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Game Master Rules

Ground Rules

Player Choice

Always give players the choice unless specifically stated.  

Role-Playing

  1. GM should take the lead with role-playing.
  2. Create opportunities for players to role-play.
  3. Allow fun and easy personality traits. Eg. Flaws, ideals, wants, bonds, relationships with other players.
  4. Do not ask players to fully actualize their traits from the get-go. Allow them to build it up.
  5. Give players a very simple backstory to build on.
  6. Award advantages when players are creative.
Ask questions like: How do you want to do this? How do you want to kill the enemy? Discuss the character post-session.  

Rolling

Without modification, Usual challenge is 50% success.

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