Adventurer's Guild
A conglomeration of all the other guilds, focused on tasks that cross the guilds.
Structure
Adventurer’s Guild is a conglomeration of all the other guilds, focused on tasks that cross the guilds.
Common Guilds, based out of Freeport, but working across the world
Black Wing, the Assassin’s Guild
Red Wing, the Mercenaries Guild
Gold Wing, the Merchant’s Guild
House of Secrets, the Wizard’s Guild
Last House, the Necromancer’s Guild
White Wing, the Thieve’s Guild
Public Agenda
Doing the various Guild's business that falls on multiple "jurisdictions." It allows any one guild to avoid being blamed for something that might go wrong. Except, of course, for the AG.
Assets
This is one of the richest organizations in the world, being backed by the Common Guilds. As such, members are treated to amazing benefits if dues are paid and rules are followed.
History
This guild has operated in some form or fashion for several hundred years. It was loosely governed previously, but in the last 50 years has become its own guild, with proper privileges of same.
AG gets it done!
Type
Guild, Adventuring
Alternative Names
AG
Demonym
Members
Parent Organization
Subsidiary Organizations
Location