Chlorine Elemental

Chlorine Elemental

Medium elemental, unaligned
Armor Class: 13
Hit Points: 90 (12d10 + 24)
Speed: , fly: 60 ft

STR

18 +4

DEX

16 +3

CON

15 +2

INT

6 -2

WIS

10 +0

CHA

6 -2

Damage Vulnerabilities: Fire
Damage Resistances: Bludgeoning, Piercing, and Slashing
Damage Immunities: Acid, Poison
Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses:
  • Darkvision 60"
  • Passive Perception 10

  • Gas Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The elemental makes two slam attacks.

  • Slam. Melee Weapon Attack: +7 to hit, reach 10", one target. Hit: (d8+4) bludgeoning damage + (2d6) acid damage.
Acid Gas Attack (Recharge 5–6). Each creature within 15" of the chlorine elemental must make a constitution savings throw DC13 or take take 5d6 acid damage and suffer the poisoned condition for 1 minute. If a the savings throw is succesful, the target takes half the acid damage and is not poisoned. A creature affected by the posioned condition makes a savings throw at the end of ieach of its turn to end the posioned effect   If a chlorine elemental takes fire damage:
  • all creatures within 5" take half of the original damage suffered (i.e. the unincreased damage due to fire vulnerability) by the chlorine damage
  • maximum damage taken by a creature cannot exceed the HPs of the chlorine elemental at the time it took the fire damaage
  • Creatures can make a dexterity savings throw DC13 to reduce the fire damage to half


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