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Aylerian Wild Clan

There are an unknown number of primitive clans living in the wilds of Ayleria. From remote, peaceful firbolg steadings of the northeast to the raucous goblin clans of the slopes of the eastern maw mountains, to the small human communes that worship Maro, god of the wilds, the Wild Clans are a varied group. They all share a few defining features however; Remote, independent groups unbeholden to anyone or anything. The wild clans are fiercely independent and unwilling to let anyone take or despoil their lands.   Restrictions: No Dwarves  
Traits
  Ability score increase: Wisdom increases by 1   Skills (Wild Heart): You have proficiency with Survival or Nature   Survival of the Fittest: Once per short or long rest you may add 1d8 to the damage you would deal to a beast.   Wild Clan weapon proficiency: You are proficient with Clubs, Spears, Quarterstaffs, Javelins & Shortbows.
Parent ethnicities
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