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Imbrex

The Twins, Arch-Fey

For more information on all Arch-Fey, see: Arch-Fey

The two gargantuan statues of Faerûn call themselves Imbrex and rank as one of the Arch-Fey: divine fey creatures of tremendous power said to be able to reshape the very fabric of Faerûn on a whim. Whether the two parts of Imbrex are indeed akin to twin siblings has never been fathomed. Their dreams are strange, addictive, and leak into the nearby areas, sometimes coalescing into physical form. Many seek or claim to interpret the dreams of the Twins, yet even those few adherents consistently granted magical boons are rarely given tasks outright, and Imbrex seems content to let their disciples pursue their own ends.

Physical Description

Hundreds of feet tall, the vaguely reptilian, statue-like humanoids refer to themselves collectively as Imbrex. Whether the entity known as the Twins is truly a pair of siblings or simply one creature split into two bodies is a question that may never be answered. Imbrex stands silent and unmoving, their androgynous faces never flickering with a hint of expression.

Divine Realm

The city of Anophaeus, a resting place for pilgrims visiting them, sprawls around Imbrex's feet. The devotees who live at their feet have no question as to their lords’ will, for the telepathic word of the Twins reaches everyone within 20 miles. Despite the teeming city at the statues’ feet, Imbrex appears to care little for their worshipers, often rewarding or punishing seemingly random actions with equally mysterious magical effects. On those occasions when invaders or revolutionaries have sought to take the city, the statues have alternated between doing nothing and savaging the attackers with reality-altering dreams or bursts of psychic energy. Legends whisper that one day the Twins will shake off their torpor and begin walking, heralding the end of Faerûn and the retiring of the Material Plane, but so far Imbrex itself has refused to confirm or deny this possibility.

Tenets of Faith

  • Pursue your own goals to fulfillment.
  •  
  • Bring all things to their proper ending.
  •  
  • Balance the world by splitting all into its constituent halves.

Worshipers

Imbrex cares little about its worshipers, who can never predict how their prayers and questions would be answered, or how their actions will be rewarded or punished.

Contacts & Relations

Arch-Fey

Imbrex only confers frequently with Ragadahn and Magdh due to their shared interest in endings. It is rumoured that Imbrex was originally trapped in their current form by another Arch-Fey or deity, but they either care nothing about vengeance or have achieved it long ago.

Divine Traits

General Information

Alternative Name(s)
The Stoic Lords
The Twins

Alignment
Lawful Neutral

Pantheon
Lesser Idol - Arch-Fey

Areas of Concern
Endings, statues, twins

Favored Weapon
Dire Flail

Sacred Animal(s)
Animals that hibernate or go into stasis

Sacred Color(s)
Gray, silver

Symbol
Clasped hands whose forearms bend and merge together, creating a loop

Worshipers
Builders, changelings, prophets, twins

Plane
Faerûn - Anophaeus

Pathfinder 1e

Domains
Community, Earth, Law, Strength

Subdomains
Family, Home, Metal, Resolve

Pathfinder 2e

Domains
Dreams, Earth, Family, Might

Alternate Domains
None

Divine Ability
Constitution or Wisdom

Divine Font
Harm or Heal

Divine Skill
Occultism

Cleric Spells
1st: Mindlink
2nd: Mirror Image
4th: Stoneskin
Children

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