Nadeem
The mighty gryphon is a fierce and majestic mount favoured by many famous adventurers. While nobles may prefer the grace of a pegasus, the fearsome gryphon is capable of both defending and providing for itself making it an obvious choice for adventuring in the wild. As with all flying mounts however, an owner must always remember to NEVER fly them over the The Heartstone Mountains as the wyverns present in those peaks will make short work of anything in their territory!
Personality Traits
Brown Gryphon CR: 2 (450 XP)
STR
18 +4
DEX
13 +1
CON
16 +3
INT
10 +0
WIS
13 +1
CHA
8 -1
Keen Sight
The gryphon has Advantage on Wisdom (Perception) checks that rely on sight.
Tactical Assessment
A number of times per day equal to the gryphon's CR, it can choose to switch its initiative with the creature who has the lowest initiative roll. If it does so its next attack action will be an automatic hit (although the player may still roll for critical hits).
Weak Spot
A number of times per day equal to the gryphon's CR, using a Bonus Action, the gryphon can concentrate on a single target, looking for the best place to strike. The first attack the gryphon makes on that target each turn takes an extra 1d6 1d6 damage of the attack's type and the gryphon can't take opportunity attacks from that creature. If the target the gryphon is concentrating on dies or becomes unconcious you can use a Bonus Action on your next turn to begin concrentrating on another creature without counting towards your total daily uses.
Actions
Multiattack
The gryphon makes two attacks: one with its Beak and one with its Claws.
Beak
Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 1d8+4 piercing damage.
Claws
Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 2d6+4 slashing damage.
Power Generation
Communication Tools & Systems
Male
60km/day
Comments