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The Underhand - Session 8 - The Search for More Information

General Summary

The party searches for more information and formulates plans ahead of the upcoming ritual.

Notes

 
[10/1/2023, 7:50:28 PM] Hiro Yuki 24 1d20 + 2 + 0 + 4 = 18 + 2 + 0 + 4 = 24     [10/1/2023, 7:52:12 PM] Hiro Yuki Thieves' Tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. Perhaps the most common tools used by adventurers, thieves' tools are designed for picking locks and foiling traps. Proficiency with the tools also grants you a general knowledge of traps and locks. Components. Thieves' tools include a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. History. Your knowledge of traps grants you insight when answering questions about locations that are renowned for their traps. Investigation and Perception. You gain additional insight when looking for traps, because you have learned a variety of common signs that betray their presence. Set a Trap. Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else's attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate. Thieves' ToolsActivityDCPick a lockVariesDisable a trapVaries Use Thieves' Tools Dexterity Not Equipped Proficient     [10/1/2023, 7:52:25 PM] Hiro Yuki 21 1d20 + 3 + 0 + 2 = 16 + 3 + 0 + 2 = 21     [10/1/2023, 7:53:24 PM] Hiro Yuki 16 1d20 + 3 + 0 + 4 = 9 + 3 + 0 + 4 = 16     [10/1/2023, 7:53:44 PM] Wendal Padfoot 14 1d20r1=1 + 5 + 0 + 2 = 7 + 5 + 0 + 2 = 14     [10/1/2023, 7:55:51 PM] Hiro Yuki 14 1d20 + 2 + 0 + 4 = 8 + 2 + 0 + 4 = 14     [10/1/2023, 7:56:37 PM] Wendal Padfoot 6 1d20r1=1 + 0 + 0 + 4 = 2 + 0 + 0 + 4 = 6     [10/1/2023, 7:56:53 PM] Siemye'il Hoprot 16 1d20 + 0 + 0 + 2 = 14 + 0 + 0 + 2 = 16     [10/1/2023, 7:59:48 PM] Wendal Padfoot 6 1d20r1=1 + 3 + 0 = 3 + 3 + 0 = 6     [10/1/2023, 8:00:16 PM] Hiro Yuki 7 1d20 + 3 + 0 + 2 = 2 + 3 + 0 + 2 = 7     [10/1/2023, 8:00:29 PM] Hiro Yuki 23 1d20 + 3 + 0 + 2 = 18 + 3 + 0 + 2 = 23     [10/1/2023, 8:01:56 PM] Hiro Yuki 11 1d20 + 3 + 0 + 2 = 6 + 3 + 0 + 2 = 11     [10/1/2023, 8:08:20 PM] Hiro Yuki 12 1d20 + 2 + 0 + 4 = 6 + 2 + 0 + 4 = 12     [10/1/2023, 8:10:40 PM] Siemye'il Hoprot 10 1d20 + 1 + 0 = 9 + 1 + 0 = 10     [10/1/2023, 8:12:07 PM] Siemye'il Hoprot Unarmed Strike Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes. Attack 1d20 + 4 + 2 1d20 12 12 18 (Bludgeoning) 1 + 4 5 hits Drow Cultist Drow Cultist Simple Melee Not Equipped Proficient 1 Action 1 Creature 5 Feet     [10/1/2023, 8:12:07 PM] Gamemaster HP Updated Mult Apply Undo 9-5(5)=4 9-5[5]=4 Calc x1 x1/2 x2 x1/4 Heal     [10/1/2023, 8:12:26 PM] Siemye'il Hoprot 12 1d20 + 4 = 8 + 4 = 12     [10/1/2023, 8:12:26 PM] Cult Fanatic 15 1d20 + 2 + 0 = 13 + 2 + 0 = 15     [10/1/2023, 8:12:26 PM] Drow Cultist 20 1d20 + 1 + 0 = 19 + 1 + 0 = 20     [10/1/2023, 8:13:37 PM] Gamemaster       [10/1/2023, 8:13:53 PM] Drow Cultist Scimitar Melee Weapon Attack: 1d20+3 (+3) to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage. Attack 1d20 + 1 + 2 1d20 6 6 9 misses Siemye'il Hoprot Siemye'il Hoprot Martial Melee Equipped Proficient 1 Action 5 Feet     [10/1/2023, 8:14:33 PM] Cult Fanatic Dagger (Melee) Melee Weapon Attack: 1d20+4 (+4) to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. Attack 1d20 + 2 + 2 1d20 11 11 15 (Piercing) 1d4 + 2 1d4 piercing 1 1 3 hits Siemye'il Hoprot Siemye'il Hoprot Natural Not Equipped Proficient 1 Action 5 Feet     [10/1/2023, 8:14:33 PM] Gamemaster HP Updated Mult Apply Undo 32-3(3)=29 32-3[3]=29 Calc x1 x1/2 x2 x1/4 Heal     [10/1/2023, 8:14:38 PM] Cult Fanatic Dagger (Melee) Melee Weapon Attack: 1d20+4 (+4) to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. Attack 1d20 + 2 + 2 1d20 6 6 10 misses Siemye'il Hoprot Siemye'il Hoprot Natural Not Equipped Proficient 1 Action 5 Feet     [10/1/2023, 8:15:28 PM] Wendal Padfoot 21 1d20r1=1 + 5 = 16 + 5 = 21     [10/1/2023, 8:15:39 PM] Gamemaster       [10/1/2023, 8:15:48 PM] Wendal Padfoot Shortbow Attack 1d20r1=1 + 5 + 2 1d20r1=1 4 4 11 misses Cult Fanatic Cult Fanatic Simple Ranged Equipped Proficient 1 Action 80 / 320 Feet     [10/1/2023, 8:16:23 PM] Drow Cultist Scimitar Melee Weapon Attack: 1d20+3 (+3) to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage. Attack 1d20 + 1 + 2 1d20 17 17 20 (Slashing) 1d6 + 1 1d6 slashing 5 5 6 hits Siemye'il Hoprot Siemye'il Hoprot Martial Melee Equipped Proficient 1 Action 5 Feet     [10/1/2023, 8:16:23 PM] Gamemaster HP Updated Mult Apply Undo 29-6(6)=23 29-6[6]=23 Calc x1 x1/2 x2 x1/4 Heal     [10/1/2023, 8:16:49 PM] Cult Fanatic Hold Person Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. Required Materials a small, straight piece of iron Hold Person DC 11 Wisdom Saving Throw: Wendal Padfoot Wendal Padfoot succeeds : 17 1d20r1=1 + 0 17 + 0 2nd Level V, S, M (a small, straight piece of iron) Concentration 1 Action 1 Creature 60 Feet 1 Minutes     [10/1/2023, 8:16:42 PM] Gamemaster Wendal Padfoot DC 11 Wisdom Saving Throw     [10/1/2023, 8:17:18 PM] Siemye'il Hoprot Glaive Attack 1d20 + 4 + 2 1d20 16 16 22 (Slashing) 1d10 + 4 1d10 slashing 5 5 9 hits Drow Cultist Drow Cultist Martial Melee Equipped Proficient 1 Action 10 Feet     [10/1/2023, 8:17:18 PM] Gamemaster HP Updated Mult Apply Undo 4-4(9)=0 4-4[9]=0 Calc x1 x1/2 x2 x1/4 Heal     [10/1/2023, 8:17:33 PM] Gamemaster       [10/1/2023, 8:17:42 PM] Wendal Padfoot Shortbow Attack 1d20r1=1 + 5 + 2 1d20r1=1 4 4 11 misses Cult Fanatic Cult Fanatic Simple Ranged Equipped Proficient 1 Action 80 / 320 Feet     [10/1/2023, 8:19:37 PM] Siemye'il Hoprot Action Surge Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. Fighter 2 Special Self Self     [10/1/2023, 8:19:55 PM] Siemye'il Hoprot Glaive Attack 1d20 + 4 + 2 1d20 8 8 14 (Slashing) 1d10 + 4 1d10 slashing 3 3 7 hits Cult Fanatic Cult Fanatic Martial Melee Equipped Proficient 1 Action 10 Feet     [10/1/2023, 8:19:55 PM] Gamemaster HP Updated Mult Apply Undo 33-7(7)=26 33-7[7]=26 Calc x1 x1/2 x2 x1/4 Heal     [10/1/2023, 8:20:30 PM] Wendal Padfoot Shortbow Attack 1d20r1=1 + 5 + 2 1d20r1=1 17 17 24 (Piercing) 1d6 + 5 1d6 piercing 3 3 8 hits Cult Fanatic Cult Fanatic Simple Ranged Equipped Proficient 1 Action 80 / 320 Feet     [10/1/2023, 8:20:30 PM] Gamemaster HP Updated Mult Apply Undo 26-8(8)=18 26-8[8]=18 Calc x1 x1/2 x2 x1/4 Heal     [10/1/2023, 8:21:01 PM] Gamemaster       [10/1/2023, 8:21:37 PM] Siemye'il Hoprot Glaive Attack 1d20 + 4 + 2 1d20 17 17 23 (Slashing) 1d10 + 4 1d10 slashing 1 1 5 hits Cult Fanatic Cult Fanatic Martial Melee Equipped Proficient 1 Action 10 Feet     [10/1/2023, 8:21:37 PM] Gamemaster HP Updated Mult Apply Undo 18-5(5)=13 18-5[5]=13 Calc x1 x1/2 x2 x1/4 Heal     [10/1/2023, 8:22:45 PM] Gamemaster       [10/1/2023, 8:23:08 PM] Wendal Padfoot Shortbow Attack 1d20r1=1 + 5 + 2 1d20r1=1 16 16 23 (Piercing) 1d6 + 5 1d6 piercing 2 2 7 hits Cult Fanatic Cult Fanatic Simple Ranged Equipped Proficient 1 Action 80 / 320 Feet     [10/1/2023, 8:23:08 PM] Gamemaster HP Updated Mult Apply Undo 13-7(7)=6 13-7[7]=6 Calc x1 x1/2 x2 x1/4 Heal     [10/1/2023, 8:23:49 PM] Siemye'il Hoprot Glaive Attack 1d20 + 4 + 2 1d20 16 16 22 (Slashing) 1d10 + 4 1d10 slashing 10 10 14 hits Cult Fanatic Cult Fanatic Martial Melee Equipped Proficient 1 Action 10 Feet     [10/1/2023, 8:23:49 PM] Gamemaster HP Updated Mult Apply Undo 6-6(14)=0 6-6[14]=0 Calc x1 x1/2 x2 x1/4 Heal     [10/1/2023, 8:26:58 PM] Siemye'il Hoprot 6 1d20 + 1 + 0 = 5 + 1 + 0 = 6     [10/1/2023, 8:27:03 PM] Wendal Padfoot 18 1d20r1=1 + 3 + 0 = 15 + 3 + 0 = 18     [10/1/2023, 8:27:39 PM] Gamemaster       [10/1/2023, 8:31:46 PM] Hiro Yuki Mending This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object. Required Materials two lodestones Cantrip V, S, M (two lodestones) 1 Minutes Touch Object Touch     [10/1/2023, 8:40:55 PM] Cult Fanatic Inflict Wounds Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st. Advantage 2d20kh + 1 + 2 2d20kh 15 15 10 18 (Necrotic) 3d10 3d10 necrotic 5 2 2 1 5 hits Cult Fanatic Cult Fanatic 1st Level V, S 1 Action Touch Creature Touch     [10/1/2023, 8:40:55 PM] Gamemaster HP Updated Mult Apply Undo 1-1(5)=0 1-1[5]=0 Calc x1 x1/2 x2 x1/4 Heal
Report Date
02 Oct 2023
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