Imbrex
The Twins, Arch-Fey
For more information on all Arch-Fey, see: Arch-Fey
The two gargantuan statues of Faerûn call themselves Imbrex and rank as one of the Arch-Fey: divine fey creatures of tremendous power said to be able to reshape the very fabric of Faerûn on a whim. Whether the two parts of Imbrex are indeed akin to twin siblings has never been fathomed. Their dreams are strange, addictive, and leak into the nearby areas, sometimes coalescing into physical form. Many seek or claim to interpret the dreams of the Twins, yet even those few adherents consistently granted magical boons are rarely given tasks outright, and Imbrex seems content to let their disciples pursue their own ends.
The two gargantuan statues of Faerûn call themselves Imbrex and rank as one of the Arch-Fey: divine fey creatures of tremendous power said to be able to reshape the very fabric of Faerûn on a whim. Whether the two parts of Imbrex are indeed akin to twin siblings has never been fathomed. Their dreams are strange, addictive, and leak into the nearby areas, sometimes coalescing into physical form. Many seek or claim to interpret the dreams of the Twins, yet even those few adherents consistently granted magical boons are rarely given tasks outright, and Imbrex seems content to let their disciples pursue their own ends.
Physical Description
Hundreds of feet tall, the vaguely reptilian, statue-like humanoids refer to themselves collectively as Imbrex. Whether the entity known as the Twins is truly a pair of siblings or simply one creature split into two bodies is a question that may never be answered. Imbrex stands silent and unmoving, their androgynous faces never flickering with a hint of expression.Divine Realm
The city of Anophaeus, a resting place for pilgrims visiting them, sprawls around Imbrex's feet. The devotees who live at their feet have no question as to their lords’ will, for the telepathic word of the Twins reaches everyone within 20 miles. Despite the teeming city at the statues’ feet, Imbrex appears to care little for their worshipers, often rewarding or punishing seemingly random actions with equally mysterious magical effects. On those occasions when invaders or revolutionaries have sought to take the city, the statues have alternated between doing nothing and savaging the attackers with reality-altering dreams or bursts of psychic energy. Legends whisper that one day the Twins will shake off their torpor and begin walking, heralding the end of Faerûn and the retiring of the Material Plane, but so far Imbrex itself has refused to confirm or deny this possibility.Tenets of Faith
- Pursue your own goals to fulfillment.
- Bring all things to their proper ending.
- Balance the world by splitting all into its constituent halves.
Worshipers
Imbrex cares little about its worshipers, who can never predict how their prayers and questions would be answered, or how their actions will be rewarded or punished.Contacts & Relations
Arch-Fey
Imbrex only confers frequently with Ragadahn and Magdh due to their shared interest in endings. It is rumoured that Imbrex was originally trapped in their current form by another Arch-Fey or deity, but they either care nothing about vengeance or have achieved it long ago.Divine Traits
General Information
Alternative Name(s)The Stoic Lords
The Twins
Alignment
Lawful Neutral
Pantheon
Lesser Idol - Arch-Fey
Areas of Concern
Endings, statues, twins
Favored Weapon
Dire Flail
Sacred Animal(s)
Animals that hibernate or go into stasis
Sacred Color(s)
Gray, silver
Symbol
Clasped hands whose forearms bend and merge together, creating a loop
Worshipers
Builders, changelings, prophets, twins
Plane
Faerûn - Anophaeus
Pathfinder 1e
DomainsCommunity, Earth, Law, Strength
Subdomains
Family, Home, Metal, Resolve
Pathfinder 2e
DomainsDreams, Earth, Family, Might
Alternate Domains
None
Divine Ability
Constitution or Wisdom
Divine Font
Harm or Heal
Divine Skill
Occultism
Cleric Spells
1st: Mindlink
2nd: Mirror Image
4th: Stoneskin
Children
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