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Droop

Droop

Fighter 2 Class & Level
Book Keeper (Artisan) Background
Goblin Race
Neutral Evil Alignment

Strength 8
-1
Dexterity 20
+5
constitution 16
+3
intelligence 10
+0
wisdom 14
+2
charisma 11
+0
Total Hit Dice 2
Hit Die
1d10+3
+2 proficiency bonus
+1 Strength
+5 Dexterity
+5 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
+0 Arcana
-1 Athletics
+2 Deception
+0 History
+2 Insight
+0 Intimidation
+0 Investigation
+2 Medicine
+2 Nature
+4 Perception
+0 Performance
+4 Persuasion
+0 Religion
+7 Sleight of Hands
+7 Stealth
+2 Survival
skills

 
18
Armor Class
26
Hit Points
+5
Initiative
30ft
Speed
Attacks
Tool Proficiencies: Calligrapher's Supplies; Forgery Kit

Weapon Proficiencies: Martial; Simple

Armor Proficiencies: Heavy; Light; Medium; Shields

Language Proficiencies: Common; Goblin
Proficiences
Abacus (1 Light Crossbow (1 Crossbow Bolt (20 Flail (1 Dagger (1 Waterskin (1 Scale Mail (1 Shield (1 Bedroll (1 Rations (10 Torch (10 Hempen Rope (1 Tinderbox (1 Mess Kit (1 Backpack (1 Common Cloths (1 Calligrapher's Supplies (1 Redbrand Cloak (1
Equipment
I believe that anything worth doing is worth doing right. I can’t help it— I’m a perfectionist.

I like to talk at length about my profession.
Personality Traits
Aspiration. I work hard to be the best there is at my craft.
Ideals
I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood. (Goblin Union & Legion's)
Bonds
I’m quick to assume that someone is trying to cheat me.
Flaws
Darkvision: 60 ft.

----------Bonus Actions----------
Second Wind. Regain 1d10 + 2 HPs (use once/rest).

---------------Actions--------------
Action Surge. Take an extra action (use once/rest).

-----------Other Traits------------
Dueling Fighting Style. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.

Variant Guild Artisan: Guild Merchant
You don’t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft).
Features & Traits

Heroes Enabled

Alignment
Neutral Evil
Current Location
Ethnicity
Professions
Children
Aligned Organization
Other Affiliations

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