El Ven Spawn
Skilled practitioners of magic, known for their offensive capabilities and defensive magic.
Str-16 (+3)
Dex-16 (+3)
Con-18 (+4)
Int-24 (+7)
Wis-24 (+7)
Cha-22 (+6)
El Ven Spawn
296 HP
14 AC
40 Speed
Attacks (1 Action)
Iron Palm-A vicious series of enhanced blows- (+4) 3d12+4
Divine Reject-Blast all within a close radius- (+6) 1d20+6
Flare Bomb-A line of burning fire that explodes in a 10ft radius- Dex save 16+, burns for 2 rounds (1 min) 3d8+6
Heavens Fire-A burning laser that cleaves all in its path- (+8) 1d20+8
El Ven Spawn (Tortured)
200 HP
18 AC
60 Speed
Attacks (2 Action)
Iron Palm-A vicious series of enhanced blows- (+8) 6d12+8
Divine Reject-Blast all within a close radius- (+9) 2d20+9
Flare Bomb-A line of burning fire that explodes in a 10ft radius- Dex save 20+, burns for 2 rounds (1 min) 6d8+9
Heavens Fire-A burning laser that cleaves all in its path- (+12) 2d20+12
Burning Radiance-A glowing Aura that buffs allies within 60ft 25% Damage Reduction
El Ven Spawn (Eternal)
156 HP
22 AC
90 Speed
Attacks (2 Action)
Iron Palm-A vicious series of enhanced blows- (+9) 9d12+9
Divine Reject-Blast all within a close radius- (+11) 1d100+11
Flare Bomb-A line of burning fire that explodes in a 10ft radius- Dex save 20+, burns for 2 rounds (1 min) 8d8+11
Heavens Fire-A burning laser that cleaves all in its path- (+15) 1d100+15/3d20+8 to targets
Burning Radiance-A glowing Aura that buffs allies within 60ft 50% Damage Reduction
Flaming Eminence-Slam a sword into the nearest player, trapping them, creating a wellspring of life and power from them-Dex save 21 80ft range, 50% damage increase, restores 5d10 health to all allies in range every turn, 100 damage to destroy.
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