BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Hammerhead Ship

Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land on the ground (their keels would cause them to tip to one side). Standard weapons on a hammerhead ship include fore and aft mangonels, a ballista, and a reinforced bow for ramming.

Weapons


Ballista (Crew: 3)

Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)

It takes 1 action to load a ballista, 1 action to aim it, and 1 action to fire it.

Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.


2 Mangonels (Crew: 5 Each)

Armor Class: 15
Hit Points: 100
Cost: 100 gp (mangonel), — (stone)

It takes 2 actions to load the mangonel, 2 actions to aim it, and 1 action to fire it.

Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can’t hit targets within 60 feet of it), one target. Hit: 27 (5d10) bludgeoning damage.


Blunt Ram

Armor Class:
Hit Points:
Cost: — (included in ship cost)

The ship’s spelljammer can make the following attack when the ship runs into another object or into a Gargantuan creature.

Blunt Ram. Melee Weapon Attack: +8 to hit, range 0 ft., one object or Gargantuan creature. Hit: 88 (16d10) bludgeoning damage. The hammerhead ship takes half as much damage and comes to a dead stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn’t in the hammerhead ship’s path, and the hammerhead ship can continue moving if it has any movement left.


Hammerhead Ship Deck Plans

Hammerhead Ship Summary


Armor Class: 15 (wood)
Cargo: 30 tons
Hit Points: 400
Crew: 15
Damage Threshold: 15
Keel/Beam: 250 ft./25 ft.
Speed: fly 35 ft. (4 mph)
Cost: 40,000 gp


Comments

Please Login in order to comment!