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Jötunn Sons

(Jothnarsønir)

The Jötunn Sons are mellifluous, cunning and full of tricks.   It is a clan of outcasts, proud of their dissolute lifestyle and openly mocking the Nine Virtues. Their clothes and equipment are usually eccentric, yet functional. They are, in fact, great experts of traps, poisons and other obscure contraptions.   Barring some rare accidents, the Jötunn Sons try to keep a neutral facade toward the other Clans: the last thing they want is becoming the common enemy of every other Clan of The North.   When a Jötunn Son goes into battle, she always takes time to find the best way to win without dying and – although considered a dishonorable behavior by many – this is a clear sign of the clan’s superior strategic abilities.   These qualities and their vast knowledge of the magical arts makes them very sought after allies for oversea raids, in spite of the outcast status.  

The Outcasts’ clan

Most of the other Finnar think that the Jötunn Sons are assassins, thieves, traitors, and cursed ones. It doesn’t matter why they were cast out from the Clans, those who have the guts to look for the way through the swamps and survive will find a clearing beyond the bogs and be welcomed among the outcasts known as the Jötunn Sons.   The Jötunns are the only clan that openly does not follow the Nine Virtue and even brag about this freedom. They mock the other clans for their hypocrisy as opposed to their openness and sincerity.
Yet, they call themselves Gargan (“snakes”). The clan continues to exists thanks to the constant influx of outcasts, but also the sexual freedom enjoyed by its members. Furthermore, many mothers that discover the signs of frost giants’ blood or other curses upon their children try, as the last act of motherly love, to give them to the Gargan, to spare the young ones a death sentence.   The Way Past the Swamp The Sons have many camps, but their main settlement is an encampment in a dark and accursed clearing, at the heart of a foul swamp. The precise location of Fínbol is a secret but, even if it wasn’t, it would be hard for other clans to infiltrate it. According to some rumors, it should be somewhere in The Bleak Moor, north of The Great Forest, where the forest becomes a wasted frozen bog.   The Jötunn Sons survive thanks to the resources of the land and the outcome of their raids on the Saxa and Anari villages in range. Interestingly, for some reason, they have never raided a Tuani population, and not even the Arctic Crows know why. The inhabitants of this region are so terrified that they often leave offerings and necessities along the borders of their camps, hoping to keep at bay its inhabitants, feared like evil spirits.  
Children of the Giant
The origins of the Jötunn Sons clan are lost to time and today very few people remember how this pack of outcasts united and has become one of the most important clans. Many believe that the growth of the outcast’s clan is a consequence of the power of its founder, the legendary Hrókr Fjalson, “The Crow Son of the Mountain”. Others claim that Fjalson has been the only leader of the Jotuns since their foundation, over 200 years ago. It’s possible that Hrókr Fjalson is just one of the many lies created by the outcast clan to bolster its reputation and strike fear into the hearts of the Northerners.
The objectives and aims of the Jötunn Sons are obscure and mysterious. The outcast clan blindly follows the orders of the Hrókr, but these are so inconsistent and cryptic that nobody can understand the overall goal if there's any.   Another key character of the Jötunn Sons is Kynbani (“Bane of the Kins”) Bergelmirson, who claims to be the son of the Giant Belgelmir himself. Kynbani lives on a stilt house along the river that surrounds the main encampment. There he welcomes the youth of the clan, telling them about the deeds of the Jötunn and the virtues of their favored god Nauthiz, The Silent One and the shortcomings of the rest of the Northern Gods. While extremely well considered by most clan members, nobody seems to have a clear understanding of what his role in the Clan is other than he is clearly favored by Hrókr. Most days he's a teacher of the young ones, some days he's a judge, whenever there's a gathering, he sits to Hrókr's side. He often raids with the Silver Guard to rescue a Jötunn in trouble or recruit a new member. Other days he just can't be found anywhere.   Lies Until the End of the World The members of the clan worship Nauthiz above any other deity and believe that the rest of the Northern Gods are wicked liars that demand much more than they ever give.
All the Jötunn Sons have been waiting for the Great Winter that heralds Hellfrost again, as the oracle foresaw, this will be the time of vengeance for the outcasts and glory for the Jötunn.   The Jötunn Sons despise all the other Clans for their revulsion towards the 'impurities' many of them were born with. Impurities that they see as the blessing of The Struggle. A challenge that punishes their bodies and minds like the hammer punishes the steel into a harder, deadlier sword. Their contempt, though is never expressed openly, because the Crows have eyes everywhere and they prefer to bide their time until the right moment comes.   They reserve a special, endless, contempt for the Crows, to the point of organizing schemes and conspiracies to bring down the circle.  

Relationships with Other Clans

The Bear Clan
Upon the mountain of the South, everything continues as the oracle foresaw. It doesn’t matter that the Bears are forming an alliance, the ancient prophecy foretold that a sickness will strike the mountain clans and, thanks to their alliances, spread to the people of the valleys and, eventually, to all the people of the North.   Gjallarhorn
The oracle showed to the half-giant the fate of the men of Jutland: the chieftain of the Jotuns, as always, revealed only what he needed, but he seems certain that the warriors defending the Danevirke are too busy to participate the upcoming war.   Arctic Crows
The Arctic Crows have always been a problem: the Jötunn Sons grew up longing for vengeance against those who first marked the Gargan as renegades.   At the moment the Arctic Crows are the only ones that might be cunning enough to unveil the plans of the Jötunn, but the circle is weaker and more fractured than ever. This might be the right time to eliminate the current Mímaneidhr and replace them with someone more malleable.   Thunor's Eye
The Thunor's Eye clan is one of the greatest threats to the schemes and the survival of the Jötunn Sons. Nothing ever helped the Gargan more than King Asbjørn denying the Northern Gods. The Wolves of the Shadow are bidding their time, but sooner or later their chieftain would move against the heretics and the Jotuns are waiting just for the blood to smear the snow.   Wolves of the Shadow
Everybody thinks that the Jötunn Sons are allied with the Wolves of the Shadow, but the Gargan don’t know the meaning of the word. The Wolves are just a mean to their ends and this is the only reason why they remain nonbelligerent

Traits

  All Finnar can choose between the Standard Human Traits and the ones corresponding to their Clan.   Ability Score Increase
The blood of the giants gives you boons and gives you challenges. Chose any attribute score to increase by 2 and another one to reduce by 1. Chose any other attribute to increase by 1.   Age
Jotunns lifespan varies wildly. It is common to see many die young from birth, disease, mutations, and violence, but it is not uncommon to see some living unnaturally long lives. On average they live around 60 years, but as many don't make it to 20 as they go over 90.   Size
Just like with age, size varies significantly. Jotunns are between 4 and 8 feet tall and weigh between 50 and 300 pounds. Your size is Medium.   Speed
Your base walking speed is 30 feet.   Grovel, Cower, and Beg
As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.   Magic in the bones
You have advantage on saving throws against spells and other magical effects.   Sneaky bastard
You are proficient in the stealth skill

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