Mirkwood Cordial
Radagast the Brown gives the company a flask of a powerful alcoholic beverage, enough for six sips of the thick liquid. He accompanies the offer with a warning:
“Beware, as this liquor has been distilled from rare herbs I picked deep in the forest of Mirkwood. Remember, one sip at a time.”
Mechanics & Inner Workings
Sipping from the flask once a day restores 1d4 Hit Dice. Drinking two sips or more in the same day restores Hit Dice proportionally but induces a stupor making a character Miserable for 24 hours for each sip after the first (this means that the drinker may now fall prey of a Bout of Madness, see page 183 of the Adventures in Middle-earth Player’s Guide).
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