Inelm
Inelm stands as a testament to the resilience and ingenuity of the frost dwarves, a city where tradition and innovation coexist within the icy embrace of the Frostpeak Range.
Demographics
Inelm is predominantly populated by frost dwarves, known for their resilience and adaptability to the harsh cold climate. The city also hosts a minority of other hardy races such as gnomes and the occasional beast folk, who have adapted to the cold and integrated into the dwarven society. The total population is around 50,000 inhabitants.
Government
Inelm is ruled by the dwarven king of Frostfel, King Thrain Frostbeard. The government is a monarchy supported by a council of, who represent the various clans and interests within the city. The council advises the king and helps in administrative duties, ensuring the smooth functioning of the city.
Defences
Inelm is heavily fortified with thick stone walls and reinforced gates. The natural mountain environment provides additional defense, making it nearly impenetrable. The city is guarded by an elite force of frost dwarven warriors known as the Iceguard, trained to defend against any threats.
Industry & Trade
Inelm’s economy is driven by mining, blacksmithing, and crafting. The city exports high-quality metalwork, gemstones, and enchanted items. Trade routes connect Inelm to other parts of Idorin, though the harsh climate makes travel challenging. Imports include food, exotic goods, and raw materials not available locally.
Infrastructure
Inelm boasts impressive infrastructure built to withstand the extreme cold. The city is a network of vast tunnels and halls carved into the heart of the largest mountain in the Frostpeak Range. These tunnels are lit by luminescent crystals and heated by geothermal vents. The city includes well-maintained roads, aqueducts for fresh water, and advanced forges and workshops.
Districts
King’s Hold: The central district housing the royal palace and government buildings.
Craftsmen’s Quarter: A bustling area where blacksmiths, artisans, and engineers ply their trade.
Residential Caverns: Living quarters for the citizens, with homes carved into the mountain rock.
Market Halls: Large, open halls where traders sell goods, both local and imported.
Temple District: Dedicated to worship and spiritual activities, home to the grand temple of Moradin.
Assets
Royal Treasury: Holds the kingdom’s wealth, including precious metals, gems, and artifacts.
Frost Forge: The largest and most advanced forge in Frostfel, producing high-quality weapons and armor.
Geothermal Plants: Harnessing the mountain’s geothermal energy to heat the city and power machinery.
Points of interest
The Ice Forge: A marvel of dwarven engineering where master blacksmiths work.
The Hall of Heroes: A grand hall showcasing statues and relics of legendary dwarves.
The Crystal Caverns: Natural caves filled with luminescent crystals.
Tourism
Tourists come to Inelm to witness its engineering marvels, explore the ancient tunnels, and experience dwarven culture. The city offers guided tours of the forges, the royal palace, and the crystal caverns.
Architecture
Inelm’s architecture is a blend of functionality and grandeur. Structures are carved from the mountain itself, with intricate stonework and reinforced with metal. The buildings are adorned with runes and carvings depicting dwarven history and mythology.
Geography
Inelm is located in the southern region of Frostfel, within the Frostpeak Range. The city is entirely underground, sheltered from the extreme cold and blizzards that ravage the surface.
Climate
The climate outside Inelm is harsh and frigid, with long, brutal winters and short, mild summers. Inside the mountain, geothermal energy provides warmth, creating a stable and habitable environment for the residents.
Natural Resources
Minerals and Gems: Rich deposits of iron, silver, gold, and rare gemstones.
Geothermal Energy: Provides heat and power.
Crystal Deposits: Luminescent crystals used for lighting and enchantments.
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