The Gold Order



The Gold Order

The Lore of Metal

Chamon is the name of the Elemental wind of Metal

Spells of the Lore of Metal

       
Lore of Metal: Armor of Tin
- (Drain 1d6 rPD), Area Of Effect Nonselective (8m Radius; +1/4), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (22 Active Points Increased Endurance Cost (x5 END; -2), Incantations (-1/4)   Spell Complexity -2 Lingua Praestantia roll   You cause metal armor to become soft and flimsy. Metal armor worn by anyone within the AoE has it's rPD reduced.[Cost: 7XP]    
Lore of Metal: Enchant Weapon
- (Minor Transform 6d6), (30 Active Points Increased Endurance Cost (x5 END; -2), Gestures (Requires both hands; Complex; -3/4), Incantations (-1/4)   Spell Complexity -3 Lingua Praestantia roll   You encase a single non-magical weapon with heavy bands of Chamon, turning it into an Enchanted Weapon (Minor). The weapon now counts as magical until the weapon breaks. [Cost: 7XP]    
Lore of Metal: Feather of Lead
- (Drain vs END 1 1/2d6), Armor Piercing (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (34 Active Points Increased Endurance Cost (x5 END; -2), Requires A Roll (Skill roll; -1/2), Incantations (-1/4)   Spell Complexity -3 Lingua Praestantia roll   Calling on the golden wind, you alter the density of your target’s belongings, increasing their weight. [Cost 9XP]    
Lore of Metal: Gilded Cage
- (Entangle 3d6), 3 PD/3 ED, Area Of Effect Accurate (1m Radius; +1/2) (45 Active Points Increased Endurance Cost (x5 END; -2), Vulnerable (Very Common; -1), Incantations (-1/4), Gestures (-1/4)   Spell Complexity -5 Lingua Praestantia roll   You summon golden bars out of the ground to contain targets within a cage. The bars are half an inch thick and a Character can bend them apart by passing a -5 STR roll or cut them with appropriate tools. Tiny or Little-sized prisoners can squeeze through the 6-inch gaps between bars. Characters outside the cage cannot enter, though weapons and missiles can still pass between the bars. If cast indoors, the cage bursts through walls and ceilings that obstruct its AoE. [Cost: 10 XP]    
Lore of Metal: Glittering Robe
- Resistant Protection (12 rPD/12 Power Defense) (36 Active Points Increased Endurance Cost (x5 END; -2), Requires A Roll (Skill roll; -1/2), Ablative BODY Only (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4)   Spell Complexity -4 Lingua Praestantia roll   Wild flurries of Chamon whirl around you, deflecting blows and intercepting missiles and magical attacks. Each strike wears away one rPD or Power Defense [Cost: 8XP]    
Lore of Metal: Knot Untied
- (+5 with a single Skill Roll), Time Limit (5 Minutes; +1) (20 Active Points Increased Endurance Cost (x5 END; -2), Requires A Roll (Skill roll; -1/2), Incantations (Requires Incantations throughout; -1/2), Instant (-1/2), Costs Endurance (Only Costs END to Activate; -1/4)   Spell Complexity -2 Lingua Praestantia roll   You gain insight into a puzzle, riddle, trap, or mystery that’s only solvable through deduction. The GM must give you one hint towards the solution.    
Lore of Metal: Meteoric Ironclad
- (Resistant Protection 10 PD/10 ED), Usable By Other (+0), Grantor can take back power at any time, Recipient must remain close to Grantor, Area Of Effect (5m Radius; +1/2), Selective (+1/4) (52 Active Points Increased Endurance Cost (x5 END; -2), Requires A Roll (Skill roll; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4)   Spell Complexity -5 Lingua Praestantia roll   You encase targets in suits of magic armour, making them temporarily impervious to most attacks. The magic armour is weightless and can therefore be combined with regular armour. [Cost: 13XP]    
Lore of Metal: Prismatic Refraction of Habermas
- (+5 Skill Levels to a Casting Check) Usable By Other (+0), Grantor can take back power at any time, Recipient must remain close to Grantor, Increased Endurance Cost (x5 END; -2), Requires A Roll (Skill roll; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4)   Spell Complexity -3 Lingua Praestantia roll   You draw the winds of magic to a central locus and convert them into different forms of energy. Upon cast the gathered winds of magic are expelled from your hands as harmless, coloured light or you may choose 1 colour of magic that instead becomes a handful of aethyric fluid, granting a nearby spellcaster a 5 Skill Levels to their next spell. Aethyric fluid evaporates after two Rounds if not used. [Cost: 5XP]    
Lore of Metal: Transmutation of Chamon
- (Killing Attack) - Ranged 1/2d6, Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1/2), Damage Over Time, Target's defenses only apply once (3 damage increments, damage occurs every other Segment, +3 1/2) (50 Active Points Increased Endurance Cost (x5 END; -2), Requires A Roll (Skill roll; -1/2), Incantations (-1/4) AND (Sight and Hearing Groups and Normal Smell Flash 3d6) (23 Active Points Increased Endurance Cost (x5 END; -2), Requires A Roll (Skill roll; -1/2), Incantations (-1/4)   Spell Complexity -7 Lingua Praestantia roll   You wrench Chamon from the metals worn by your foes, and the earth itself, briefly transforming the flesh of your enemies into metal, blinding, deafening, and preventing breath/speach [Cost: 19XP]

Ruckus in the Reikland

 

The Grey Company

Type
Education, Magic

HeroHAMMER stained glass logo