Village of Thornhill
Standing on the fringes of a vast and noisome fen, Thornhill is a
miserable, hard place. The folk are insular and superstitious,
keeping to the old ways and worshipping the spirits of the
marsh.
Surviving on a mixture of hunting, fishing and desultory
trade with nearby tribes of lizardfolk, the folk here care little for
the world beyond their dismal domain.
Thornhill stands atop a large island in the centre of the deep,
but sluggish waters of the Elmarsh. A once formidable stockade
of aged, sodden timbers surrounds the place.
Stands of sickly,
dense thorn bushes grow over much of the island; the villagers
have deliberately let the bushes grow wild to form an almost
impenetrable barrier around the island’s periphery.
LAW & ORDER
Thornhill is a rough and ready place and there is no watch to speak of. Theoretically, Aelfgar Wymer is in charge of law and order, but in practise the villagers sort out their own problems and do not view meddling outsiders kindly.LIFE IN THORNHILL
Life in Thornhill is hard. Isolated from other villages, its folk have become insular, inbred and fearful of their lizardfolk neighbors. Tensions over the looting of ancient tombs hidden deep within the fens with the degenerate Red Jaws and Jagged Claw tribes have been steadily rising over the last few decades. The lizardfolk are suspected of several unsolved murders.Demographics
Population 157 (127 humans, 15 half-orcs, 12 half-elves, 2
halflings, 1 elf)
Alignments N, LN, CN, NE
Languages Eldorian, Draconic
Government
Government Autocracy
Ruler Aelfgar Wymer
Architecture
With the exception of Osred’s House (location 7) and the
Drunken Lizard (location 2) all the village’s buildings are single
storey and of wooden construction.
They are low, rambling
affairs and often in poor repair. As well as their human
occupants, most buildings also house livestock—mainly pigs and
chickens—which during the day roam about the village.
Worn wooden causeways snake their way through the
village. In places, planks are missing or rotten and unwary
travellers can find themselves unceremoniously dropped into
the mud beneath.
A wooden palisade surrounds the village; between 6 ft. and
10 ft. high it would not stop a serious assault but the thick
masses of bramble bushes growing up against it give even the
hardiest of interlopers pause
Natural Resources
Thornhill’s main (and indeed only) industry is fishing. Most of the
fishermen in the village sell their excess catch to Yonwin, who
exports his smoked fish to nearby villages and several lizardfolk
tribes who view them as a delicacy.
Occasionally, adventurers
use the village as a base from which to explore the fens—such
folk are a source of great wealth to the impoverished villagers
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