It’s the crossroads of the world. Those islands are rich with history and hope for a fresh start. But behind all that lurks monsters of our own making…
- Helena Barrow, Captain of the Horizon’s Rose
The Caribbean. A wide archipelago made up of the Caribbean Sea with its collection of islands and island chains. It’s a tropical region between North and South America, known for its diverse cultures, settlements, trade, and a storied, bloody history. The region has always been home to one culture or another for over 7000 years.
It has been witness to, and withstood, invasions from Europe, trade wars of conquest, plagues, bloody pirate rampages, and a worldwide cataclysm. Specifically, the event called Crossing’s Fall that shoved the region and its inhabitants into the world’s view.
At midnight on October 31, 1712, the mysterious events of Crossing’s Fall changed the world. Warped it with shattered fragments of Otherworld appearing and melding with Earth. Near mythical animals appeared around the globe along with refugees from Otherworld. The landscape changed as well. In some places, it was dramatic, but in others, subtle. In the case of the Caribbean, it was more the former instead of the latter.
Changed Lands
Like elsewhere on Earth, the land itself had changed. Fragments of Otherworld became new mountains or foothills in places like Cuba, Jamaica, or Puerto Rico. Rocky islands rose along the coastlines of South America, New Spain, and Florida. The Bahamas, an island chain of scattered small islands, became even more fragmented, and dangerous, with primeval jungles having overrun the more remote ones.
Across those islands are towns and cities nestled in those dangerous jungles. Ports of call for ships from around the world from Europe, Americas, Japan, China, and beyond. Not to mention local ships such as pirates prowling the waves for a fresh kill. Deeper inland, lost Earth cities are mixed with Otherworld ruins, from ancient stone forts to lost tombs and forgotten libraries. Riches and relics wrapped in fog-shrouded mystery or lethal curses.
But the most remarkable change was not on land, but in the water. Sirens and other threats joined sharks and other perils already there. Then, across the Caribbean expanse, there was the appearance of the mysterious Arcane Gates. Those alone changed everything.
Riddle of the Gates
The gates appeared for a moment at the stroke of midnight, October 31, 1712, in flashes of emerald lightning. It was dozens of Arcane Gates across the Caribbean, each with their own unique knotwork and mysterious lettering. Then, as quick as they appeared, they vanished. But they weren’t gone.
As learned in later years, the Arcane Gates had gone ‘dormant’. Waiting to be sensed by a Wavebinder, Navigator, or anyone trained in the Etherwave Arcana. Later, Maria Fairbain, a Sunweaver thayan and seasoned Wavebinder relic hunter, ‘discovered’ the first of many Arcane Gates in the Caribbean. It lay in the middle of the sea between Puerto Rico and Hispanola islands and wasn’t alone.
To date, Navigators and Wavebinders have discovered more Arcane Gates in the Caribbean region that exist anywhere else in the world. No one understands why and the Gates gave no clue. But dozens of Arcane Gates were enough to upset the balance of trade and power around the world. Which was already overturned by the change to the lands, people, and a flood of the Etherwave Arcana into the world.
Transformation of the Trade
Trade, and traditional trade routes with their goods such as the infamous slave trade, had been shattered because of Crossing’s Fall, changed it brought, and the Arcane Gates. In the latter's case, the ability to sail through a gate and cross to the other side of the world in a second upended the balance of power. New trade routes opened and new goods were in high demand.
This has been most visible in the Caribbean. Most trade ships use Arcane Gates from their home ports around the world to travel through the Caribbean to use the gates there. Gate use is risky but less dangerous to Navigator and crew if the gate is a ‘natural Arcane Gate’. This has caused many countries, and specifically trade guilds, to use natural Arcane Gates where possible.
As a result, the Caribbean has become a melting pot of the world. A transportation hub around which the world now revolves. People from dozens of cultures and all corners of the world now pass through, or stay in, the Caribbean. Not that the region is heavily settled. Far from it. Cities expanded and grew, but few new settlements were built. This has entirely been because of the threats that roam the Caribbean, such as pirates.
The rise in trade and traffic from the Gates caused a rebirth in piracy, which had been on the decline by 1712. Now? Piracy is alive, healthy, and well in the region. As is the number of bounty hunters or privateers devoted to curbing piracy, provided the money is right.
Pirates? Oh, they’re a right proper problem. But if you think that’s the only thing that keeps the waters churning and dangerous, you’d best think about that again. Mother Nature herself is out to get her own pound of flesh, too…
- Helena Barrow, Captain of the Horizon’s Rose
What a super creative enhancement on the Caribbean which makes a fantastic interesting place to focus on for this setting. You male it so easy to get lost in the details.
Thanks! I was really hoping it would shine as a base "campaign setting/campaign city" for the setting. A good foundation for the rest.