Wreckers Reef
A small pirate port in the swampy Archipelago of Solags Folly, it lies on a the island by the same name on the northwestern edge of the island group. The weather is temperate with mild winters and warm summers.
The town is relatively orderly compared to many of the settlements in the island chain though it has no shipyard, it also has some of the best locations for beaching ships safely in the chain. Many a pirate has decided to settle down here, the settlement spreading over the low beaches and hills over the years but avoiding the
swampland to the east. The most well to do in town build their homes on the hillsides above the town to rise above the stink of the docks.
Wreckers Reef is the most common point of connection between the southern realms and the Northern, those that do
not use Shellspine or the Seven Cities for various reasons and do not want to brave the strait between Solags Folly and
the Mainland due to the pirates and slavers.
The name of the town stems from the currents that drag ill- fated ships to wash up on the soft beaches and many an
inhabitants fortune has been made from such a wreck.
Demographics
70% Human
10% Dwarf
10% Goblin
10% Other
Government
The Dock Council
A collection of the most powerful individuals that live in the town. Formed soon after the founding of the town, there is little in the way of organization as they mostly handle their own affairs. The council more serves as a way for them to ensure that boundaries between their spheres of influence are set and less about any actual governance of the town.
Grat Darkhand
A grumpy goblin with a false hand made of cast iron. Noted cheapskate, his business makes enough that he could get a better hand made but refuses. Often aligns with Shaded Jack and sometimes with Dockmaster Chanmon. Rarely with Juxxo or Gregory.
Juxxo "Half-man" Bront
A man crippled by a terrible accident, he is a priest of the god of beggars and runs a local soup kitchen and charity. He tends to serve as more the collected voice of the downtrodden or "regular" folk of the town than any of the other council members.
Dockmaster Chanmon
A Yuan woman of indetermite age though her dark hair is threaded with grey her face is unlined. She runs the harbor of Wreckers Reef with an iron fist. She does not care where the goods you have brough come from she only demands that her due is given for those goods.
She commands the closest thing that the town has to a formal watch, the "Redcrests". They are a band of thugs that enforce the collection of dock fees and dues as well as whatever egregious problems crop up in town that cant or wont be dealt with in other means. Most people in town try to settle things as much as they can without them getting involved and pity the fools that Chanmon decides are worthy of closer investigation by them.
Chanmon gets along well with Gregory Hankirk, she is decidedly cool with Juxxo and Kestrel as she is disdainful of their religious affiliations. She has little care for Grat and outright despises Shaded Jack.
She tends to be the voice on the council most likely to speak for the merchants and trade ship captains as well as dock laborers. She appreciates hard work and silence.
Gregory Hankirk
Lead Engineer for the Richard and Sons Salvage company office, seen as an ultimate outsider in town and on the council as it was only due to the huge amount of money that the company spent in the town that lead to him being on the council. He hates dealing with the politics of the thing and would rather be working. Never misses a meeting. Often works well with Chanmon and Juxxo. Polite with Grat and very much at odds with Shaded Jack and Kestrel.
Shaded Jack
Leader of the loose gathering of gangs that make up the "Wreckers Guild". A congenial man who is quick with a joke and a smile and just as quick to make someone or something dissapear for the right price. Often at serious odds with Chanmon due to he barely hidden smuggling and his gangs "accidental" destruction of beached ships.
Kestrel Til'Keron
A priest of Boral who takes part in the council to keep the interests of the temple engaged with the town. He rarely comes to any meeting though and prefers to just send a free acoloyte. Often at odds with Shaded Jack and Gregory Hankirk due to their salvage work being considered outright thievery from Borals Domain.
Tak
A quiet tortle druid who serves as a liason between the local circle of blue coral. He rarely offers any input on the council unless asked directly. He is missing an arm.
Defences
The following ships are in port at any time that would likely be willing to aid the defense of the city if properly motivated though unattached to the city in any official sense:
Up to 3 heavily armed large sailing ships or galleys
4-5 Lightly Armed sailing ships or galleys
The harbormasters hand picked thugs, the Scarlet Crests number almost 100 armed defenders.
The Wreckers Guild can muster almost 100 armed defenders
The general populace could muster 150 poorly armed defenders
250 Lightly Armed, Ill-disciplined Combatants
Guilds and Factions
The Wreckers Guild
Large cranes sway in the harbor water, visible over the sprawling array of sheds, warehouses and bunkhouses. The complex is not in the best repair.
Richard & Sons Salvage
A new looking building, standing out due to its brick construction and fresh coat of paint on the shutters. A warehouse is attached and several cranes can be seen looming behind the building. If seen from the sea or the shore, two large ships can be seen bobbing on either side of a large dock with cranes sprouting from both.
The Temple to Boral
A large stone building that lies almost entirely inside of the water. A large crescent building with a single landward entrance, its two large wings curving away from the shoreline and out into the water. A large dome sits over the central altar of the temple which is open to the sea. The stone of the temple is pocked and worn with age, worn carvings showing often violent scenes of struggle between humans and creatures of the sea.
The Circle of Blue Coral
A series of large and craggy blue coral standing stones rearing out of the surf outside of town, in a small rocky cove lies a cave where the druids who tend the coral live.
The Black Hand
A sordid mixture of brothel, Inn, Tavern and Gambling Den this is the must go place for every sailer fresh off the boat. It is a cluster of interconnected wooden buildings and sheds with goblin hovels sprouting from their roofs like boils.
Bluesalt Trading Company
Likely the only really legitimate shipping company within 100 miles. This large wood and stone building has several warehouses attached to it as well as a stableyard attached. Several wagons sit in the yard.
The Jadefire Helm
A giant helm that sits half buried on the edge of town with the swamp looming just beyond, the helm is large enough to allow for dozens of medium creatures to sit within and the intrepid dwarf owners have dug out more underneath, creating a large and homey space with several private dining rooms and dozens of bedrooms for rent.
The Coast Road
The only landside route out of town, it runs along the edge of the swamp and onto the north-western coast.
Geography
The town sprawls in a low area with to the north-west and west while the coast on the south/south-east turns into a fetid saltmarsh that the blocks the town from the north. The majority of the town is in the low flats near the coast with clusters of residential housing and warehouses with winding mud filled streets. There are large planks set into the streets to combat the mud but they are often buried in puddles and slippery with mud.
Natural Resources
The only real natural resource that the town offers is an open port and soft beaches that are perfect for beaching ships for routine maintenance far from the eyes of what passes for law in the Folly.
Shales Square
- Mother Barons Teahouse A large converted warehouse with its bottom most walls take out, leaving an airy open space with scattered tables that spill out into the Shales Square. The building attached to the warehouse serves as a tea shop and where the tea for the customers is brewed. The upper level is where Mother Baron and her brood live.
- The Harbomaster Tower
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