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El Ven Spawn

Skilled practitioners of magic, known for their offensive capabilities and defensive magic. Str-16 (+3) Dex-16 (+3) Con-18 (+4) Int-24 (+7) Wis-24 (+7) Cha-22 (+6)   El Ven Spawn 296 HP 14 AC 40 Speed Attacks (1 Action) Iron Palm-A vicious series of enhanced blows- (+4) 3d12+4 Divine Reject-Blast all within a close radius- (+6) 1d20+6 Flare Bomb-A line of burning fire that explodes in a 10ft radius- Dex save 16+, burns for 2 rounds (1 min) 3d8+6 Heavens Fire-A burning laser that cleaves all in its path- (+8) 1d20+8   El Ven Spawn (Tortured) 200 HP 18 AC 60 Speed Attacks (2 Action) Iron Palm-A vicious series of enhanced blows- (+8) 6d12+8 Divine Reject-Blast all within a close radius- (+9) 2d20+9 Flare Bomb-A line of burning fire that explodes in a 10ft radius- Dex save 20+, burns for 2 rounds (1 min) 6d8+9 Heavens Fire-A burning laser that cleaves all in its path- (+12) 2d20+12 Burning Radiance-A glowing Aura that buffs allies within 60ft 25% Damage Reduction   El Ven Spawn (Eternal) 156 HP 22 AC 90 Speed Attacks (2 Action) Iron Palm-A vicious series of enhanced blows- (+9) 9d12+9 Divine Reject-Blast all within a close radius- (+11) 1d100+11 Flare Bomb-A line of burning fire that explodes in a 10ft radius- Dex save 20+, burns for 2 rounds (1 min) 8d8+11 Heavens Fire-A burning laser that cleaves all in its path- (+15) 1d100+15/3d20+8 to targets Burning Radiance-A glowing Aura that buffs allies within 60ft 50% Damage Reduction Flaming Eminence-Slam a sword into the nearest player, trapping them, creating a wellspring of life and power from them-Dex save 21 80ft range, 50% damage increase, restores 5d10 health to all allies in range every turn, 100 damage to destroy.

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