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Heart

The mighty gryphon is a fierce and majestic mount favoured by many famous adventurers. While nobles may prefer the grace of a pegasus, the fearsome gryphon is capable of both defending and providing for itself making it an obvious choice for adventuring in the wild. As with all flying mounts however, an owner must always remember to NEVER fly them over the The Heartstone Mountains as the wyverns present in those peaks will make short work of anything in their territory!

Personality Traits

  • Tends to hoard items. Has been known to pick things up off the ground and keep them.
  • Red Gryphon CR: 2 (450 XP)

    Large beast, chaotic neutral
    Armor Class: 13 (Basic Saddle)
    Hit Points: 59 ( 7d10+21 )
    Speed: 30 ft , fly: 80 ft

    STR

    18 +4

    DEX

    15 +2

    CON

    16 +3

    INT

    5 -3

    WIS

    11 +0

    CHA

    8 -1

    Skills: Perception +5 1d20+5
    Senses: Darkvision 60 ft.
    Challenge Rating: 2 (450 XP)

    Keen Sight The gryphon has Advantage on Wisdom (Perception) checks that rely on sight.
    Can I Keep It?? The owner of this gryphon has Advantage on any Intellegence (Investigation) checks while within 60ft. of the gryphon.

    Actions

    Multiattack The gryphon makes two attacks: one with its Beak and one with its Claws.

    Beak Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4 piercing damage.
    Claws Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+4 slashing damage.

    Reactions

    I Want That! When this gryphon is hit with a melee weapon attack they can make a contested Strength check against the creature that attacked it to disarm them of their currently held item and hold it in their beak.
    While this gryphon is holding a stolen weapon in its beak it cannot use its regular beak attack. Instead it must make an Improvised Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 1d4+4 blugeoning damage.
    At the start of each of their turns the owner of this gryphon can make a contested Charisma Check against the gryphon to make it drop the stolen weapon.

    Power Generation

    Meat - The gryphon requires 20lbs. of fresh meat a day or 40lbs of hard tack in order to travel. These amounts are halved if the gryphon is stabled. A gryphon is able to hunt for its food without its rider. It takes the gryphon 2 hours to gather and eat its food.

    Communication Tools & Systems

    Whistle - Each gryphon is trained to be called by its own unique brass whistle. The range of the whistle is 10km and it will take the gryphon some time to return to its owner. Gryphons travelling in a pack have been known to distinguish the whistles that call their pack mates and respond to those as well.
    Gender
    Female
    Manufacturer
    Price
    550gp
    Rarity
    Uncommon for most people, but a common mount for well connected adventurers
    Width
    3ft
    Length
    6ft
    Height
    5ft
    Weight
    250lbs.
    Speed
    80ft/round
    60km/day
    Complement / Crew
    1
    Cargo & Passenger Capacity
    220lbs (in addition to the weight of the driver and a 25lbs saddle, but not the gear the driver is carrying)


    Cover image: by SubtleDragon057 via Wombo

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