Zombies

Abattoir Zombie

Medium undead, chaotic evil
Armor Class: 8
Hit Points: 22
Speed: 20 ft

STR

15 +2

DEX

6 -2

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

5 -3

Saving Throws: Strength +4
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses:
  • Darkvision 60"

  • Undead Fortitude (Save DC5 + damage when reduced below 0 and stay at 1) unless radiant or critical hit

Actions

  • Slam +4 d6+2
  • Gain temporary HP equal to damage done (recharge 5-6) that dissipate 1hp per round


Bog Zombie

Medium undead, chaotic evil
Armor Class: 11
Hit Points: 22
Speed: 40 ft

STR

13 +1

DEX

16 +3

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

5 -3

Saving Throws: Dexterity +5
Skills:
  • Stealth +5
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses:
  • Darkvision 60"

  • Undead Fortitude (Save DC5 + damage when reduced below 0 and stay at 1) unless radiant or critical hit

Actions

  • Slam +3 d6+1 (+d6 sneak attack damage when applicable)


Juggernaut Zombie

Medium to Large undead, chaotic evil
Armor Class: 15
Hit Points: 99
Speed: 20 ft

STR

20 +5

DEX

10 +0

CON

20 +5

INT

3 -4

WIS

6 -2

CHA

5 -3

Saving Throws: Constitution +8, Strength +8
Damage Vulnerabilities: Acid (all acid damage reduces maximum HP by the amount of acid damage taken)
Damage Resistances: Psychic; Necrotic; Bludgeoning, Piercing and Slashing
Damage Immunities: Poison
Condition Immunities: Poisoned, Stunned, Frightened
Senses: Darkvision 60"
Proficiency Bonus: +3

  • Superior Undead Fortitude (Constitution Save DC5 + damage when damaged to take no damage)
  • Regenerate 5hp per round (reduced by any amount of acid damage taken previous round)
  • All grapple rolls are made with advantage

Actions

2x Multiattack:

  • Machete +9 2d6+6;
  • Slam +9 d6+6 + Strength Save DC16 or knocked prone


Reaper Zombie

Medium undead, chaotic evil
Armor Class: 10
Hit Points: 22
Speed: 20 ft

STR

15 +2

DEX

6 -2

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

5 -3

Saving Throws: Wisdom +0
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses:
  • Darkvision 60"

  • Undead Fortitude (Save DC5 + damage when reduced below 0 and stay at 1) unless radiant or critical hit

Actions

  • Slam +3 d6+1 + 2d4 necrotic damage


Vesper Zombie

Medium undead, chaotic evil
Armor Class: 10
Hit Points: 22
Speed: 20 ft

STR

13 +1

DEX

10 +0

CON

16 +3

INT

3 -4

WIS

12 +1

CHA

5 -3

Saving Throws: Wisdom +3
Damage Vulnerabilities: Radiant
Damage Immunities: Necrotic
Senses:
  • Darkvision 60"

At will:
  • Chill Touch +3 d8 necrotic damage (range 120”)

3/day:
  • Mass Undead Healing Word d4+1 (range 60")


  • Undead Fortitude (Save DC5 + damage when reduced below 0 and stay at 1) unless radiant or critical hit

Actions

  • Slam +3 d6+1


Zombie Master

Medium undead, chaotic evil
Armor Class: 15
Hit Points: 55
Speed: 30 ft

STR

14 +2

DEX

13 +1

CON

16 +3

INT

9 -1

WIS

12 +1

CHA

10 +0

Saving Throws: Intelligence +3, Wisdom +5
Skills:
  • Insight +5
Damage Immunities: Necrotic, Poison
Condition Immunities: Poisoned, Charmed
Senses:
  • Darkvision 60"

At will:
  • Locate Zombies


Bonus Actions:

  • Command 1 zombie within 60" to use reaction to attack with +d10 damage;
  • Command 1 zombie within 60" to use reaction to attack and if succesful opponent to make Strength Save DC (8 + strength + proficiency bonus) or be knocked prone

Actions

  • Morningstar +5 d8+2 +d4 necrotic damage;
  • Multiattack (recharge 5-6).



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