The Light Order



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The Light Order

The Lore of Light

Hysh is the name of the White Wind of Magic

Practiced by: Eight and Inquisitor  
Lore of Light: Abulla's Snare
- Telekinesis (30 STR) (45 Active Points Increased Endurance Cost (x5 END; -2), Limited Power: Only vs humanoid targets Power loses about half of its effectiveness (-1), Requires A Roll (Skill roll; -1/2), Gestures, Requires Gestures throughout (-1/2), Affects Whole Object (-1/4), Incantations (-1/4), Perceivable (-1/4)   Spell Complexity -4 Lingua Praestantia roll   END: 20   You hurl a magical snare composed of bands of light at a humanoid target. They grab and entangle it, lifting it two meters above the ground. You may move the target through gestures as a free action (Fly 6M), though you must maintain line of sighty. [Cost: 8XP]    
Lore of Light: Banishment
- (Blast 6d6), Area Of Effect Nonselective (8m Cone; +1/4), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1/2) (52 Active Points Increased Endurance Cost (x5 END; -2), Limited to use on the Undead and Demons Power loses almost all of its effectiveness (-2), Gestures (Requires both hands; -1/2), Requires A Roll (Skill roll; -1/2), Incantations (-1/4)   Spell Complexity -5 Lingua Praestantia roll   END: 25   You open your hands and a cleansing halo of Hysh issues forth, affecting all creatures within the Area of Effect who are Undead or Demonic, but who do not posess Power Defense. [Cost: 8XP]    
Lore of Light: Dazzling Brightness:
- (Sight Group Flash 2d6), Area Of Effect Nonselective (10m Radius; +1/2) (15 Active Points Increased Endurance Cost (x5 END; -2), Incantations (-1/4), Requires A Roll (Skill roll; -1/2)   Spell Complexity -2 Lingua Praestantia roll   END: 6   You create a burst of purest light. Everyone in the affected area is subject to the Flash effects. Demons take double of the effect. [Cost: 4XP]    
Lore of Light: Healing Light
- Healing BODY 2d6 (20 Active Points Increased Endurance Cost (x5 END; -2), Incantations (Complex; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Requires A Roll (Skill roll; -1/2)   Spell Complexity -2 Lingua Praestantia roll   END: 20   Your target glows with a bright, cleansing light (equivalent light to a campfire), healing 1 Body + 1 for each success the roll was passed by. If your Target passes an EGO test, they also regain all Sanity that they have lost since the last dawn. [Cost: 6XP]  
Lore of Light: Pierce the Veil
- (Infrared Perception Sight Group), Discriminatory (10 Active Points Increased Endurance Cost (x5 END; -2), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4)   Spell Complexity -1 Lingua Praestantia roll   END: 5   You gain the ability to see through darkness, mist, smoke, and fog as if under clear daylight conditions using the light of Hysh.[Cost: 3XP]    
Lore of Light: Shimmering Cloak
- (Resistant Protection 4 PD/10 ED), (21 Active Points Increased Endurance Cost (x5 END; -2), Costs Endurance (Only Costs END to Activate; -1/4), Side Effects (-1/4), Incantations (-1/4), Gestures (-1/4),Requires A Roll (Skill roll; -1/2)   Spell Complexity -2 Lingua Praestantia roll   END: 10   You surround yourself with a protective magical field. Melee and missile attacks against you must overcome rPD, while nonmagical energy attacks must overcome a strong rED. [Cost: 4XP]    
Lore of Light: Speed of Thought
- +1 SPD (10 Active Points Increased Endurance Cost (x5 END; -2), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4)   Spell Complexity -1 Lingua Praestantia roll   END: 5   A lattice of Hysh overlays your mind, allowing you to react more rapidly than normal. [Cost: 3XP]

Ruckus in the Reikland

 

The Grey Company

Type
Education, Magic

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