Adventurer's Guild

A conglomeration of all the other guilds, focused on tasks that cross the guilds.

Structure

Adventurer’s Guild is a conglomeration of all the other guilds, focused on tasks that cross the guilds.   Common Guilds, based out of Freeport, but working across the world Black Wing, the Assassin’s Guild Red Wing, the Mercenaries Guild Gold Wing, the Merchant’s Guild House of Secrets, the Wizard’s Guild Last House, the Necromancer’s Guild White Wing, the Thieve’s Guild

Public Agenda

Doing the various Guild's business that falls on multiple "jurisdictions." It allows any one guild to avoid being blamed for something that might go wrong. Except, of course, for the AG.

Assets

This is one of the richest organizations in the world, being backed by the Common Guilds. As such, members are treated to amazing benefits if dues are paid and rules are followed.

History

This guild has operated in some form or fashion for several hundred years. It was loosely governed previously, but in the last 50 years has become its own guild, with proper privileges of same.

AG gets it done!

Type
Guild, Adventuring
Alternative Names
AG
Demonym
Members
Parent Organization
Subsidiary Organizations
Location