Misty Wetlands

South of the Kingdom of Aryia is the area known as the Misty Wetlands. As the name suggests, this area is made up entirely of swamp and marshlands. This, however, does not mean the land is uninhabited. On the contrary, the Misty Wetlands are home to the people of Rushil who settled in these lands millennia ago and live in peace with both their neighbors and nature.   Some might think that because Rushil does not have a standing army, they would be vulnerable to attack, but those who have attempted to navigate the Wetlands without a map or guide can tell you how easy it is to get lost even after only walking ten feet. Indeed, these swamps are thought to be the main reason King Gautier Oweyn's descendants did not immediately conquer this small bit of land and instead focused on the larger kingdoms and nations to the east.   The Wetlands, to outsiders, seem to be perpetually covered in fog and even at noon are dark, dim, and filled with creatures just waiting to drag anyone, even fully armored soldiers under the water's surface. The people of Rushil, however, would argue and say that the Wetlands are wetter than most places but they also see a lot of sunlight and experience warm weather that's good for farming nearly all year round and so long as they are careful, the animals that inhabit the area leave them alone. Still, this does not change that fact that many who have ventured into the wetlands with a guide find themselves getting lost when they attempt to travel the exact same path without a guide. Some whisper that the Misty Wetlands are actually a living entity that shifts and changes to protect the Rushil people within its boundaries but such talk is nonsense, right?
 
Theodore wildly looked around as he leaned against a petrified tree. No matter where he looked all he could see were tall twisted trees, mist and murky water that came up to his shins. It seemed like moments ago he had been traipsing through wet brush and grass that came up to his shoulder, but now he could see no trace of the grass he had cursed, nor could Theodore tell which way he had come.   "Damn. Damn. Damn. Damn!" He cursed under his breath as he turned around and sped off in the direction he had just come from, hoping that by backtracking he could make his way out of the swamp.   A louder, more expressive curse escaped him when instead of reaching the tall grassy area he'd expected, he instead stumbled upon an unknown ruined structure.

Geography

The Wetlands are made up of a freshwater marsh and a saltwater marsh with a large swamp between the two. The freshwater marsh is to the northern part, right next to the border with Aryia while the saltwater marsh makes up the southern coastal region of the area. Both types of marshes are void of trees, and instead, have a variety of tall grasses and shrubs that make up its plant life while the swamps are the opposite with trees being the main type of flora with few of grasses or shrubs growing around them.   Numerous rivers and streams cut through the Wetlands, helping to give the location its name, which provides fresh water for both the people and fauna that live here. There are very few hills and absolutely no mountains to be found anywhere in the Wetlands, although the entire area is at a low elevation and topography level with some parts falling below sea level. In the swampy areas, the Rushil people make their homes; there is an abundance of fertile land that is given nutrients directly from the swamps and the peat found in its waters.

Fauna & Flora

Swamp:The swamps of the Misty Wetlands are home to some plants that are unique to the area. These include two different types of cypress trees, birch trees, willow trees and oak, the latter three of which are used in the Rushil Funeral Riteswhile the first two are used by the Rushil people to build their homes and buildings. Fetterbush, wax myrtle, vining plants moss, and ferns make up the majority of the none tree flora, with a few kinds of grass and sedges growing amongst them. Some flowers, like orchids, find the swamp environment more hospitable than others. A number of fish, frogs, snakes, turtles, and many other amphibians and reptiles call the swamps home. As well as birds such as herons, eagles, hawks, and ducks and mammals like beavers, mink, otters, raccoons, and a few deer. At the top of the food chain, are alligators, bears, cougars, wolves, and wild boar.
 
Saltwater Marsh: The saltwater marshes are mainly filled with salt resistance, or dependant, grasses, herbs, and low shrubs. Many fish use these marshes as nursery grounds for their young before they move to open waters. Birds also raise their young among the high grasses because the marsh provides both protection from predators and abundant food sources which include fish trapped in pools, insects, shellfish, and worms. Crocodiles, bobcats, cougars, bears, wolves, wild boar, and foxes call these tall grasses their hunting grounds.
 
Freshwater Marsh: Along with grasses and sedges, cattails, water lilies, arrowheads, and rushes are found in freshwater marshes. Though like with saltwater marshes, there are no trees. Common species include ducks, geese, swans, songbirds, swallows, coots, and black ducks. In addition to these waterfowls are some large fish such as the pike and carp. Bobcats, alligators, cougars, bears, wolves, wild boar, and foxes prey on these fish and fowl.

Natural Resources

Swamp: The main resource found in the swamps are the trees themselves as the people of Rushil use them to make their homes, boats, and structures from but also they build their homes on or on top of the trees. The wood from various trees found within the swamps is also used in funeral rites for the people of Rushil. Flowers and some herbs are found growing in the waters of the swamp as well but they are of smaller quantities than those found in the marshes. A number of fish and other fauna provide food for the people of Rushil, though the presence of alligators often makes hunting or fishing a dangerous task even in groups. The skins and hides from these animals are turned into leather and furs that make up the clothing the people wear while teeth, fangs, and feathers are used for decoration and in rituals. The swamps, also provide a decent amount of farmlands that allow farmers to grow a variety of barries as well as rice, potatoes, water chestnuts, water celery, watercress, and water lotus.
 
Freshwater Marsh: The main resource the people of Rushil get from these marshes is the water found within it. The lakes, streams, and rivers, in these marshes, make up the main source of fresh water used by the people to drink, bathe and cook food with, after its first been boiled to get rid of its impurities. Reeds and tall grasses, much like those found in saltwater marshes are used in weavings and other flora, such as cattails may be eaten while flowers and other plants are used primarily for decoration. Birds, fish, and various other animals are hunted for food and hide.
 
Saltwater Marsh: From the saltwater marshes, the Rushil people gather most of the herbs used in potion-making. They also hunt and fish for food and use the tall grasses and reeds to weave baskets and thatch roofs.

Maps

  • Misty Wetlands
Alternative Name(s)
The Wetlands, The Labyrinth Bog
Type
Wetland / Swamp
Location under
Included Locations
Included Organizations
Owner/Ruler
Owning Organization
Related Tradition (Primary)
Rushil
Organization | Jul 22, 2019
Thaesia
Geographic Location | Mar 5, 2018
Aryia
Organization | Mar 22, 2019
Rushil Funeral Rites
Tradition / Ritual | Jul 22, 2019


Cover image: Swamp by AdamPaquette

Comments

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Aug 26, 2018 20:06 by artificial_infinity

Great article! You've put a lot of detail into describing the location and the vignette gives a great idea of how disorientating the wetlands can be. You've mentioned that the swamps prevent a lot of attacks, has anyone ever managed to successfully invaded the Ruhsil people?

Aug 26, 2018 20:38

King Gautier's daughter made the most successful attempt but even she was unable to actually reach Rushil, and only succeeded in losing a number of soldiers. Her grandson, who signed a treaty with them, with a guide was able to reach them after less than an hour of walking.

Aug 26, 2018 21:45 by Ashleigh D.J. Cutler

You've got a very nice layout here. The image helps to draw you in and your sections aren't too long. I didn't tune out like I sometimes do longer articles. Also, the idea of a people living in a swamp is very clever. Do you elaborate on the structure Theodore ran into in your quote? Do the animals ever get lost, too? Like... if the Rushil keep any pets or livestock, would they be able to find their way home?

Aug 26, 2018 21:57

I will be elaborating on it later but, he ran into one of the temporary bases Gautier's daughter had built during her attempted invasion. Animals have no problem traversing the swamps. Hunting dogs, in particular, are able to make it back home without issue. The biggest danger for pets is being eaten by one of the predators roaming around.

Aug 26, 2018 22:03 by Ashleigh D.J. Cutler

That makes sense. Would someone be able to use one of the Rushil's animals to find them? Granted you'd have to get a hold of one, though.

Aug 26, 2018 22:33 by Vince Napolitano

My favorite part of your article is definitely the story excerpt, because you do a great job of conveying the setting that you go on to describe in the rest of the article; it makes the Wetlands feel real and concrete. If I had any critique to offer it would be to do a thorough re-read of the article focusing on potential grammar/syntax changes and also consider places where a paragraph break might be appropriate to the flow of the writing. On paragraph break in particular that I think would enhance readability is the sentence in your first passage that begins with "As Rushil." Another specific example would be a re-wording of the first sentence of your second passage, the overall meaning becomes clear within the context of the rest of the article, but the sentence ends up switching tense and subject halfway through and loses clarity. I'm glad that I found your article because I just finished a piece on a wetlands environment and this has given me some great insight into how others describe the same biome. Keep up the good work!

Aug 26, 2018 22:49 by Vince Napolitano

Needed a little more time to formulate my question. An environment like that is a place that is easy to live unseen in for long periods of time. Are there societies in The Wetlands that live independently of the Rushil? If so, what are those relationships like? Do the Rushil view themselves as the owners of the land, or do they see themselves as guests of "mother nature?"

Aug 26, 2018 23:46

Thank you for the suggestions, I will freely admit that grammar is my major weak spot when it comes to writing. There are some tribes that live separately from the Rushil, mainly in the saltwater marsh areas that they trade with. The Rushil people view themselves as guests of mother nature and never use more than they need.

Aug 27, 2018 03:10 by Vince Napolitano

Happy to help:) Do these smaller tribes views the Rushil positively, or do they simply put up with them because they can't fight them? Is there any extant or potential jealous over the Rushil's success?

Aug 27, 2018 03:55

I mean technically Rushil isn't a success? Yes, they do trade and associate with other countries, but they aren't that concerned with earning money when they trade its usually using the barter system because the Rushil people have all the things they need. The smaller tribes get along just fine with Rushil primarily because they don't try to enforce their will on these tribes so their cultures can traditions can continue unimpeded. Also, if there's danger or bad storms hit the coast they take shelter in the swamps freely given by the Rushil people.

Aug 26, 2018 23:33 by Kris Weavill

I've got to say the soundscape was a great touch to listen along while reading. I see you've separated it out into three key zones, swamp, freshwater marsh and saltwater marsh. Perhaps you could improve the map with marking the zones, this might give better ideas to the...ohgod...as i'm listening someone is squelching through the mud. The atmospherics work so well. As I was saying, a marked map might give more hints to the layout of the area too.

GorgeFodder - Former Forge Father & Former Community Director of World Anvil
Aug 27, 2018 00:07

I'll have to play around with my map for a bit but I had planned on at some point in the future making it easier to tell the different areas apart.