Hunting Horror

Hunting Horror

Huge aberration, any evil
Armor Class: 20 (natural + dexterity)
Hit Points: 180
Speed: 60 ft , fly: 90 ft , swim: 40 ft

STR

21 +5

DEX

15 +2

CON

16 +3

INT

9 -1

WIS

13 +1

CHA

7 -2

Saving Throws: Wisdom +6, Constitution +8
Skills: Arcana +5
Perception +11
Stealth +12
Damage Vulnerabilities: Radiant
Damage Resistances: Poison, Cold, Necrotic
Senses: Telepathy 180ft
Darkvision 180ft

1/day: Invisibility


Sunlight Sensitivity; disadvantage on all rolls
Hunter; additional proficiency bonus to stealth and perception
Does not provoke attacks of opportunity
Does not require air to breathe

Actions

Multiattack:

  • Bite attack +9, 2d10+4 damage and DC16 constitution save or poisoned for 1 minute, save at end of next turn;
  • 2x Claw attack, +9, d12+5 + grapple check;
  • Haunting scream (recharge 5-6), DC15 wisdom save within 30ft or be frightened to end of next turn and take 2d6 psychic damage.


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