BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Meiosis, Crucible of Holy Righteousness

Meiosis, Crucible of Holy Righteousness
Twin Brother of Mitosis, the Creator   Strength-25 (+7) Dexterity-20 (+5) Constitution-30 (+10) Wisdom-26 (+8) Intelligence-26 (+8) Charisma-28 (+9)   2600 HP 18 AC 40 Ft +8 to hit on all attacks   Attacks (1, increase by 1 every 2 summoned allies) Bastion-reduces incoming damage to all allies by 10% for 3 turns. Increase to 25% when Endamar, Vicar of the Priesthood, separates from the main body. Crypum Cryptus- Surround himself and nearby allies (20ft) in a holy sphere. Blocks one attack. increased to two when Pinnacle, Angelic Seer separates from the main body. Judgement Day-Revel in holy destiny before punishing your foes with tormented visions. Int save-success takes no damage; fail to take 1d100. Wis save-success takes no damage; fail to take 1d100. Increase to int save-success take half damage; fail to take 1d100 and crippled for a turn; Wis save-success take half damage; fail to take 1d100 and flee's toward nearest enemy when Judicariot, Disciple Venerator separates from the main body. Torch-Fire a cone of flame (15ft) at enemies. Make a dex save of 18+ to take half damage. Increases to fire cone of flame (30ft) dex save 24+ when Pylar, Inquisitor of the Flame, separates from the main body. 8d8+8 Flash Freeze-Freezes two targets in ice. Receive double damage if shattered. Con save 20+ to avoid freezing. Increases Con save 25+ when Caltix, Justiciar of the Frost, separates from the main body. Sepsis Reversal-Heals target ally and cures all effects. Heals for 7d12. Increase to 10d12 when Lustria, Matron Nightingale separates from the main body. Heavenly Fury-Rain down three holy spears upon targets (3 max) for 2d10 per spear. Increase to five holy spears upon targets (5 max) for 3d10 per spear when Miche, Archangel of Power, is separated from the main body. Infliction of Rot-an odorous infection that cripples the body. Passed through physical contact, or dex save 16+ to dodge. Increase to dex save 20+ when Helton, Cursemonger King, separates from the main body. Cuts movement speed in half and does 8d8 per turn afflicted. Bloodbite-Viscious crimson blood that causes unbearable agony. Passed through physical contact. Gives disadvantage on saving throws and deals 5d6 damage per turn afflicted. Increase to disadvantage (2x) on saving throws and deals 6d6 per turn afflicted when Cain, the Unrepentant Wretch, separates from the main body.     Endamar, Vicar of the Priesthood Clothed in a white robe with gold trimmings, with the symbol of the Crucible in his hand.   Strength-25 (+7) Dexterity-20 (+5) Constitution-30 (+10) Wisdom-26 (+8) Intelligence-26 (+8) Charisma-28 (+9)   2600 HP 18 AC 30 Ft +8 to hit on all attacks Aura: Righteous Dominion-Establish control over the area in the name of the Crucible. Strengthen all allies by 25% damage and +2 to hit.   Attacks (2) Bastion-reduces incoming damage to all allies by 25% for 3 turns Divine Smite-Blast enemies with divine energy, dealing 8d6+7 Haste to thy Lord's Call-Increases movement speed of all allies in line of sight by 20ft Envision Divinity-Call upon the Holy Crucible, receiving one wish of choice. Can be done once per combat.     Pinnacle, Angelic Seer A swirling mess of interlocking rings covered in eyes, with a central eye inside.   Strength-25 (+7) Dexterity-20 (+5) Constitution-30 (+10) Wisdom-26 (+8) Intelligence-26 (+8) Charisma-28 (+9)   2600 HP 18 AC 30 Ft +8 to hit on all attacks Aura: Visionary of the Gods-Reveal the location of all enemies in 30ft radius   Attacks (1) Razing Eye Beams-fire lasers from either the central eye (1d100+20 across a 10ft line) or from the outer eyes (3x 2d20+8 at up to three targets). Angelic Magnificence-Unleash a blast wave that throws targets back prone for 8d12+14 Concussion Beam-Fire a concentrated beam that knocks targets unconscious (3 rounds unless otherwise revived) for 3d20+12 Iron Ring Wraiths-Create two smaller ghostly Apparitions that slam into targets and tangle them in Iron Rings. On hit, the target is entangled and must be freed by the following things: Anti-undead spells, dispel magic, a strength check of 22+ from entangled targets, or a 26 damage attack (one attack) from an outside source.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!