Auril the Frostmaiden takes to the sky on her white Roc, and casts a spell that will change Icewind Dale forever.
Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day's sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter's dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else.
Auril the Frostmaiden takes to the sky on her white Roc, and casts a spell that will change Icewind Dale forever.
The public execution of Dzaan the wizard for his crimes against the people of Icewind Dale.
The White Moose was tracked down and killed, the party made several new and unexpected friends and learned quite a bit about lost history.
Dannika Graysteel is a scholar who was interested in finding wee elemental spirits named Chwingas. They're known to alter their natural surroundings. She needed the party's help to find them so she could study them.