Yuhkuh
Structure
Just like the City of Sornata, the Yuhkuh is made of an unknowable material. And like the city, it is ancient beyond dating methods. It can be understood to be stone of various materials all throughout its core, but an enchantment keeps the structure. Well, what’s left of it.Material
Silicon, Kolzire, iron, orik, all kinds of elements have been found to make up the bridge. It seems more like a natural land-bridge, like those found in Raehyr than manufactured. But, as anyone can attest who’ve stepped foot on it, it is most certainly made by an intelligence. Surveys onto the Yuhkuh have made a fairly detailed geographical and geological map of the parts closest to Kald. Further on the bridge is less explored, for fear of the unknown and for fear of one’s life.Form
The bridge is wider than any natural or manufactured structure. It spans the length of a small mountain range, with cracks, fractures, and pits running up and through its body. It is just as deep as well, peaks stretching their tips deep into the abyss. It is no guess to say that the bridge does not touch the bottom, nothing does. Some areas that have been separated from the main bridge have their bottoms visible, being held aloft like stones can be. Scientists are unsure if this levitation is an enchantment or a natural occurrence. Likely, it’s both.As the bridge progresses, so too does its deterioration. Cracks become chasms, holes become seas, the bridge itself becomes dust. It does not end, however. While no one who has crossed it has been heard from again, expeditions are readily set forth. Modern techniques prove fruitless as much as the ancient. One particular expedition, expecting the participant to die ended in much more tragedy than anything that simple. See the sidebar for that story.
The Abyss, Ulinta
I hate even being near the abyss. I crossed some of the bridge by foot, of course, just to get a better understanding of it. The bridge itself is sturdy, unwilling to part with any arcanities. It’s that awful pit below that unsettles me. To know, one step on rubble could have me fall and never be seen again, flight not a savior. It is the muzzle over a cruel end.The Yuhkuh is the only structure large enough to cross the abyss. Even then, due to its ruined state, it does not cleanly connect the land of Kald to the Ovald. Attempts to fly over the gaps lead to those people falling. And, like getting to the other side, all those who fall to the abyss never return. A silver lining to the abyss is that there haven't been anything that have come up from it. Though, some say it has grown darker.
History
Records through all written history and geological dating have no memory of its creation. Like several things in the world, it’s impossible to judge their relative oldness. Are the Tuumon Kova older than the City of Sornata? Globe trekkers who go with their gut say the Yuhkuh is maybe somewhere between. It is, at the very least, older than the oldest mountains.The only notable events stemming from the bridge are the crossings of Ovald creatures. Some wreck more havoc than others, one record tells of one falling to the abyss itself. No living creature is safe.
Culture
As with any natural formation, or unnatural formation, cultures inhabit and take from the Yuhkuh. Smaller faiths, pagans, worship the structure as a bridge to the afterlife, a holy site, a diety itself. Worship does not mean love. Many cultures have oral traditions of the horrors the Yuhkuh bring, now known as life from the other side of the world.It is a harbinger of death, the allowance of an endless war with Ovald. Among the stories, the boogie men or beasts behind trees of the surrounding cultures identify them as those who cross the bridge. Your child won’t explore too far if they know that a terrible monster is waiting them from across the bridge. Amusing to the cynical, many cultures of the areas abstain from building or crossing bridges.
Very interesting; I especially like the description of what is beyond from that poor reincarnated Drake! I'm really curious how mind-breaker and heroes fit into the setting here too.. Great stuff :D
Creator of Araea, Megacorpolis, and many others.
Thank you, and yes, the poor drake, just wanted to explore. Heroes and mind-breakers really aren't too special. Heroes are like any other, someone who performs heroics when other's wont. Mind-breakers are a bit more unique, they're people who are trained to, well, break minds! Just force your way into someone's conscious and start wrecking havoc.