Meiosis, Crucible of Holy Righteousness
Meiosis, Crucible of Holy Righteousness
Twin Brother of Mitosis, the Creator
Strength-25 (+7)
Dexterity-20 (+5)
Constitution-30 (+10)
Wisdom-26 (+8)
Intelligence-26 (+8)
Charisma-28 (+9)
2600 HP
18 AC
40 Ft
+8 to hit on all attacks
Attacks (1, increase by 1 every 2 summoned allies)
Bastion-reduces incoming damage to all allies by 10% for 3 turns. Increase to 25% when Endamar, Vicar of the Priesthood, separates from the main body.
Crypum Cryptus- Surround himself and nearby allies (20ft) in a holy sphere. Blocks one attack. increased to two when Pinnacle, Angelic Seer separates from the main body.
Judgement Day-Revel in holy destiny before punishing your foes with tormented visions. Int save-success takes no damage; fail to take 1d100. Wis save-success takes no damage; fail to take 1d100. Increase to int save-success take half damage; fail to take 1d100 and crippled for a turn; Wis save-success take half damage; fail to take 1d100 and flee's toward nearest enemy when Judicariot, Disciple Venerator separates from the main body.
Torch-Fire a cone of flame (15ft) at enemies. Make a dex save of 18+ to take half damage. Increases to fire cone of flame (30ft) dex save 24+ when Pylar, Inquisitor of the Flame, separates from the main body. 8d8+8
Flash Freeze-Freezes two targets in ice. Receive double damage if shattered. Con save 20+ to avoid freezing. Increases Con save 25+ when Caltix, Justiciar of the Frost, separates from the main body.
Sepsis Reversal-Heals target ally and cures all effects. Heals for 7d12. Increase to 10d12 when Lustria, Matron Nightingale separates from the main body.
Heavenly Fury-Rain down three holy spears upon targets (3 max) for 2d10 per spear. Increase to five holy spears upon targets (5 max) for 3d10 per spear when Miche, Archangel of Power, is separated from the main body.
Infliction of Rot-an odorous infection that cripples the body. Passed through physical contact, or dex save 16+ to dodge. Increase to dex save 20+ when Helton, Cursemonger King, separates from the main body. Cuts movement speed in half and does 8d8 per turn afflicted.
Bloodbite-Viscious crimson blood that causes unbearable agony. Passed through physical contact. Gives disadvantage on saving throws and deals 5d6 damage per turn afflicted. Increase to disadvantage (2x) on saving throws and deals 6d6 per turn afflicted when Cain, the Unrepentant Wretch, separates from the main body.
Endamar, Vicar of the Priesthood
Clothed in a white robe with gold trimmings, with the symbol of the Crucible in his hand.
Strength-25 (+7)
Dexterity-20 (+5)
Constitution-30 (+10)
Wisdom-26 (+8)
Intelligence-26 (+8)
Charisma-28 (+9)
2600 HP
18 AC
30 Ft
+8 to hit on all attacks
Aura: Righteous Dominion-Establish control over the area in the name of the Crucible. Strengthen all allies by 25% damage and +2 to hit.
Attacks (2)
Bastion-reduces incoming damage to all allies by 25% for 3 turns
Divine Smite-Blast enemies with divine energy, dealing 8d6+7
Haste to thy Lord's Call-Increases movement speed of all allies in line of sight by 20ft
Envision Divinity-Call upon the Holy Crucible, receiving one wish of choice. Can be done once per combat.
Pinnacle, Angelic Seer
A swirling mess of interlocking rings covered in eyes, with a central eye inside.
Strength-25 (+7)
Dexterity-20 (+5)
Constitution-30 (+10)
Wisdom-26 (+8)
Intelligence-26 (+8)
Charisma-28 (+9)
2600 HP
18 AC
30 Ft
+8 to hit on all attacks
Aura: Visionary of the Gods-Reveal the location of all enemies in 30ft radius
Attacks (1)
Razing Eye Beams-fire lasers from either the central eye (1d100+20 across a 10ft line) or from the outer eyes (3x 2d20+8 at up to three targets).
Angelic Magnificence-Unleash a blast wave that throws targets back prone for 8d12+14
Concussion Beam-Fire a concentrated beam that knocks targets unconscious (3 rounds unless otherwise revived) for 3d20+12
Iron Ring Wraiths-Create two smaller ghostly Apparitions that slam into targets and tangle them in Iron Rings. On hit, the target is entangled and must be freed by the following things: Anti-undead spells, dispel magic, a strength check of 22+ from entangled targets, or a 26 damage attack (one attack) from an outside source.
Caltix, Justiciar of Frost
Tall of stature in frozen armor, with a gleaming ice spear
Strength-20 (+5)
Dexterity-18 (+4)
Constitution-16 (+3)
Wisdom-14 (+2)
Intelligence-15 (+3)
Charisma-8 (-1)
0 Hp
16 AC
40 ft
2 actions
INNATE DOMAIN-2 turn setup creates domain-Glacial Quake+5ac during set up
Ice Knife-5d6+1d10, area damage with ice floor
Spear Strikes-3d8
Stasis Wall-Creates a frozen wall at a location within sightline 30ft, freezes people on sustained contact 40hp
Coldsnap-Freezes target if fail 18 Con save for two turns, target has disadvantage and advantage against. Target takes 2d10
Hailstorm-30 ft radius storm of ice shards, dex save 15, 6d8. Disrupts concentration
Summon frost elemental-4d8 health and 3d6 attack that slows (removes an action and half movement speed)
DUALITY PHASE-Hellsnap-creates a torrent of fire and ice for 4d10 fire and 4d8 in a 15ft cone dex16
Pylar, Inquisitor of the Flame
Shorter yet still graceful in flaming armor, with a flaming fire whip
Strength-20 (+5)
Dexterity-18 (+4)
Constitution-16 (+3)
Wisdom-14 (+2)
Intelligence-15 (+3)
Charisma-8 (-1)
10 Hp
18 AC
40 ft
2 actions
INNATE DOMAIN-2 actions setup to create domain-Volcanic Dominion,
Whip-5d6
Cascading Flame-fire bursts from the ground, 5d10 dex save 18
Sunbeam-6d8+blind, 16 con save
Burning Hands-5d6 cone 15
Fireball-15ft circle, 7d8
Summon flame elemental-4d8 health with 3d6 fireball
DUALITY PHASE-Sun Knife-A blinding knife that freezes the target and blinds all nearby targets 18con dealing 4d10 radiant and 4d8 coldRemove these ads. Join the Worldbuilders Guild
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