The Underhand - Session 9 - Rituals and Sacrifice
General Summary
The party arrives for the Shadow's ritual, which quickly turns into more than they bargained for.
Rewards Granted
5,000gp
3234 xp each
An ornamental ceremonial dagger
Missions/Quests Completed
Character(s) interacted with
Some members of The Shadows, all killed
Notes
[11/5/2023, 7:43:34 PM] Wendal Padfoot 21 1d20r1=1 + 3 + 0 + 4 = 14 + 3 + 0 + 4 = 21 [11/5/2023, 7:43:48 PM] Hiro Yuki 10 1d20 + -1 + 0 + 2 = 9 + -1 + 0 + 2 = 10 [11/5/2023, 7:44:05 PM] Occult Extollant 15 1d20 + 2 + 0 + 0 = 13 + 2 + 0 + 0 = 15 [11/5/2023, 7:44:09 PM] Drow Cultist 12 1d20 + 0 + 0 + 0 = 12 + 0 + 0 + 0 = 12 [11/5/2023, 7:44:09 PM] Drow Cultist 13 1d20 + 0 + 0 + 0 = 13 + 0 + 0 + 0 = 13 [11/5/2023, 7:44:09 PM] Drow Cultist 8 1d20 + 0 + 0 + 0 = 8 + 0 + 0 + 0 = 8 [11/5/2023, 7:44:09 PM] Cult Fanatic 17 1d20 + 1 + 0 + 0 = 16 + 1 + 0 + 0 = 17 [11/5/2023, 7:45:10 PM] Hiro Yuki 26 1d20 + 2 + 0 + 4 = 20 + 2 + 0 + 4 = 26 [11/5/2023, 7:46:47 PM] Wendal Padfoot 15 1d20r1=1 + 5 + 0 + 2 = 8 + 5 + 0 + 2 = 15 [11/5/2023, 7:47:16 PM] Drow Cultist 16 1d20 + 0 + 0 + 2 + 0 = 14 + 0 + 0 + 2 + 0 = 16 [11/5/2023, 7:47:18 PM] Cult Fanatic 9 1d20 + 1 + 0 + 0 = 8 + 1 + 0 + 0 = 9 [11/5/2023, 7:47:18 PM] Drow Cultist 7 1d20 + 0 + 0 + 2 + 0 = 5 + 0 + 0 + 2 + 0 = 7 [11/5/2023, 7:49:04 PM] Hiro Yuki 15 1d20 + 3 + 0 + 2 = 10 + 3 + 0 + 2 = 15 [11/5/2023, 7:51:15 PM] Hiro Yuki Mage Hand A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.The hand can't attack, activate magic items, or carry more than 10 pounds. Cantrip V, S 1 Action 1 Space 30 Feet 1 Minutes [11/5/2023, 7:52:01 PM] Hiro Yuki Minor Illusion You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature. Required Materials a bit of fleece Cantrip S, M (a bit of fleece) 1 Action 5 Feet Cube 30 Feet 1 Minutes [11/5/2023, 7:52:54 PM] Hiro Yuki 9 1d20 + 3 + 0 + 2 = 4 + 3 + 0 + 2 = 9 [11/5/2023, 7:53:18 PM] Occult Extollant 8 1d20 + 2 + 0 = 6 + 2 + 0 = 8 [11/5/2023, 7:54:21 PM] Wendal Padfoot Shortsword Attack 1d20r1=1 + 5 + 2 1d20r1=1 16 16 23 (Piercing) 1d6 + 5 1d6 piercing 4 4 9 hits Occult Extollant Occult Extollant Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 7:54:21 PM] Gamemaster HP Updated Mult Apply Undo dr: psychic 91-9(9)=82 91-9[9]=82 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 7:55:01 PM] Occult Extollant 19 1d20 + 2 + 0 = 17 + 2 + 0 = 19 [11/5/2023, 7:55:01 PM] Drow Cultist 18 1d20 + 1 + 0 = 17 + 1 + 0 = 18 [11/5/2023, 7:55:01 PM] Drow Cultist 15 1d20 + 1 + 0 = 14 + 1 + 0 = 15 [11/5/2023, 7:55:01 PM] Cult Fanatic 18 1d20 + 2 + 0 = 16 + 2 + 0 = 18 [11/5/2023, 7:55:01 PM] Drow Cultist 5 1d20 + 1 + 0 = 4 + 1 + 0 = 5 [11/5/2023, 7:55:05 PM] Siemye'il Hoprot 5 1d20 + 4 = 1 + 4 = 5 [11/5/2023, 7:55:06 PM] Hiro Yuki 14 1d20 + 3 = 11 + 3 = 14 [11/5/2023, 7:55:50 PM] Nyx 16 1d20 + 4 = 12 + 4 = 16 [11/5/2023, 7:56:22 PM] Fluffy 12 1d20 + 3 + 0 = 9 + 3 + 0 = 12 [11/5/2023, 7:56:25 PM] Wendal Padfoot 19 1d20r1=1 + 5 = 14 + 5 = 19 [11/5/2023, 7:56:34 PM] Gamemaster [11/5/2023, 7:57:11 PM] Wendal Padfoot Shortsword Advantage 2d20r1=1kh + 5 + 2 2d20r1=1kh 7 7 1 4 14 (Piercing) 1d6 + 5 1d6 piercing 6 6 11 hits Occult Extollant Occult Extollant Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 7:57:11 PM] Gamemaster HP Updated Mult Apply Undo dr: psychic 82-11(11)=71 82-11[11]=71 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 7:57:19 PM] Wendal Padfoot Dagger Advantage 2d20r1=1kh + 5 + 2 2d20r1=1kh 4 4 4 11 misses Occult Extollant Occult Extollant Simple Melee Equipped Proficient 1 Action 20 / 60 Feet [11/5/2023, 7:57:24 PM] Wendal Padfoot Sneak Attack Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. (None) 2d6 2d6 11 6 5 11 Rogue 1 Special 1 Creature [11/5/2023, 7:57:25 PM] Gamemaster HP Updated Mult Apply Undo dr: psychic 71-11(11)=60 71-11[11]=60 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 7:58:33 PM] Occult Extollant Crimson Bolt (Melee) Melee Spell Attack: 1d20+7 (+7) to hit, reach 5 ft., one creature. Hit: 20 (3d10 + 4) psychic damage. Advantage 2d20kh + 4 + 3 2d20kh 12 12 2 19 (Psychic) 3d10 + 4 3d10 psychic 17 3 8 6 21 hits Wendal Padfoot Wendal Padfoot Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 7:58:32 PM] Gamemaster HP Updated Mult Apply Undo 27-21(21)=6 27-21[21]=6 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 7:58:33 PM] Hiro Yuki Silvery Barbs You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll. You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time. Other Formula 1st Level V 1 Reaction (which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw) 60 Feet [11/5/2023, 7:58:39 PM] Hiro Yuki 9 1d20 = 9 = 9 [11/5/2023, 7:59:21 PM] Occult Extollant Crimson Bolt (Melee) Melee Spell Attack: 1d20+7 (+7) to hit, reach 5 ft., one creature. Hit: 20 (3d10 + 4) psychic damage. Attack 1d20 + 4 + 3 1d20 14 14 21 (Psychic) 3d10 + 4 3d10 psychic 13 8 4 1 17 hits Wendal Padfoot Wendal Padfoot Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 7:59:21 PM] Gamemaster HP Updated Mult Apply Undo 27-17(17)=10 27-17[17]=10 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 7:59:55 PM] Occult Extollant Crimson Bolt (Melee) Melee Spell Attack: 1d20+7 (+7) to hit, reach 5 ft., one creature. Hit: 20 (3d10 + 4) psychic damage. Attack 1d20 + 4 + 3 1d20 10 10 17 (Psychic) 3d10 + 4 3d10 psychic 11 2 1 8 15 hits Hiro Yuki Hiro Yuki Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 7:59:55 PM] Gamemaster HP Updated Mult Apply Undo 22-15(15)=7 22-15[15]=7 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:00:25 PM] Cult Fanatic 18 1d20 + 0 + 0 + 0 = 18 + 0 + 0 + 0 = 18 [11/5/2023, 8:00:27 PM] Siemye'il Hoprot 12 1d20 + 4 + 0 + 2 = 6 + 4 + 0 + 2 = 12 [11/5/2023, 8:00:51 PM] Drow Cultist Scimitar Melee Weapon Attack: 1d20+3 (+3) to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage. Advantage 2d20kh + 1 + 2 2d20kh 7 7 5 10 misses Wendal Padfoot Wendal Padfoot Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:02:01 PM] Nyx Battleaxe Advantage 2d20kh + 1 + 2 2d20kh 18 18 11 21 (Slashing) 1d8 + 1 1d8 slashing 4 4 5 hits Occult Extollant Occult Extollant Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:01:31 PM] Gamemaster HP Updated Mult Apply Undo dr: psychic 60-5(5)=55 60-5[5]=55 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:02:30 PM] Drow Cultist Scimitar Melee Weapon Attack: 1d20+3 (+3) to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage. Attack 1d20 + 1 + 2 1d20 8 8 11 misses Nyx Nyx Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:03:34 PM] Hiro Yuki Cunning Action Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. Rogue 2 1 Bonus Action Self Self [11/5/2023, 8:04:24 PM] Hiro Yuki Magic Missile You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. (Force) ((2 + 1)d4 +(2 + 1)) 3d4 8 1 4 3 11 1st Level V, S 1 Action 1 Creature 120 Feet [11/5/2023, 8:04:25 PM] Gamemaster HP Updated Mult Apply Undo dr: psychic 55-11(11)=44 55-11[11]=44 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:05:54 PM] Fluffy Bite (Signature Attack) +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage. Attack 1d20 + 3 + 2 1d20 19 19 24 (Piercing) 1d6 + 2 1d6 piercing 5 5 7 hits Cult Fanatic Cult Fanatic 1 Action 5 Feet [11/5/2023, 8:05:24 PM] Gamemaster HP Updated Mult Apply Undo 33-7(7)=26 33-7[7]=26 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:06:19 PM] Siemye'il Hoprot Glaive Advantage 2d20kh + 4 + 2 2d20kh 8 8 2 14 (Slashing) 1d10 + 4 1d10 slashing 10 10 14 hits Cult Fanatic Cult Fanatic Martial Melee Equipped Proficient 1 Action 10 Feet [11/5/2023, 8:06:19 PM] Gamemaster HP Updated Mult Apply Undo 26-14(14)=12 26-14[14]=12 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:06:45 PM] Drow Cultist Scimitar Melee Weapon Attack: 1d20+3 (+3) to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage. Advantage 2d20kh + 1 + 2 2d20kh 14 14 11 17 (Slashing) 1d6 + 1 1d6 slashing 4 4 5 hits Siemye'il Hoprot Siemye'il Hoprot Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:06:45 PM] Gamemaster HP Updated Mult Apply Undo 23-5(5)=18 23-5[5]=18 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:08:00 PM] Imp 16 1d20 + 3 + 0 = 13 + 3 + 0 = 16 [11/5/2023, 8:08:02 PM] Imp 6 1d20 + 3 + 0 = 3 + 3 + 0 = 6 [11/5/2023, 8:08:06 PM] Gamemaster [11/5/2023, 8:09:02 PM] Wendal Padfoot Shortsword Advantage 2d20r1=1kh + 5 + 2 2d20r1=1kh 18 18 8 25 (Piercing) 1d6 + 5 1d6 piercing 6 6 11 hits Cult Fanatic Cult Fanatic Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:09:03 PM] Wendal Padfoot Sneak Attack Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. (None) 2d6 2d6 8 2 6 8 Rogue 1 Special 1 Creature [11/5/2023, 8:09:02 PM] Gamemaster HP Updated Mult Apply Undo 12-11(11)=1 12-11[11]=1 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:09:03 PM] Gamemaster HP Updated Mult Apply Undo 1-1(8)=0 1-1[8]=0 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:09:40 PM] Occult Extollant Crimson Bolt (Melee) Melee Spell Attack: 1d20+7 (+7) to hit, reach 5 ft., one creature. Hit: 20 (3d10 + 4) psychic damage. Attack 1d20 + 4 + 3 1d20 10 10 17 (Psychic) 3d10 + 4 3d10 psychic 14 10 3 1 18 hits Imp Imp Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:09:40 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 10-10(18)=0 10-10[18]=0 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:09:49 PM] Occult Extollant Crimson Bolt (Melee) Melee Spell Attack: 1d20+7 (+7) to hit, reach 5 ft., one creature. Hit: 20 (3d10 + 4) psychic damage. Attack 1d20 + 4 + 3 1d20 3 3 10 misses Nyx Nyx Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:10:15 PM] Drow Cultist Scimitar Melee Weapon Attack: 1d20+3 (+3) to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage. Attack 1d20 + 1 + 2 1d20 19 19 22 (Slashing) 1d6 + 1 1d6 slashing 3 3 4 hits Imp Imp Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:10:14 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 10-2(4)=8 10-2[4]=8 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:11:42 PM] Nyx Battleaxe Attack 1d20 + 1 + 2 1d20 16 16 19 (Slashing) 1d8 + 1 1d8 slashing 7 7 8 hits Occult Extollant Occult Extollant Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:11:12 PM] Gamemaster HP Updated Mult Apply Undo dr: psychic 44-8(8)=36 44-8[8]=36 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:12:26 PM] Nyx Nimble Escape You can take the Disengage or Hide action as a bonus action on each of your turns. 1 Bonus Action [11/5/2023, 8:12:55 PM] Drow Cultist Scimitar Melee Weapon Attack: 1d20+3 (+3) to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage. Attack 1d20 + 1 + 2 1d20 17 17 20 (Slashing) 1d6 + 1 1d6 slashing 1 1 2 hits Siemye'il Hoprot Siemye'il Hoprot Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:12:55 PM] Gamemaster HP Updated Mult Apply Undo 18-2(2)=16 18-2[2]=16 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:13:10 PM] Hiro Yuki Booming Blade You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends. This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8). Required Materials a melee weapon worth at least 1 sp Attack 1d20 + 3 + 2 1d20 19 19 24 (Thunder) 1d8 1d8 thunder 7 7 7 hits Occult Extollant Occult Extollant Cantrip S, M (a melee weapon worth at least 1 sp) 1 Action 1 Creature 1 Rounds [11/5/2023, 8:13:11 PM] Gamemaster HP Updated Mult Apply Undo dr: psychic 36-7(7)=29 36-7[7]=29 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:13:42 PM] Hiro Yuki 5 1d4 + 3 = 2 + 3 = 5 [11/5/2023, 8:15:34 PM] Fluffy Bite (Signature Attack) +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage. Advantage 2d20kh + 3 + 2 2d20kh 19 18 19 24 (Piercing) 1d6 + 2 1d6 piercing 1 1 3 hits Drow Cultist Drow Cultist 1 Action 5 Feet [11/5/2023, 8:15:04 PM] Gamemaster HP Updated Mult Apply Undo 9-3(3)=6 9-3[3]=6 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:15:39 PM] Imp Sting (Bite in Beast Form) Melee Weapon Attack: 1d20+5 (+5) to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Attack 1d20 + 3 + 2 1d20 10 10 15 (Piercing,Poison) 1d4 + 3 + 3d6 1d4 piercing 3 3 3d6 poison 11 2 6 3 17 hits Drow Cultist Drow Cultist Sting (Bite in Beast Form) DC 11 Constitution Saving Throw: Drow Cultist Drow Cultist succeeds : 14 1d20 + 0 + 0 14 + 0 + 0 Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:15:39 PM] Gamemaster HP Updated Mult Apply Undo 9-8(17)=1 9-8[17]=1 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:16:33 PM] Siemye'il Hoprot Glaive Advantage 2d20kh + 4 + 2 2d20kh 18 18 14 24 (Slashing) 1d10 + 4 1d10 slashing 1 1 5 hits Drow Cultist Drow Cultist Martial Melee Equipped Proficient 1 Action 10 Feet [11/5/2023, 8:16:33 PM] Gamemaster HP Updated Mult Apply Undo 6-5(5)=1 6-5[5]=1 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:16:49 PM] Drow Cultist Scimitar Melee Weapon Attack: 1d20+3 (+3) to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage. Attack 1d20 + 1 + 2 1d20 13 13 16 (Slashing) 1d6 + 1 1d6 slashing 3 3 4 hits Fluffy Fluffy Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:16:49 PM] Gamemaster HP Updated Mult Apply Undo 35-4(4)=31 35-4[4]=31 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:16:53 PM] Gamemaster [11/5/2023, 8:17:25 PM] Rutterkin 7 1d20 + 2 + 0 = 5 + 2 + 0 = 7 [11/5/2023, 8:19:28 PM] Drow Cultist Scimitar Melee Weapon Attack: 1d20+3 (+3) to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage. Attack 1d20 + 1 + 2 1d20 1 1 4 badly misses Imp Imp Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:20:19 PM] Nyx Battleaxe Attack 1d20 + 1 + 2 1d20 5 5 8 misses Drow Cultist Drow Cultist Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:20:23 PM] Nyx Dagger Simple Melee Equipped Proficient 1 Action 20 / 60 Feet [11/5/2023, 8:20:32 PM] Nyx Dagger [11/5/2023, 8:20:30 PM] Drow Cultist Scimitar Melee Weapon Attack: 1d20+3 (+3) to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage. Attack 1d20 + 1 + 2 1d20 7 7 10 misses Rutterkin Rutterkin Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:21:20 PM] Hiro Yuki 22 1d20 + 3 + 0 + 2 = 17 + 3 + 0 + 2 = 22 [11/5/2023, 8:21:31 PM] Occult Extollant 22 1d20 + 2 + 0 = 20 + 2 + 0 = 22 [11/5/2023, 8:22:59 PM] Fluffy Bite (Signature Attack) +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage. Advantage 2d20kh + 3 + 2 2d20kh 8 8 3 13 (Piercing) 1d6 + 2 1d6 piercing 3 3 5 hits Drow Cultist Drow Cultist 1 Action 5 Feet [11/5/2023, 8:22:29 PM] Gamemaster HP Updated Mult Apply Undo 1-1(5)=0 1-1[5]=0 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:23:10 PM] Rutterkin Bite Melee Weapon Attack: 1d20+4 (+4) to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned. At the end of each long rest, the poisoned target can repeat the saving throw, ending the effect on itself on a success. If the target is reduced to 0 hit points while poisoned in this way, it dies and instantly transforms into a living manes. The transformation can be undone only by a wish spell. Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:23:15 PM] Rutterkin Immobilizing Fear When a creature that isn't a demon starts its turn within 30 feet of one or more rutterkins, that creature must make a DC 11 Wisdom saving throw. The creature has disadvantage on the save if it's within 30 feet of six or more rutterkins. On a failed save, the creature becomes frightened of the rutterkins for 1 minute. While frightened in this way, the creature is restrained. At the end of each of the frightened creature's turns, it can repeat the saving throw, ending the effect on itself on a success. On a successful save, the creature is immune to the Crippling Fear of all rutterkins for 24 hours. Immobilizing Fear DC 11 Wisdom Saving Throw: Drow Cultist Drow Cultist fails : 4 1d20 + 0 + 0 4 + 0 + 0 [11/5/2023, 8:23:35 PM] Rutterkin Bite Melee Weapon Attack: 1d20+4 (+4) to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned. At the end of each long rest, the poisoned target can repeat the saving throw, ending the effect on itself on a success. If the target is reduced to 0 hit points while poisoned in this way, it dies and instantly transforms into a living manes. The transformation can be undone only by a wish spell. Attack 1d20 + 2 + 2 1d20 5 5 9 misses Drow Cultist Drow Cultist No targets to save Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:23:57 PM] Imp Sting (Bite in Beast Form) Melee Weapon Attack: 1d20+5 (+5) to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Attack 1d20 + 3 + 2 1d20 18 18 23 (Piercing,Poison) 1d4 + 3 + 3d6 1d4 piercing 1 1 3d6 poison 9 1 4 4 13 hits Drow Cultist Drow Cultist Sting (Bite in Beast Form) DC 11 Constitution Saving Throw: Drow Cultist Drow Cultist fails : 10 1d20 + 0 + 0 10 + 0 + 0 Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:23:57 PM] Gamemaster HP Updated Mult Apply Undo 1-1(13)=0 1-1[13]=0 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:24:08 PM] Siemye'il Hoprot Glaive Attack 1d20 + 4 + 2 1d20 3 3 9 misses Drow Cultist Drow Cultist Martial Melee Equipped Proficient 1 Action 10 Feet [11/5/2023, 8:24:33 PM] Bearded Devil 15 1d20 + 2 + 0 = 13 + 2 + 0 = 15 [11/5/2023, 8:24:41 PM] Gamemaster [11/5/2023, 8:25:45 PM] Wendal Padfoot Shortbow Advantage 2d20r1=1kh + 5 + 2 2d20r1=1kh 10 10 6 17 (Piercing) 1d6 + 5 1d6 piercing 1 1 6 hits Occult Extollant Occult Extollant Simple Ranged Equipped Proficient 1 Action 80 / 320 Feet [11/5/2023, 8:25:46 PM] Gamemaster HP Updated Mult Apply Undo dr: psychic 24-6(6)=18 24-6[6]=18 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:25:48 PM] Wendal Padfoot Sneak Attack Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. (None) 2d6 2d6 5 2 3 5 Rogue 1 Special 1 Creature [11/5/2023, 8:25:48 PM] Gamemaster HP Updated Mult Apply Undo dr: psychic 18-5(5)=13 18-5[5]=13 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:28:15 PM] Nyx Battleaxe Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:28:30 PM] Nyx 5 1d20 + 2 + 2 = 1 + 2 + 2 = 5 [11/5/2023, 8:28:05 PM] Rutterkin Immobilizing Fear When a creature that isn't a demon starts its turn within 30 feet of one or more rutterkins, that creature must make a DC 11 Wisdom saving throw. The creature has disadvantage on the save if it's within 30 feet of six or more rutterkins. On a failed save, the creature becomes frightened of the rutterkins for 1 minute. While frightened in this way, the creature is restrained. At the end of each of the frightened creature's turns, it can repeat the saving throw, ending the effect on itself on a success. On a successful save, the creature is immune to the Crippling Fear of all rutterkins for 24 hours. [11/5/2023, 8:29:25 PM] Nyx Battleaxe Disadvantage 2d20kl + 1 + 2 2d20kl 7 9 7 10 misses Imp Imp Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:29:46 PM] Nyx 6 1d20 + 2 + 2 = 2 + 2 + 2 = 6 [11/5/2023, 8:29:56 PM] Bearded Devil Multiattack The devil makes two attacks: one with its beard and one with its glaive. 1 Action [11/5/2023, 8:30:04 PM] Bearded Devil Beard Melee Weapon Attack: 1d20+5 (+5) to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Attack 1d20 + 1 + 2 + 2 1d20 5 5 10 misses Occult Extollant Occult Extollant No targets to save Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:30:08 PM] Bearded Devil Beard Melee Weapon Attack: 1d20+5 (+5) to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:30:21 PM] Bearded Devil Glaive Melee Weapon Attack: 1d20+5 (+5) to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. Attack 1d20 + 3 + 2 1d20 11 11 16 (Slashing) 1d10 + 3 1d10 slashing 1 1 4 hits Occult Extollant Occult Extollant Glaive DC 12 Constitution Saving Throw: Occult Extollant Occult Extollant fails : 10 1d20 + 2 + 0 8 + 2 + 0 Martial Melee Equipped Proficient 1 Action 10 Feet [11/5/2023, 8:30:21 PM] Gamemaster HP Updated Mult Apply Undo dr: psychic 13-4(4)=9 13-4[4]=9 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:31:03 PM] Drow Cultist 20 1d20 + 0 + 0 = 20 + 0 + 0 = 20 [11/5/2023, 8:31:10 PM] Rutterkin Bite Melee Weapon Attack: 1d20+4 (+4) to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned. At the end of each long rest, the poisoned target can repeat the saving throw, ending the effect on itself on a success. If the target is reduced to 0 hit points while poisoned in this way, it dies and instantly transforms into a living manes. The transformation can be undone only by a wish spell. Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:31:22 PM] Drow Cultist Scimitar Melee Weapon Attack: 1d20+3 (+3) to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage. Attack 1d20 + 1 + 2 1d20 14 14 17 (Slashing) 1d6 + 1 1d6 slashing 3 3 4 hits Rutterkin Rutterkin Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:31:22 PM] Gamemaster HP Updated Mult Apply Undo di: poison dr: cold,fire,lightning 37-4(4)=33 37-4[4]=33 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:32:23 PM] Hiro Yuki 13 1d20 + 2 = 11 + 2 = 13 [11/5/2023, 8:33:53 PM] Occult Extollant Fireball A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. Required Materials a tiny ball of bat guano and sulfur Place Measured Template 3rd Level V, S, M (a tiny ball of bat guano and sulfur) 1 Action 20 Feet Sphere 150 Feet [11/5/2023, 8:34:47 PM] Occult Extollant Fireball A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. Required Materials a tiny ball of bat guano and sulfur (Fire) 6d6 6d6 fire 28 6 3 6 5 6 2 28 Fireball DC 15 Dexterity Saving Throw: Hiro Yuki Hiro Yuki succeeds : 22 1d20 + 3 + 2 17 + 3 + 2 3rd Level V, S, M (a tiny ball of bat guano and sulfur) 1 Action 20 Feet Sphere 150 Feet [11/5/2023, 8:34:40 PM] Gamemaster Hiro Yuki DC 15 Dexterity Saving Throw [11/5/2023, 8:34:47 PM] Gamemaster HP Updated Mult Apply Undo 7-7(28)=0 7-7[28]=0 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:36:54 PM] Fluffy 8 1d20 + 1 = 7 + 1 = 8 [11/5/2023, 8:37:18 PM] Fluffy Bite (Signature Attack) +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage. Disadvantage 2d20kl + 3 + 2 2d20kl 3 11 3 8 misses Imp Imp 1 Action 5 Feet [11/5/2023, 8:37:13 PM] Rutterkin Bite Melee Weapon Attack: 1d20+4 (+4) to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned. At the end of each long rest, the poisoned target can repeat the saving throw, ending the effect on itself on a success. If the target is reduced to 0 hit points while poisoned in this way, it dies and instantly transforms into a living manes. The transformation can be undone only by a wish spell. Attack 1d20 + 2 + 2 1d20 1 1 5 badly misses Drow Cultist Drow Cultist Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:37:40 PM] Imp Sting (Bite in Beast Form) Melee Weapon Attack: 1d20+5 (+5) to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Advantage 2d20kh + 3 + 2 2d20kh 16 1 16 21 (Piercing,Poison) 1d4 + 3 + 3d6 1d4 piercing 1 1 3d6 poison 9 3 1 5 13 hits Fluffy Fluffy Sting (Bite in Beast Form) DC 11 Constitution Saving Throw: Fluffy Fluffy fails : 6 1d20 + 2 4 + 2 Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:37:33 PM] Gamemaster Fluffy DC 11 Constitution Saving Throw [11/5/2023, 8:37:40 PM] Gamemaster HP Updated Mult Apply Undo 31-13(13)=18 31-13[13]=18 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:38:31 PM] Siemye'il Hoprot Glaive Attack 1d20 + 4 + 2 1d20 18 18 24 (Slashing) 1d10 + 4 1d10 slashing 6 6 10 hits Drow Cultist Drow Cultist Martial Melee Equipped Proficient 1 Action 10 Feet [11/5/2023, 8:38:31 PM] Gamemaster HP Updated Mult Apply Undo 9-9(10)=0 9-9[10]=0 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:38:44 PM] Siemye'il Hoprot 15 1d20 + 0 = 15 + 0 = 15 [11/5/2023, 8:39:05 PM] Gamemaster [11/5/2023, 8:39:44 PM] Wendal Padfoot Shortbow Advantage 2d20r1=1kh + 5 + 2 2d20r1=1kh 9 9 8 16 (Piercing) 1d6 + 5 1d6 piercing 3 3 8 hits Occult Extollant Occult Extollant Simple Ranged Equipped Proficient 1 Action 80 / 320 Feet [11/5/2023, 8:39:44 PM] Gamemaster HP Updated Mult Apply Undo dr: psychic 9-8(8)=1 9-8[8]=1 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:39:47 PM] Wendal Padfoot Sneak Attack Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. (None) 2d6 2d6 8 6 2 8 Rogue 1 Special 1 Creature [11/5/2023, 8:39:47 PM] Gamemaster HP Updated Mult Apply Undo dr: psychic 1-1(8)=0 1-1[8]=0 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:40:55 PM] Nyx 13 1d20 + 2 + 2 = 9 + 2 + 2 = 13 [11/5/2023, 8:41:17 PM] Nyx Battleaxe Disadvantage 2d20kl + 1 + 2 2d20kl 1 1 10 4 badly misses Imp Imp Martial Melee Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:41:51 PM] Bearded Devil Glaive Melee Weapon Attack: 1d20+5 (+5) to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. Attack 1d20 + 3 + 2 1d20 12 12 17 (Slashing) 1d10 + 3 1d10 slashing 1 1 4 hits Siemye'il Hoprot Siemye'il Hoprot Glaive DC 12 Constitution Saving Throw: Siemye'il Hoprot Siemye'il Hoprot fails : 11 1d20 + 1 + 2 8 + 1 + 2 Martial Melee Equipped Proficient 1 Action 10 Feet [11/5/2023, 8:41:51 PM] Gamemaster HP Updated Mult Apply Undo 16-4(4)=12 16-4[4]=12 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:42:52 PM] Hiro Yuki 19 1d20 = 19 = 19 [11/5/2023, 8:43:49 PM] Fluffy Bite (Signature Attack) +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage. Disadvantage 2d20kl + 3 + 2 2d20kl 10 10 20 15 (Piercing) 1d6 + 2 1d6 piercing 1 1 3 hits Imp Imp 1 Action 5 Feet [11/5/2023, 8:43:19 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 8-3(3)=5 8-3[3]=5 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:43:59 PM] Fluffy 7 1d20 + 1 = 6 + 1 = 7 [11/5/2023, 8:44:15 PM] Imp Sting (Bite in Beast Form) Melee Weapon Attack: 1d20+5 (+5) to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Attack 1d20 + 3 + 2 1d20 13 13 18 (Piercing,Poison) 1d4 + 3 + 3d6 1d4 piercing 3 3 3d6 poison 12 5 1 6 18 hits Nyx Nyx Sting (Bite in Beast Form) DC 11 Constitution Saving Throw: Nyx Nyx fails : 7 1d20 + 1 6 + 1 Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 8:44:07 PM] Gamemaster Nyx DC 11 Constitution Saving Throw [11/5/2023, 8:44:15 PM] Gamemaster HP Updated Mult Apply Undo 22-18(18)=4 22-18[18]=4 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:44:42 PM] Siemye'il Hoprot 5 1d10 = 5 = 5 [11/5/2023, 8:45:29 PM] Gamemaster [11/5/2023, 8:46:01 PM] Wendal Padfoot Shortbow Advantage 2d20r1=1kh + 5 + 2 2d20r1=1kh 6 6 2 13 (Piercing) 1d6 + 5 1d6 piercing 4 4 9 hits Imp Imp Simple Ranged Equipped Proficient 1 Action 80 / 320 Feet [11/5/2023, 8:46:01 PM] Wendal Padfoot Sneak Attack Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. (None) 2d6 2d6 7 4 3 7 Rogue 1 Special 1 Creature [11/5/2023, 8:46:01 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 5-5(7)=0 5-5[7]=0 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:46:01 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 5-4(9)=1 5-4[9]=1 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:49:45 PM] Bearded Devil Glaive Melee Weapon Attack: 1d20+5 (+5) to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. Attack 1d20 + 3 + 2 1d20 8 8 13 misses Nyx Nyx No targets to save Martial Melee Equipped Proficient 1 Action 10 Feet [11/5/2023, 8:49:57 PM] Hiro Yuki 19 1d20 = 19 = 19 [11/5/2023, 8:51:06 PM] Fluffy 20 1d20 + 1 = 19 + 1 = 20 [11/5/2023, 8:51:18 PM] Siemye'il Hoprot 10 1d10 = 10 = 10 [11/5/2023, 8:51:44 PM] Gamemaster [11/5/2023, 8:53:06 PM] Wendal Padfoot Shortbow Advantage 2d20r1=1kh + 5 + 2 2d20r1=1kh 19 19 6 26 (Piercing) 1d6 + 5 1d6 piercing 6 6 11 hits Bearded Devil Bearded Devil Simple Ranged Equipped Proficient 1 Action 80 / 320 Feet [11/5/2023, 8:53:07 PM] Wendal Padfoot Sneak Attack Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. (None) 2d6 2d6 9 5 4 9 Rogue 1 Special 1 Creature [11/5/2023, 8:53:06 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 52-5(11)=47 52-5[11]=47 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:53:07 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 47-9(9)=38 47-9[9]=38 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:54:32 PM] Nyx Nimble Escape You can take the Disengage or Hide action as a bonus action on each of your turns. 1 Bonus Action [11/5/2023, 8:57:28 PM] Hiro Yuki 15 1d20 = 15 = 15 [11/5/2023, 8:57:28 PM] Hiro Yuki Hiro Yuki has survived with 3 death save successes and is now stable! [11/5/2023, 8:59:02 PM] Fluffy Bite (Signature Attack) +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage. Attack 1d20 + 3 + 2 1d20 16 16 21 (Piercing) 1d6 + 2 1d6 piercing 1 1 3 hits Bearded Devil Bearded Devil 1 Action 5 Feet [11/5/2023, 8:58:32 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 38-3(3)=35 38-3[3]=35 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 8:59:37 PM] Siemye'il Hoprot 20 1d20 = 20 = 20 [11/5/2023, 8:59:37 PM] Siemye'il Hoprot Siemye'il Hoprot critically succeeded on a death saving throw and has regained 1 Hit Point! [11/5/2023, 8:59:58 PM] Gamemaster [11/5/2023, 9:00:20 PM] Wendal Padfoot Shortbow Advantage 2d20r1=1kh + 5 + 2 2d20r1=1kh 11 7 11 18 (Piercing) 1d6 + 5 1d6 piercing 1 1 6 hits Bearded Devil Bearded Devil Simple Ranged Equipped Proficient 1 Action 80 / 320 Feet [11/5/2023, 9:00:22 PM] Wendal Padfoot Sneak Attack Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. (None) 2d6 2d6 7 6 1 7 Rogue 1 Special 1 Creature [11/5/2023, 9:00:20 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 35-3(6)=32 35-3[6]=32 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 9:00:22 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 32-7(7)=25 32-7[7]=25 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 9:02:00 PM] Nyx Longbow A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances. Attack 1d20 + 4 + 2 1d20 12 12 18 (Piercing) 1d8 + 4 1d8 piercing 5 5 9 hits Bearded Devil Bearded Devil Martial Ranged Equipped Proficient 1 Action 150 / 600 Feet [11/5/2023, 9:01:30 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 25-4(9)=21 25-4[9]=21 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 9:01:46 PM] Bearded Devil Beard Melee Weapon Attack: 1d20+5 (+5) to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Attack 1d20 + 1 + 2 + 2 1d20 1 1 6 badly misses Fluffy Fluffy Natural Not Equipped Proficient 1 Action 5 Feet [11/5/2023, 9:02:03 PM] Bearded Devil Glaive Melee Weapon Attack: 1d20+5 (+5) to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. Attack 1d20 + 3 + 2 1d20 10 10 15 (Slashing) 1d10 + 3 1d10 slashing 3 3 6 hits Fluffy Fluffy Glaive DC 12 Constitution Saving Throw: Fluffy Fluffy fails : 5 1d20 + 2 3 + 2 Martial Melee Equipped Proficient 1 Action 10 Feet [11/5/2023, 9:01:55 PM] Gamemaster Fluffy DC 12 Constitution Saving Throw [11/5/2023, 9:02:03 PM] Gamemaster HP Updated Mult Apply Undo 18-6(6)=12 18-6[6]=12 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 9:03:23 PM] Fluffy Bite (Signature Attack) +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage. Attack 1d20 + 3 + 2 1d20 9 9 14 (Piercing) 1d6 + 2 1d6 piercing 2 2 4 hits Bearded Devil Bearded Devil 1 Action 5 Feet [11/5/2023, 9:02:53 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 21-4(4)=17 21-4[4]=17 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 9:03:33 PM] Siemye'il Hoprot Longbow Attack 1d20 + 4 + 2 1d20 1 1 7 badly misses Bearded Devil Bearded Devil Martial Ranged Equipped Proficient 1 Action 150 / 600 Feet [11/5/2023, 9:03:40 PM] Siemye'il Hoprot Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. (Healing) 1d10 + 4 1d10 healing 10 10 14 Fighter 1 1 Bonus Action Self Self [11/5/2023, 9:03:39 PM] Gamemaster HP Updated Mult Apply Undo 1+14(14)=15 1+14[14]=15 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 9:04:00 PM] Gamemaster [11/5/2023, 9:04:11 PM] Wendal Padfoot Shortbow Advantage 2d20r1=1kh + 5 + 2 2d20r1=1kh 20 7 20 27 (Piercing) 2d6 + 5 2d6 piercing 8 4 4 13 critically hits Bearded Devil Bearded Devil Simple Ranged Equipped Proficient 1 Action 80 / 320 Feet [11/5/2023, 9:04:13 PM] Wendal Padfoot Sneak Attack Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. (None) 2d6 2d6 10 5 5 10 Rogue 1 Special 1 Creature [11/5/2023, 9:04:11 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 17-6(13)=11 17-6[13]=11 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 9:04:13 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 11-10(10)=1 11-10[10]=1 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 9:05:38 PM] Nyx Longbow A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances. Attack 1d20 + 4 + 2 1d20 9 9 15 (Piercing) 1d8 + 4 1d8 piercing 7 7 11 hits Bearded Devil Bearded Devil Martial Ranged Equipped Proficient 1 Action 150 / 600 Feet [11/5/2023, 9:05:07 PM] Gamemaster HP Updated Mult Apply Undo di: fire,poison dr: cold,bludgeoning,piercing,slashing 1-1(11)=0 1-1[11]=0 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 9:05:45 PM] Fluffy 7 1d10 = 7 = 7 [11/5/2023, 9:07:12 PM] Siemye'il Hoprot Longbow Attack 1d20 + 4 + 2 1d20 15 15 21 (Piercing) 1d8 + 4 1d8 piercing 8 8 12 hits Rutterkin Rutterkin Martial Ranged Equipped Proficient 1 Action 150 / 600 Feet [11/5/2023, 9:07:12 PM] Gamemaster HP Updated Mult Apply Undo di: poison dr: cold,fire,lightning 33-12(12)=21 33-12[12]=21 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 9:07:20 PM] Gamemaster [11/5/2023, 9:07:37 PM] Wendal Padfoot Shortbow Advantage 2d20r1=1kh + 5 + 2 2d20r1=1kh 19 19 8 26 (Piercing) 1d6 + 5 1d6 piercing 5 5 10 hits Rutterkin Rutterkin Simple Ranged Equipped Proficient 1 Action 80 / 320 Feet [11/5/2023, 9:07:37 PM] Wendal Padfoot Sneak Attack Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. (None) 2d6 2d6 8 2 6 8 Rogue 1 Special 1 Creature [11/5/2023, 9:07:37 PM] Gamemaster HP Updated Mult Apply Undo di: poison dr: cold,fire,lightning 21-8(8)=13 21-8[8]=13 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 9:07:37 PM] Gamemaster HP Updated Mult Apply Undo di: poison dr: cold,fire,lightning 21-10(10)=11 21-10[10]=11 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 9:08:44 PM] Nyx 13 1d20 + 2 + 0 = 11 + 2 + 0 = 13 [11/5/2023, 9:10:06 PM] Siemye'il Hoprot Longbow Attack 1d20 + 4 + 2 1d20 16 16 22 (Piercing) 1d8 + 4 1d8 piercing 7 7 11 hits Rutterkin Rutterkin Martial Ranged Equipped Proficient 1 Action 150 / 600 Feet [11/5/2023, 9:10:06 PM] Gamemaster HP Updated Mult Apply Undo di: poison dr: cold,fire,lightning 11-11(11)=0 11-11[11]=0 Calc x1 x1/2 x2 x1/4 Heal [11/5/2023, 9:10:59 PM] Hiro Yuki 20 2d20kh + 2 + 0 + 4 = 14 + 2 + 0 + 4 = 20 [11/5/2023, 9:11:42 PM] Gamemaster [11/5/2023, 9:11:44 PM] Siemye'il Hoprot Arrow: 18 ➔ 15Consumed: 3Recovered: 1Recovered! [11/5/2023, 9:11:47 PM] Nyx Arrow: 20 ➔ 18Consumed: 2Recovered: 1Recovered! [11/5/2023, 9:11:52 PM] Wendal Padfoot Arrow: 13 ➔ 6Consumed: 7Recovered: 3Recovered! [11/5/2023, 9:13:56 PM] Gamemaster 3 1d4 = 3 = 3 [11/5/2023, 9:15:37 PM] Hiro Yuki Dagger Simple Melee Equipped Proficient 1 Action 20 / 60 Feet [11/5/2023, 9:16:23 PM] Hiro Yuki Dagger Attack Damage (fast) Simple Melee Equipped Proficient 1 Action 20 / 60 Feet [11/5/2023, 9:16:32 PM] Siemye'il Hoprot 6534 [11/5/2023, 9:17:33 PM] Nyx Nyx takes a long rest and recovers 18 Hit Points. [11/5/2023, 9:17:07 PM] Hiro Yuki Hiro Yuki takes a long rest and recovers 21 Hit Points. [11/5/2023, 9:20:09 PM] Wendal Padfoot Wendal Padfoot takes a long rest and recovers 21 Hit Points.
Report Date
06 Nov 2023
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