Zombies
Abattoir Zombie
Medium undead, chaotic evil
Armor Class: 8
Hit Points: 22
Speed:
20 ft
STR
15 +2
DEX
6 -2
CON
16 +3
INT
3 -4
WIS
6 -2
CHA
5 -3
Saving Throws: Strength +4
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses:
- Darkvision 60"
- Undead Fortitude (Save DC5 + damage when reduced below 0 and stay at 1) unless radiant or critical hit
Actions
- Slam +4 d6+2
- Gain temporary HP equal to damage done (recharge 5-6) that dissipate 1hp per round
Bog Zombie
Medium undead, chaotic evil
Armor Class: 11
Hit Points: 22
Speed:
40 ft
STR
13 +1
DEX
16 +3
CON
16 +3
INT
3 -4
WIS
6 -2
CHA
5 -3
Saving Throws: Dexterity +5
Skills:
- Stealth +5
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses:
- Darkvision 60"
- Undead Fortitude (Save DC5 + damage when reduced below 0 and stay at 1) unless radiant or critical hit
Actions
- Slam +3 d6+1 (+d6 sneak attack damage when applicable)
Juggernaut Zombie
Medium to Large undead, chaotic evil
Armor Class: 15
Hit Points: 99
Speed:
20 ft
STR
20 +5
DEX
10 +0
CON
20 +5
INT
3 -4
WIS
6 -2
CHA
5 -3
Saving Throws: Constitution +8, Strength +8
Damage Vulnerabilities: Acid (all acid damage reduces maximum HP by the amount of acid damage taken)
Damage Resistances: Psychic; Necrotic; Bludgeoning, Piercing and Slashing
Damage Immunities: Poison
Condition Immunities: Poisoned, Stunned, Frightened
Senses: Darkvision 60"
Proficiency Bonus: +3
- Superior Undead Fortitude (Constitution Save DC5 + damage when damaged to take no damage)
- Regenerate 5hp per round (reduced by any amount of acid damage taken previous round)
- All grapple rolls are made with advantage
Actions
2x Multiattack:
- Machete +9 2d6+6;
- Slam +9 d6+6 + Strength Save DC16 or knocked prone
Reaper Zombie
Medium undead, chaotic evil
Armor Class: 10
Hit Points: 22
Speed:
20 ft
STR
15 +2
DEX
6 -2
CON
16 +3
INT
3 -4
WIS
6 -2
CHA
5 -3
Saving Throws: Wisdom +0
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses:
- Darkvision 60"
- Undead Fortitude (Save DC5 + damage when reduced below 0 and stay at 1) unless radiant or critical hit
Actions
- Slam +3 d6+1 + 2d4 necrotic damage
Vesper Zombie
Medium undead, chaotic evil
Armor Class: 10
Hit Points: 22
Speed:
20 ft
STR
13 +1
DEX
10 +0
CON
16 +3
INT
3 -4
WIS
12 +1
CHA
5 -3
Saving Throws: Wisdom +3
Damage Vulnerabilities: Radiant
Damage Immunities: Necrotic
Senses:
- Darkvision 60"
At will:
- Chill Touch +3 d8 necrotic damage (range 120”)
3/day:
- Mass Undead Healing Word d4+1 (range 60")
- Undead Fortitude (Save DC5 + damage when reduced below 0 and stay at 1) unless radiant or critical hit
Actions
- Slam +3 d6+1
Zombie Master
Medium undead, chaotic evil
Armor Class: 15
Hit Points: 55
Speed:
30 ft
STR
14 +2
DEX
13 +1
CON
16 +3
INT
9 -1
WIS
12 +1
CHA
10 +0
Saving Throws: Intelligence +3, Wisdom +5
Skills:
- Insight +5
Damage Immunities: Necrotic, Poison
Condition Immunities: Poisoned, Charmed
Senses:
- Darkvision 60"
At will:
- Locate Zombies
Bonus Actions:
- Command 1 zombie within 60" to use reaction to attack with +d10 damage;
- Command 1 zombie within 60" to use reaction to attack and if succesful opponent to make Strength Save DC (8 + strength + proficiency bonus) or be knocked prone
Actions
- Morningstar +5 d8+2 +d4 necrotic damage;
- Multiattack (recharge 5-6).
Comments