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El Eir Spawn

Handy with a chain blade, it grows progressively stronger the more it is hurt. Str-16 (+3) Dex-22 (+6) Con-18 (+4) Int-21 (+6) Wis-20 (+5) Cha-17 (+3)   El Eir Spawn 312 HP 16 AC 30 speed Attacks (3 actions) Chainfury-Lash out with a flurry of blows- (+7) 4d6+7 Chainstrike-a single extended blow with full power behind it- (+7) 1d20+9 and thrown back prone Lash-bind targets in a 20ft area in green chains- Dex saving throw of 18+ When caught trapped in place till freed with 30 damage (half done to player) or Str save of 22+. Every turn trapped results in 4d6 damage life drain. Grapple Smash-wrap target within the chain before pulling them into a glowing green knife- Dex saves 18+ to dodge, on fail 3d8+1d12 knocked prone.   El Eir Spawn (bloodied) 216 HP 20 AC 40 Speed Bloodsight-can see everything Attacks (4) Chainfury-Lash out with a flurry of blows- (+10) 6d6+9 Chainstrike-a single extended blow with full power behind it- (+10) 2d20+12 and thrown back prone Lash-bind targets in a 20ft area in green chains- Dex saving throw of 21+ When caught trapped in place till freed with 50 damage (half done to player) or Str save of 24+. Every turn trapped results in 8d6 damage life drain. Grapple Smash-wrap target within the chain before pulling them into a glowing green knife- Dex save 21+ to dodge, on fail 3d6+1d20 knocked prone. Whirlwind-Whirl around as the chain extends, striking all targets within a 20ft circle- Dex saves 20+ 2d10+2d10 for each target hit as it goes on.   El Eir Spawn (frenzied) 152 HP 24 AC 65 Speed Attacks (5) Chainfury-Lash out with a flurry of blows- (+12) 6d8+12-Adds lash on a successful hit Chainstrike-a single extended blow with full power behind it- (+12) 1d100+20 and thrown back prone Lash-bind targets in a 20ft area in green chains- Dex saving throw of 24+ When caught trapped in place till freed with 60 damage (half done to player) or Str save of 27+. Every turn trapped results in 8d8 damage life drain. Grapple Smash-wrap target within the chain before pulling them into a glowing green knife- Dex save 24+ to dodge, on fail 3d8+1d20 knocked prone. Whirlwind-Whirl around as the chain extends, striking all targets within a 20ft circle- Dex saves 22+ 3d20+3d20 for each target hit as it goes on. Chaining Knife-A glowing green blade that bounces between targets within 15ft- Con save of 20 to break the chain, infinite chains so long as there are 2 or more targets, 1d12+1d12 for each chain.

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