BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Fir Fhiáine

Wildmen Satyrs

Civilization and Culture

Major Language Groups and Dialects

Fhiáine Saytr
Genetic Ancestor(s)
Genetic Descendants
Related Ethnicities

Remove these ads. Join the Worldbuilders Guild

Satyr

Medium humanoid, chaotic neutral
Armor Class 14
Hit Points 31
Speed 40ft

STR
12 +1
DEX
16 +3
CON
11 0
INT
12 +1
WIS
10 0
CHA
14 +2

Skills Perception +2, Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 1/2


Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.


Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.   Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.   Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


 

Satyrs are raucous fey that resemble stout male humans with the furry lower bodies and cloven hooves of goats. They frolic in wild forests, driven by curiosity and hedonism in equal measure.

Comments

Please Login in order to comment!