Magdh
The Three, Arch-Fey
For more information on all Arch-Fey, see: Arch-Fey
Magdh is one of the Arch-Fey, a divine fey creature of tremendous power said to be able to reshape the very fabric of Faerûn on a whim. Magdh is a feminine demigod with three faces and takes the role of prophetess and seer amongst the Arch-Fey; her skills of prophecy and in understanding fate seem to be great. She watches chains of events from origin and culmination and the tangled lines that form the ultimate fates of everything, and no one knows exactly about her goals or motivations.
Magdh is one of the Arch-Fey, a divine fey creature of tremendous power said to be able to reshape the very fabric of Faerûn on a whim. Magdh is a feminine demigod with three faces and takes the role of prophetess and seer amongst the Arch-Fey; her skills of prophecy and in understanding fate seem to be great. She watches chains of events from origin and culmination and the tangled lines that form the ultimate fates of everything, and no one knows exactly about her goals or motivations.
Physical Description
Magdh resembles a robed human woman with three equidistant faces (one red-haired, one black-haired, one blonde) on her head. These faces can effortlessly rotate to address the same person, sometimes mid-sentence. Each face appears to represent a different aspect of Magdh's personality, but not the same one. When necessary, she can split into three women, but often becomes less lucid or more reserved for a time after doing so.Divine Realm
Magdh's personal residence is the Forest Pools, a series of ponds of different sizes spread on an open glen in the Weeping Wood, next to the Evergrove. She spends most of her time reading events on and gleaning opaque visions from the pools. Magdh will accept visitors who wish to partake of her future vision; such searchers find a welcome both strange and mysterious. No one knows the criteria for a pilgrim to be allowed a glimpse of her knowledge, or the toll she demands for such a glimpse, which can be anything from trivial to impossible.Tenets of Faith
- Divine the hidden truths of the world. Unveil their shrouds.
- Always speak the truth, be it harsh or kind.
- Share your divinations at a cost, no matter how trivial.
Worshipers
Magdh has few retainers, and has an affinity with norns (rumour has it that she might have been three norns who bound themselves together), and allows them to assist her divinations. The only other inhabitants of her realm are multi-headed faerie dragons, who often torment travellers (in a non-malicious way), but always follow her orders without question. Magdh often sends her minions on quests that seem to make no sense, and accompanies them in especially important ones.Contacts & Relations
Arch-Fey
Due to the belief that Magdh is single-handedly protecting Faerûn from some calamity, the other Arch-Fey and many other creatures do not interfere with her or her quests. Sometimes, they might ask for interpretations of her visions, as she is said to have seen the end of all things, including the Arch-Fey themselves. Shyka is the Arch-Fey closest to Magdh due to their shared time and fate portfolio, but they intensely disagree on some fine details.Divine Traits
General Information
Alternative Name(s)The Prophetess
The Three
Alignment
Lawful Neutral
Pantheon
Lesser Idol - Arch-Fey
Areas of Concern
Complexity, fate, triplets
Favored Weapon
Scythe
Sacred Animal(s)
Multi-headed animals
Sacred Color(s)
Blue, green
Symbol
Green three-pointed knot
Worshipers
Norns, prophets, seers
Plane
Faerûn - The Forest Pools, Weeping Wood
Pathfinder 1e
DomainsKnowledge, Law, Luck, Rune
Subdomains
Curse, Fate, Thought, Wards
Pathfinder 2e
DomainsFate, Glyph, Knowledge, Truth
Alternate Domains
None
Divine Ability
Intelligence or Wisdom
Divine Font
Harm or Heal
Divine Skill
Occultism
Cleric Spells
1st: Anticipate Peril
3rd: Threefold Aspect
6th: Scrying
Children
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