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Avandra

The Change Bringer, Goddess of Luck


For more information on all Prime Deities, see: Prime Deities

Also known as She Who Makes the Path, Avandra champions freedom, travel, trade, and adventure across the lands. Her will heralds open frontiers, and her call beckons her followers to discover that which awaits them beyond the known. There are few urban temples dedicated to the Change Bringer, but her shrines are often found along well-traveled roads and off the beaten path.

Physical Description


The Change Bringer is often depicted as a young woman of dark complexion and long, light brown hair that cascades to form the road left behind her. Most art shows her in constant motion, ever leading into the unknown.

Divine Realm


Avandra calls no domain in the planes her residence, instead eternally wandering through the Outer Planes where serenity can be found, distantly watching over the potential of mortals.

Tenets of Faith


  • Luck favors the bold. Your fate is your own to grasp, and to do so is to have the Change Bringer behind you.
  •  
  • Change is inevitable. The righteous can ensure that such change is for the better.
  •  
  • Rise against tyranny. Fight for the freedom of yourself and others when you can, and inspire others to fight when you cannot.

Worshipers


Her worship is common among merchants, free spirits, and adventurers, and tavern cheers celebrate her as a bringer of luck and fortune. People who are not disciples of Avandra nevertheless sometimes pray to her to fare well on a journey. The majority of halflings tend to worship Avandra, seeing her as their creator in halfling folklore. It also just so happens that many of her ideologies also coincide with the interests of halflings at large.

Contacts & Relations


Prime Deities

Asmodeus' devastating betrayal of Sarenrae in the War of Repellence led to a close bond between the followers of the two goddesses.

Betrayer Deities

Avandra is known to be the longtime archnemesis of Asmodeus. During the War of Repellence, Avandra defeated Asmodeus by tricking his armies into attacking one another.

Divine Traits

General Information

Alternative Name(s)
The Change Bringer
Goddess of Change
Goddess of Luck
She Who Makes a Path

Alignment
Chaotic Good

Pantheon
Prime Deity

Areas of Concern
Change, halflings, freedom, luck, travel

Favored Weapon
Shortsword

Sacred Animal(s)
Sparrow

Sacred Color(s)
Gold

Symbol
Woman's profile embossed on a gold coin or pendant
Worshipers
Adventurers, explorers, free spirits, gamblers, halflings, merchants, settlers

Worshipers' Adjective(s)
Avandrian

Plane
None


D&D 5e

Domains
Nature, Trickery


Pathfinder 1e

Domains
Chaos, Glory, Good, Liberation, Luck, Travel

Subdomains
Chivalry, Exploration, Freedom, Heroism, Imagination, Revelry, Revolution, Self-Realization, Trade


Pathfinder 2e

Domains
Change, Freedom, Luck, Travel

Alternative Domain(s)
Wealth

Divine Ability
Dexterity or Charisma

Divine Font
Heal

Divine Skill
Diplomacy

Cleric Spells
1st: Fleet Step
2nd: Lucky Number
4th: Freedom of Movement

Divine Boons
  • Minor Boon
    Once, you can choose the result of the next ordinary coin you flip or ordinary die you roll. If this ability is used for personal gain at the expense of someone innocent or less fortunate, Avandra levies her moderate curse on you as punishment.
  • Moderate Boon
    You gain a lucky impetuousness, allowing you to roll for Initiative twice and use the higher result once per day. This is a fortune effect.
  • Major Boon
    The Change Bringer rejoices in freedom and tricks those who would limit it. Any time you would become grabbed, immobilized, or restrained, attempt a DC 10 flat check. On a success, you ignore the effect, and the originator of the effect becomes grabbed, immobilized, or restrained instead. If this simply causes a creature to grab itself, it can usually Escape as a free action, but it might be stuck if it tried to immobilize you in other ways.

Divine Curses
  • Minor Curse
    ???
  • Moderate Curse
    You are plagued with ill luck just when fortune is most needed. You must always roll flat checks twice and use the worse result. This is a misfortune effect.
  • Major Curse
    Ill luck causes even once-certain aid to fail with frustrating regularity. You cannot benefit from circumstance or status bonuses, or from fortune effects.
Children

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