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Bahamut

The Platinum Dragon, Dragon God of Justice


For more information on all Prime Deities, see: Prime Deities

The pillar of justice, protection, nobility, and honor, Bahamut is a beacon to paladins of order and good, and is revered by most metallic dragons as the first of their kind. The crest of the Platinum Dragon adorns many halls of high leadership and justice, invoking his will in all matters of justice. To follow him is to look after those who cannot look after themselves.

Physical Description


The Platinum Dragon is often seen emblazoned on shields and armor, both functional and decorative, in the form of a brilliant dragon head in profile. Temples and works of art depict a massive, glittering dragon with vibrant platinum scales and seemingly endless wingspan.   In his natural form, Bahamut is a massive dragon approximately 180 feet, with a tail the same length as his body, with platinum scales tougher than any shield (said by some to be virtually indestructible) that glow with a faint blue sheen, and blue eyes, the exact color of which is hard to specify and may depend on Bahamut's mood.

Divine Realm


Myths claim that the great fortified castle that Bahamut calls home is somewhere "behind the east wind" and many scholars believe Bahamut's palace is located on the Elemental Plane of Air. Others believe his palace is located "behind the north wind", this being the origin of his "Lord of the North Wind" title. However, Bahamut's palace is actually located on the plane of Celestia. Bahamut is restricted to the first four layers of Celestia, and his palace is usually seen in Mercuria, but Bahamut is able to move his castle between the first four layers of Celestia at will. For those friendly to the Platinum Dragon, or for those who give him gifts worthy of such a boon, the palace is an alternative method for traveling the first layers of the plane without using the common paths.   Accounts differ in the descriptions of Bahamut's legendary palace. In the oldest records, it is described as a palace made of crystal. In the more modern accounts, the palace is described as a wondrous, glittering fortress with windows made from gems set in silver and gold, walls with inlaid copper and ivory on the inside and platinum on the outside, and floors of beaten mithral. Regardless of the source, all accounts state that the castle is built entirely from Bahamut's enormous treasure hoard (as well as of bones of thousands of would-be thieves), and that it reflects the eternal light of Celestia like a beacon on the horizon.   Bahamut's palace is also connected to the Elemental Plane of Air by four portals named after the four winds, each guarded by a warden archon. The guardian of the Gate to the North Wind is Yonel, the guardian of the Gate to the South Wind is Kerkhoutha, the guardian of the Gate to the West Wind is Moriel, and the guardian of the Gate to the East Wind is Ruhiel.   Besides Bahamut and the warden archons, Bahamut's Seven Gold Wyrms live in the palace, watching over Bahamut's hoard and helping to protect his palace when they are not traveling or on some mission.

Tenets of Faith


  • Stand as a paragon of honor and justice.
  •  
  • Smite evil wherever it is found, yet show compassion to those who have strayed from the path of righteousness.
  •  
  • Defend the weak, bring freedom to the persecuted, and protect the ideals of justice and order.

Personal History


For ages, sages debated whether Bahamut actually was a deity or not. Many believed he was the archetype of good dragonkind, the avatar of another deity, or even a mortal dragon so powerful that other dragons revered him like a god. Regardless, sages know for certain that he is powerful, venerated by many good dragons as their king, and is even respected by evil ones. Whatever the truth, his cult grew rapidly in the communities of metallic dragons, especially among young gold dragons. Some sages speculate that this was because gold dragons believed Bahamut was once a gold dragon whose great goodness caused him to transcend his golden form and become a unique dragon breed.

Social Aptitude


Bahamut is stern and very disapproving of evil. He accepts no excuses for evil acts, and does not tolerate even minor offenses by evil creatures. In spite of his stance, he is also considered one of the most compassionate beings in the multiverse. He has limitless empathy for the downtrodden, the dispossessed, and the helpless. He usually prefers to polymorph those who have offended him instead of killing them, although it is also said that Bahamut loathes to sully himself with the blood of evil creatures.   By draconic standards, Bahamut is neither vain nor desirous of treasure. He values wisdom, knowledge, prophecies, and songs instead. He uses the great wealth he has amassed over the ages to help those in need, while using the magic items he has gathered to further his goals. However, he also pursues viciously (usually sending his champions and followers) those who try to steal the hoard from his palace as, after all, he is a god of justice.

Worshipers


The majority of Bahamut's worshipers prior to the War of First Light were metallic dragons. While he is revered by all good dragons, gold, silver, and brass dragons hold him in particularly high regard. His worship grew in the decades following the Age of Creation, as non-dragons began to take interest in his teachings. When he became a subservient deity to Erathis, many Eratites also began to pay homage to Bahamut as well, and it is not uncommon for both gods to lend their strength to worshippers of either deity at the same time.   Followers of Bahamut often take quests to oppose the schemes of Tiamat and to stop or destroy her followers. They are allies of worshipers of Moradin and other lawful good deities.   Bahamut accepts only clerics of good alignments. Whether they are dragons, dragonborn, half-dragons, or other beings attracted to his philosophy, clerics of the Platinum Dragon always have to strive to take constant but subtle actions on behalf of good while trying to do as little harm in the process as possible.   Dragon clerics are usually nurtured from birth, trained by a senior dragon cleric, usually a parent or close friend of their parents, although it is not unusual that a dragon of any age heard the call of Bahamut and sought out clerical training. As with any dragon deity, dragons who want to become clerics of Bahamut have to first acquire an appropriate holy symbol. This holy symbol becomes the most prized item of their hoards after that, as it is a symbol of their status in dragon society and of the cleric's devotion to Bahamut, and to lose it is considered a blasphemy. If a dragon cleric does not try to recover a stolen or lost holy symbol, he or she will lose their investiture. Usually a dragon has to acquire his or her holy symbol on their own, but Bahamut also bestows a holy symbol to a dragon he wants to be his cleric.   The holy symbol used by dragon clerics of Bahamut is a small dragon claw (about the size of a human hand) usually made of platinum or some other metal plated with platinum, although younger (and relatively poorer) dragons make theirs of their own metal type. They carry their holy symbol at all times, usually around their necks on a stout chain. One of the main goals of a dragon cleric is to acquire their most preferred type of holy symbol; in the case of Bahamut's worshipers, this is one made of platinum. In some instances, Bahamut blesses some of his clerics for services rendered by upgrading their holy symbol to one made of platinum.   Bahamut is known to work with his clerics more often than other deities, and he asks his dragon clerics to oppose the greatest weaknesses of dragonkind, which in Bahamut's point of view are the tendency of good dragons to perform questionable acts because of greed or cowardice, the chance to be subdued, and the existence of evil dragons.   Dragon clerics of Bahamut are expected to perform three key functions alongside any other tasks he asks them to do: to act as role models for other good dragons, to function as emissaries of Bahamut in a given area, and to spread Bahamut's will to other dragons in that area while collecting sacrifices from Bahamut's worshipers. Those sacrifices are usually a small part of their dragon hoards, and dragon clerics are allowed to take a small share of this sacrifice as well, making this third function the favorite of many dragon clerics. Dragon clerics are also expected to sacrifice a part of their treasure to Bahamut once every year.   If a dragon cleric transgresses Bahamut's dogma, commits questionable acts, or is subdued, either voluntarily or by force, he or she will lose favor with him and will need to atone by sacrificing part of their treasure or by performing special tasks, or they will lose part of their clerical powers. Repeated transgressions earn them the loss of all their clerical abilities, a merciful punishment compared to how Tiamat punishes her failed clerics.   Non-draconic clerics of Bahamut typically learn his teachings at the foot of a wyrm, usually a gold or silver dragon in humanoid form. Teacher and student often travel to see the effects of injustice and cruelty firsthand. Bahamut's wanderings give rise to many bard tales about an unassuming old man with canaries who helps people on the roads that are well known among his faithful, and many of his human and demihuman priests undertake pilgrimages in the company of trained canaries, seeking to emulate their god.   The Talons of Justice is an order of dragon paladins dedicated to Bahamut. No one knows exactly how many Talons there are, but the group probably numbers in the scores. Group members are spread throughout Iolcus, many living in human and demihuman form in cities and towns of other races.   The Platinum Cadre is an order of dragonborn knights who believe that dragonborn are the ancient children of Bahamut. They work actively to change prejudices about dragons.   Temples to Bahamut are extremely rare, as the Platinum Dragon does not appreciate being honored by objects, taking into account deeds instead. Many gold, silver, and brass dragons maintain small shrines to Bahamut in their lairs, usually nothing more than Bahamut's holy symbol engraved on a wall. The few temples made to honor him are beautiful and elegant buildings with simple furniture and no embellishment or adornment. These temples have meeting rooms where followers can gather to plan their next campaign against Tiamat, and a few smaller rooms where individuals can pray, meditate, or rest in privacy.   Bahamut also likes to prove the strength and worthiness of his followers by battling against them in his dragon form, halting the combat when his followers are injured or when they overcome him. However, he is prone to get carried away by his zeal, and has powerful healers on hand in case he has gravely injured one of his followers in those battles.

Contacts & Relations


Prime Deities

Bahamut's allies include good dragons, half-dragons, dragonborn, and good draconic creatures. Bahamut is a servant deity to Erathis, occupying an equivalent position to that of a knight. As a comrade in arms of Erathis, both deities have battled side-by-side against evil gods and devils on many occasions.

Betrayer Deities

Bahamut's antithesis is Tiamat, as both of them represent opposing values, and this enmity is reflected in the attitude of each deity's worshipers as well.

The Seven Gold Wyrms

A council of seven ancient gold dragons comprises Bahamut's court. They are Bahamut's closest servants and friends. Each one works on specific tasks, and serves as Bahamut's emissaries in tasks that do not demand the god's personal attention. They also advise Bahamut on matters of honor and act as a jury when the god is judging evildoers—often apprehended by his champions. Some claim these wyrms are reincarnations of dead kings, renowned for their sense of justice and returned to life to serve the Platinum Dragon. Gold dragons, however, believe that Bahamut chose among the most noble and courageous among them to serve him in this capacity, and they consider a position in his court to be the most prestigious of all. According to gold dragon traditions, Bahamut chooses them through secret, elaborate, and dangerous tests that challenge their mettle. Once appointed to a position in his court, that gold dragon serves Bahamut until death or until it is too old or infirm to aid their god. The Seven Gold Wyrms are Borkadd the Claw, Kurya the Eye, Sonngrad the Wing, Gruemar the Voice, Marroshok the Tail, Troannaxia the Presence, and Urgala the Fang. It is unknown if there is some form of hierarchy among them. While his court comprises only gold dragons, Bahamut enjoys the company of all good dragons, delighting in their differences and varied personalities.

Divine Traits

General Information

Alternative Name(s)
Dragon God of Justice
The Justice Bringer
King of the Good Dragons
Lord of the North Wind
The Metallic Dragon
The Platinum Dragon
The Valliant

Alignment
Lawful Good

Pantheon
Prime Deity

Areas of Concern
Honor, justice, metallic dragons, wind

Favored Weapon
Bite or greatsword

Sacred Animal(s)
Metallic dragons

Sacred Color(s)
Blue, silver

Symbol
Silver dragon's head in profile
Worshipers
Anyone seeking protection from evil dragons, clerics, good dragons, metallic dragons, paladins, priests

Worshipers' Adjective(s)
Bahamite

Plane
Celestia - Bahamut's Palace


D&D 5e

Domains
Life, Order, War


Pathfinder 1e

Domains
Earth, Glory, Good, Law, Protection, Scalykind

Subdomains
Chivalry, Defense, Dragon, Heroism, Honor, Metal, Purity, Redemption


Pathfinder 2e

Domains
Duty, Protection, Wyrmkin, Zeal

Alternative Domain(s)
Earth, Family, Truth

Divine Ability
Constitution or Charisma

Divine Font
Heal

Divine Skill
Religion

Cleric Spells
1st: Sanctuary
4th: Reflective Scales
6th: Righteous Might

Divine Boons
  • Minor Boon
    ???
  • Moderate Boon
    Your heart beats with a determined valor. Once, Bahamut ends all negative effects affecting you, unless they are from an artifact, deity, or similarly powerful source; he also restores all lost Hit Points and replenishes your spells, Focus Points, and other daily resources.
  • Major Boon
    ???

Divine Curses
  • Minor Curse
    ???
  • Moderate Curse
    ???
  • Major Curse
    ???
Children

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