This is a collection of homebrew rules for weapons, races, mechanics and spells found within the setting as well as an alternative charterer creation system that we've been playing with. This handbook will include some short introductions to the different places and settings within the world, but most of the lore will be kept separate and this as a resource strictly for either helping the player quickly get an overview and creating a character. Many of the options found here are not strictly made with balance in mind, and some resources are marked as rare or exotic, such resources and tools are not meant to be readily available to even higher level characters but are kept as options or even late game items or magic items that could be optioned or made.