Game Master Rules
Ground Rules
Player Choice
Always give players the choice unless specifically stated.Role-Playing
- GM should take the lead with role-playing.
- Create opportunities for players to role-play.
- Allow fun and easy personality traits. Eg. Flaws, ideals, wants, bonds, relationships with other players.
- Do not ask players to fully actualize their traits from the get-go. Allow them to build it up.
- Give players a very simple backstory to build on.
- Award advantages when players are creative.
Rolling
Without modification, Usual challenge is 50% success.Remove these ads. Join the Worldbuilders Guild