The war-torn lands of the Iron Kingdoms are home to many diverse cultures and ancestries, each with its own traditions, beliefs, and strengths. Whether they dwell in the sprawling cities of the human kingdoms of Cygnar, Khador, Llael, and Ord, or in humble villages on the fringes of the untamed wilderness, the peoples of western Immoren have endured centuries of oppression, conflict, and supernatural incursions by unfathomable dangers from beyond the mortal realm. This fact has shaped the inhabitants of western Immoren into hardy folk. Nearly every one of them has faced warfare firsthand.
The recent Claiming of souls by the infernal forces of the Nonokrian Order resulted in a great loss of life. The remaining population falls into two major categories: those who seek to return to a sense of normalcy, and those who strike out to pick up the pieces of the world, drive the shadows back, and ensure that the world will never again suffer such a catastrophe. Most player characters fall into this second group.
The character options in this category are useful for both players and Game Masters and reflect the unique character of the Iron Kingdoms and its inhabitants. This chapter includes the essence system for creating characters in an Iron Kingdoms game, as well as new races, new classes and subclass options, and new backgrounds.
The information in this chapter is specific to the world of western Immoren. If you are running an Iron Kingdoms campaign, the material in this chapter takes precedence over the standard campaign rules.