Wereamphicyon
Wereamphicyon
STR
16 +3
DEX
10 +0
CON
20 +5
INT
8 -1
WIS
12 +1
CHA
12 +1
Perception +5 (reliable talent)
Blindsense (know location of hidden or invisible creature within 20")
Shapechange - can use action to transform into amphicyon-hominid hybrid or into amphicyon form or back again.
Actions
Multiattack: In amphicyon form, the wereamphicyon makes 2 attacks (two claws or one claw + one bite) both which count as magical. In homind form it makes two axe attacks. In hybrid form it can attack like a amphicyon or wereamphicyon.
Bite (amphicyon or hybrid form): +8 to hit, reach 5", 2d8+4 piercing damage and target must make DC16 constitution save or reduce speed by 10" for 1 turn (save allowed at end of target's round to end effect). This can accumulate with multiple damage.
Claw (amphicyon or hybrid form): +8 to hit, reach 5", 2d6+4 slashing damage and target must succeed on opposed grapple checks or be considered grappled
Great Pole Axe (hominid or hybrid form): +8 to hit, reach 10", d10+4 piercing damage
Comments