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The Underhand - Session 1 - Fish Fight

General Summary

The party is introduced to each other in a tavern, where they also meet Faelyn Glynlar. After some brief introductions, they are all taken to a secret room before they are teleported away to The Underhand's Safehouse. Faelyn gives the group a tour of the safehouse before selecting a contract to get their feet wet.   Their contract asks for them to retrieve a stolen crystal from Prasurm, a Goblin fishmonger. While their approach may have been unorthox in Faelyn's eyes, it was still successful. The crystal was retrieved, later verified, then turned in for reward.   After resting up for the night, they grab a fresh contract in the morning. They are to smuggle a batch of Phoenix out of the city. Working under the guise of a wood foraging trip, they make their way out of town to the dropoff point. After the drop off, they are attacked by a wild owlbear. After a rough battle, they return to the safehouse to nurse their wounds.

Rewards Granted

387.5 gp   3300 xp

Missions/Quests Completed

Character(s) interacted with

Notes

 

Chat Log

 
[6/25/2023, 7:14:53 PM] Wendal Padfoot Moooo   [6/25/2023, 7:15:05 PM] Wendal Padfoot Moo! Moo I say!   [6/25/2023, 7:27:04 PM] Gamemaster Your criminal contact is a man who goes by the name Crazy Eyes Rai. He's an independent smuggler in the city.   [6/25/2023, 7:27:45 PM] Gamemaster Your spy contact is Elion Xyrhana, a spy for the Silver Daggers (an analog to the CIA)   [6/25/2023, 7:28:23 PM] Wendal Padfoot 11 1d20r1=1 + 2 + 0 + 2 = 7 + 2 + 0 + 2 = 11   [6/25/2023, 7:28:34 PM] Wendal Padfoot 13 1d20r1=1 + 0 + 0 + 2 = 11 + 0 + 0 + 2 = 13   [6/25/2023, 7:28:34 PM] Wendal Padfoot 22 1d20r1=1 + 0 + 0 + 2 = 20 + 0 + 0 + 2 = 22   [6/25/2023, 7:29:21 PM] Gamemaster your two missing friends, from your background are Zhoron Bryris and Hyrax Noelani.   [6/25/2023, 7:36:58 PM] Wendal Padfoot 6 1d20r1=1 + 0 + 0 = 6 + 0 + 0 = 6   [6/25/2023, 7:40:55 PM] Wendal Padfoot 22 1d20r1=1 + 5 + 0 + 2 = 15 + 5 + 0 + 2 = 22   [6/25/2023, 7:47:33 PM] Wendal Padfoot Wendal Padfoot observes everything, taking it all in.   [6/25/2023, 7:48:37 PM] Wendal Padfoot Wendal Padfoot signals for a tankard of ale from the bartender before catching up with the group.   [6/25/2023, 8:06:24 PM] Wendal Padfoot 25 1d20r1=1 + 5 + 0 + 2 = 18 + 5 + 0 + 2 = 25   [6/25/2023, 8:06:50 PM] Hiro Yuki 23 1d20 + 2 + 0 + 4 = 17 + 2 + 0 + 4 = 23   [6/25/2023, 8:08:07 PM] Wendal Padfoot 11 1d20r1=1 + - 1 + 0 = 12 + - 1 + 0 = 11   [6/25/2023, 8:09:04 PM] Hiro Yuki Hiro Yuki is going to take note of some of the commoners shopping about   [6/25/2023, 8:09:36 PM] Wendal Padfoot 14 1d20r1=1 + 5 + 0 + 2 = 7 + 5 + 0 + 2 = 14   [6/25/2023, 8:10:25 PM] Hiro Yuki Silent Image You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects. You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image. Required Materials a bit of fleece 1st Level V, S, M (a bit of fleece) Concentration 1 Action 15 Feet Cube 60 Feet 10 Minutes   [6/25/2023, 8:10:34 PM] Hiro Yuki Mage Hand A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.The hand can't attack, activate magic items, or carry more than 10 pounds. Cantrip V, S 1 Action 1 Space 30 Feet 1 Minutes   [6/25/2023, 8:11:32 PM] Wendal Padfoot 20 1d20r1=1 + 5 + 0 + 2 = 13 + 5 + 0 + 2 = 20   [6/25/2023, 8:13:53 PM] Hiro Yuki 11 1d20 + 3 + 0 = 8 + 3 + 0 = 11   [6/25/2023, 8:17:04 PM] Hiro Yuki 26 1d20 + 2 + 0 + 4 = 20 + 2 + 0 + 4 = 26   [6/25/2023, 8:17:18 PM] Hiro Yuki Minor Illusion You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature. Required Materials a bit of fleece Cantrip S, M (a bit of fleece) 1 Action 5 Feet Cube 30 Feet   [6/25/2023, 8:22:28 PM] Wendal Padfoot 22 1d20r1=1 + 5 + 0 + 2 = 15 + 5 + 0 + 2 = 22   [6/25/2023, 8:35:11 PM] Hiro Yuki 21 1d20 + 2 + 0 + 4 = 15 + 2 + 0 + 4 = 21   [6/25/2023, 8:41:46 PM] Wendal Padfoot Wendal Padfoot slips some of his meat onto the empty chair next to him for fluffy.   [6/25/2023, 9:00:55 PM] Wendal Padfoot 15 1d20r1=1 + - 1 = 16 + - 1 = 15   [6/25/2023, 9:10:34 PM] Hiro Yuki 10 1d20 + 3 + 0 + 2 = 5 + 3 + 0 + 2 = 10   [6/25/2023, 9:10:41 PM] Nyx 9 1d20 + 0 + 0 = 9 + 0 + 0 = 9   [6/25/2023, 9:10:46 PM] Wendal Padfoot 5 1d20r1=1 + - 1 + 0 = 6 + - 1 + 0 = 5   [6/25/2023, 9:11:03 PM] Deinonychus -2 1d20 + - 3 + 0 = 1 + - 3 + 0 = -2   [6/25/2023, 9:18:49 PM] Wendal Padfoot 10 1d20r1=1 + 2 + 0 + 2 = 6 + 2 + 0 + 2 = 10   [6/25/2023, 9:19:00 PM] Goblin Commoner 17 1d20 + 0 + 0 + 0 = 17 + 0 + 0 + 0 = 17   [6/25/2023, 9:22:09 PM] Goblin Commoner tribras   [6/25/2023, 9:25:50 PM] Wendal Padfoot 5 1d20r1=1 + - 1 + 0 = 6 + - 1 + 0 = 5   [6/25/2023, 9:26:29 PM] Hiro Yuki 11 1d20 + 3 + 0 = 8 + 3 + 0 = 11   [6/25/2023, 9:27:48 PM] Wendal Padfoot 7 1d20r1=1 + 0 + 0 + 4 = 3 + 0 + 0 + 4 = 7   [6/25/2023, 9:27:50 PM] Hiro Yuki 8 1d20 + 2 + 0 + 4 = 2 + 2 + 0 + 4 = 8   [6/25/2023, 9:27:56 PM] Nyx 7 1d20 + 2 + 0 + 2 = 3 + 2 + 0 + 2 = 7   [6/25/2023, 9:28:22 PM] Owlbear 12 1d20 + 1 + 0 + 0 = 11 + 1 + 0 + 0 = 12   [6/25/2023, 9:29:09 PM] Owlbear 16 1d20 + 1 + 0 = 15 + 1 + 0 = 16   [6/25/2023, 9:29:18 PM] Nyx 19 1d20 + 3 = 16 + 3 = 19   [6/25/2023, 9:29:19 PM] Hiro Yuki 17 1d20 + 3 = 14 + 3 = 17   [6/25/2023, 9:29:22 PM] Faelyn Glynlar 18 1d20 + 4 + 0 = 14 + 4 + 0 = 18   [6/25/2023, 9:29:27 PM] Wendal Padfoot 17 1d20r1=1 + 5 = 12 + 5 = 17   [6/25/2023, 9:30:02 PM] Deinonychus 8 1d20 + 3 + 0 = 5 + 3 + 0 = 8   [6/25/2023, 9:30:51 PM] Gamemaster     [6/25/2023, 9:31:53 PM] Gamemaster HP Updated Mult Apply Undo 18-10(10)=8 18-10[10]=8 Calc x1 x1/2 x2 x1/4 Heal   [6/25/2023, 9:31:53 PM] Owlbear Beak Melee Weapon Attack: 1d20+7 (+7) to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage. Attack 1d20 + 5 + 2 1d20 16 16 23 (Piercing) 1d10 + 5 1d10 piercing 5 5 10 hits Hiro Yuki Hiro Yuki Natural Not Equipped Proficient 1 Action 5 Feet   [6/25/2023, 9:32:05 PM] Gamemaster HP Updated Mult Apply Undo 21-20(20)=1 21-20[20]=1 Calc x1 x1/2 x2 x1/4 Heal   [6/25/2023, 9:32:05 PM] Owlbear Claws Melee Weapon Attack: 1d20+7 (+7) to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. Attack 1d20 + 5 + 2 1d20 14 14 21 (Slashing) 2d8 + 5 2d8 slashing 15 7 8 20 hits Wendal Padfoot Wendal Padfoot Natural Not Equipped Proficient 1 Action 5 Feet   [6/25/2023, 9:33:21 PM] Nyx 20 2d20kh + 1 + 2 = 17 + 1 + 2 = 20   [6/25/2023, 9:33:29 PM] Nyx 3 1d8 + 1 = 2 + 1 = 3   [6/25/2023, 9:35:08 PM] Gamemaster HP Updated Mult Apply Undo 56-9(9)=47 56-9[9]=47 Calc x1 x1/2 x2 x1/4 Heal   [6/25/2023, 9:35:08 PM] Faelyn Glynlar Shortsword Melee Weapon Attack: 1d20+7 (+7) to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage. Advantage 2d20kh + 4 + 3 2d20kh 16 10 16 23 (Piercing,Poison) 1d6 + 4 + 1d6 1d6 piercing 1 1 1d6 poison 4 4 9 hits Owlbear Owlbear Martial Melee Equipped Proficient 1 Action 5 Feet   [6/25/2023, 9:35:15 PM] Gamemaster HP Updated Mult Apply Undo 47-11(11)=36 47-11[11]=36 Calc x1 x1/2 x2 x1/4 Heal   [6/25/2023, 9:35:15 PM] Faelyn Glynlar Shortsword Melee Weapon Attack: 1d20+7 (+7) to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage. Advantage 2d20kh + 4 + 3 2d20kh 18 10 18 25 (Piercing,Poison) 1d6 + 4 + 1d6 1d6 piercing 1 1 1d6 poison 6 6 11 hits Owlbear Owlbear Martial Melee Equipped Proficient 1 Action 5 Feet   [6/25/2023, 9:35:24 PM] Gamemaster HP Updated Mult Apply Undo 36-8(8)=28 36-8[8]=28 Calc x1 x1/2 x2 x1/4 Heal   [6/25/2023, 9:35:24 PM] Faelyn Glynlar Shortsword Melee Weapon Attack: 1d20+7 (+7) to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage. Advantage 2d20kh + 4 + 3 2d20kh 13 8 13 20 (Piercing,Poison) 1d6 + 4 + 1d6 1d6 piercing 3 3 1d6 poison 1 1 8 hits Owlbear Owlbear Martial Melee Equipped Proficient 1 Action 5 Feet   [6/25/2023, 9:35:46 PM] Gamemaster HP Updated Mult Apply Undo 28-9(9)=19 28-9[9]=19 Calc x1 x1/2 x2 x1/4 Heal   [6/25/2023, 9:35:47 PM] Wendal Padfoot Shortsword Disadvantage 2d20r1=1kl + 5 + 2 2d20r1=1kl 6 10 6 13 (Piercing) 1d6 + 5 1d6 piercing 4 4 9 hits Owlbear Owlbear Martial Melee Equipped Proficient 1 Action 5 Feet   [6/25/2023, 9:36:05 PM] Gamemaster HP Updated Mult Apply Undo 19-7(7)=12 19-7[7]=12 Calc x1 x1/2 x2 x1/4 Heal   [6/25/2023, 9:36:07 PM] Wendal Padfoot Sneak Attack Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. (None) 2d6 2d6 7 2 5 7 Rogue 1 Special 1 Creature   [6/25/2023, 9:36:43 PM] Hiro Yuki Booming Blade You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends. This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8). Required Materials a melee weapon worth at least 1 sp Attack 1d20 + 3 + 2 1d20 8 8 13 hits Owlbear Owlbear Cantrip S, M (a melee weapon worth at least 1 sp) 1 Action 1 Creature 1 Rounds   [6/25/2023, 9:36:55 PM] Gamemaster HP Updated Mult Apply Undo 12-3(3)=9 12-3[3]=9 Calc x1 x1/2 x2 x1/4 Heal   [6/25/2023, 9:36:56 PM] Hiro Yuki Sneak Attack Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. (None) 2d6 2d6 3 1 2 3 Rogue 1 Special 1 Creature   [6/25/2023, 9:37:10 PM] Hiro Yuki 8 1d8 = 8 = 8   [6/25/2023, 9:38:03 PM] Hiro Yuki Dagger Disadvantage 2d20kl + 3 + 2 2d20kl 7 7 9 12 (Piercing) 1d4 + 3 1d4 piercing 4 4 7 misses Owlbear Owlbear Simple Melee Equipped Proficient 1 Action 20 / 60 Feet   [6/25/2023, 9:39:46 PM] Hiro Yuki 13 1d20 + 3 + 0 = 10 + 3 + 0 = 13   [6/25/2023, 9:39:54 PM] Hiro Yuki 10 1d20 + 3 + 0 = 7 + 3 + 0 = 10   [6/25/2023, 9:44:21 PM] Gamemaster 4d4+4   [6/25/2023, 9:44:30 PM] Gamemaster 12 4d4 + 4 = 8 + 4 = 12   [6/25/2023, 9:44:35 PM] Gamemaster 14 4d4 + 4 = 10 + 4 = 14   [6/25/2023, 9:46:54 PM] Hiro Yuki Hiro Yuki takes a short rest.   [6/25/2023, 9:46:58 PM] Wendal Padfoot 7 7 = 7 = 7   [6/25/2023, 9:47:03 PM] Wendal Padfoot Wendal Padfoot takes a short rest spending 1 Hit Dice to recover 7 Hit Points.   [6/25/2023, 9:47:08 PM] Nyx Nyx takes a short rest.
Report Date
26 Jun 2023
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