Caer-Konig Proper (Care Koh-nig)
Population. 150.
Leader. Speaker Trovus, a retired adventurer, represents the town. Trovus won over his fellow townsfolk with his brawn and good humor, though he's too blunt to be a good politician and drinks too much.
Militia. Caer-Konig can muster up to 25 soldiers (use the tribal warrior stat block) and 2 veterans.
Heraldry. A white fish silhouette rising from the center bottom of a dark blue field, which has a white border on all sides but its bottom. The fish signifies the local fishing trade, and the broken border represents the snow and the harbor surrounding the town.
Sacrifice to Auril. Food
Rivals. Caer-Dineval, Easthaven.
Maps
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Caer-Konig
The white, snow-covered slopes of Kelvin's Cairn loom large behind this quiet lakeside town. Caer-Konig started as a camp for a group of mountaineers from the northern Moonsea region. As the camp grew, a wooden palisade was added to discourage raiders. Later came the stone castle of Caer-Konig. Alas, neither the palisade nor the castle fared well; both fell to orcs before falling into ruin. Caer-Konig as it is known today consists of terraced rows of houses that recede from the shore of Lac Dinneshere like the tiers of an amphitheater. The harbor is frozen, its docks skewed and broken by the shifting ice. Buried under the snow on the slopes above the last row of houses are the ruins of the Caer that gave the town its name—a reminder to the people of Caer-Konig that nothing lasts in this corner of the world. Travel to and from this remote town was expedited by the ferry that ran out of Easthaven, but with the ferry shut down, Caer-Konig is completely cut off by mountains, lake, and snow. Forced to live on what they can haul out of the iced-over lake, the people of Caer-Konig are bitter and angry. They believe that the rest of Ten-Towns has abandoned them. The only thing that keeps the townsfolk from leaving is the beer at the local tavern, which never seems to run out. As if things weren't bad enough, the town has suffered several mysterious break-ins recently, with no evidence of the intruders except dwarven boot tracks in the snow leading north. Since there are no known settlements in that direction, the townsfolk assume that Auril's everlasting winter has taken its toll on the dwarves of Kelvin's Cairn, forcing them to come down from the mountain in search of food or beer. In truth, the town is beset by invisible duergar searching for chardalyn. The town speaker, a heavy-drinking dragonborn named Trovus, patrols at night to keep an eye out for trouble. In his inebriated state, however, Trovus is prone to wandering out onto the icy lake or passing out on the ramshackle docks, and he almost never remembers his nightly patrols once his head clears.
Type
Town
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Owner/Ruler
Owning Organization
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