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Feywood Confederation Cavalry

Satyr Cavalry
Type
Cavalry
Overall training Level
Professional
Parent Formation

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Satyr Cavalryman

Medium humanoid, chaotic neutral
Armor Class 19
Hit Points 35
Speed 40ft

STR
14 +2
DEX
18 +4
CON
14 +2
INT
13 +1
WIS
12 +1
CHA
16 +3

Saving Throws Strength +4, Constitution +4
Skills Perception +3, Performance +7, Stealth +6, Survival +3
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/2


Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.   Feat - Mounted Combatant: While you are mounted and not incapacitated, you gain the benefits:

  • You have advantage on melee attack rolls against unmounted creatures that are smaller than your mount.
  • You can force an attack targeted at your mount to target you instead.
  • If your mount is subjected to an effect that allows it to make a Dexterity save to take only half damage, it takes no damage if it succeeds and half damage if it fails.


Actions

Ram. 1d20+6 to hit, 2d4+4 bludgeoning damage.   Longsword. 1d20+6 to hit, 1d8+4 ) slashing damage.   Shortbow. 1d20+6 to hit, range 80/320 ft, 1d6+4 piercing damage.


 

Satyrs are raucous fey that resemble stout male humans with the furry lower bodies and cloven hooves of goats.

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