Arkhona (Ark-owna)
Summary
Lore
Arkhona was a Fortress World of the Kharon System, located in the galactic northern marches of the Segmentum Obscurus, in the dead centre of a void of star systems right on the edge of Imperial-settled space. The planet was the battleground of several factions in late M41, including The Epsilon Battalion, Chaos Undivided, Orks, Eldar and pockets of Tyranids who all fought for control over the planet. The planet was of keen interest to Imperial and Chaos forces, thanks to the discovery of webway gates on its surface that led directly to star systems within Segmentum Solar. The conflict concluded when the planet was consumed by the warp during the opening of the cicatrix maledictum, with Imperial forces departing the system in a hasty retreat. In Real LifeArkhona: In Real Life
Arkhona was the setting for the video game Warhammer 40,000: Eternal Crusade, a third-person pvp online shooter which was the home of the Epsilon Battalion gaming community for many years.History
Pre M31
Arkhona is settled by humans at some distant, unknown time during the Imperium's expansion.Late M41
Although the settlements of Mankind at one time stretched across all of its continents, when representatives from the Inquisition's Ordo Xenos arrived recently they found that the entire human population of Arkhona had been destroyed, later determined to be the result of an unexpected incursion by the Tyranids. Shortly afterwards, the Inquisitors themselves were lost under terrible circumstances, thus setting the terrible events of the conflict on Arkhona into motion.Early M42
At the dawn of the new millenium and the opening of the Cicatrix Maledictum, Arkhona was reportedly consumed by the warp as Imperial forces conducted a total withdrawal from the Kharon system.
Type
Cracked Planet
Location under
Contested By