Magical Locations
- Magic found and utilized in crystal form
- Magic abilities a person is born with. Commonly referred to as Inborn or Changed (in some parts of Aguara).
- Magical locations throughout the world where magic interacts uncontrollably with the region.
Geography
Singing Coast
Magic = Sound LoudThe Singing Coast is located on the eastern side of the Morendra Mountain range on the Western Continent. The entire region is claimed by the Belalto Kingdom. The unique magic of this region is sound based due to the cliffs of exposed Thelodot (Tamadena in the local language). These crystals have a high rate of vibration and create a constant sound in the region. The Belalto people have learned to manipulate the crystals through the use of their voices. They can manipulate the weather (dissipate or create storms) and other forms of vibrational effects. There are many tropical storms a year that require careful manipulation by the inhabitants.
Regional Race
The Belalto. Large pointed ears and strong lungs. Culture is focused on singing and the voice. (Slang: Bards or Elfs)Regional Species
Gamayin (aka Harpies or Wraiths).Regional Crystal/Stone
Tuning crystals made of Thelodot are mined in this region and exported to the rest of the continent.Drake Burg
Magic = Gravity LessThe Drake Burg mountain range is a large and impossibly high mountain range that runs from the border of Sholesen in the western continent, to the Black Teeth north of the Dukana Empire in the East Continent. The unique magic of this region is the lighter gravity. It causes an increase in size to all inhabitants and thus regional mutations to adapt over time.
Regional Race
The Drakar. Monarchy of the same name. Culture is deeply meshed with Dragons. (Slang: Giants)Regional Species
Dragons.Regional Crystal/Stone
Eterine - Stones that float because they defy gravity all together. Only found in the heart of the Drakar region and closely guarded.Elcaio
Magic = Gravity MoreTo the South-West of the Dukana Empire are the Volcanic Islands of Elcaio, which the majority of Golums call home. It is also the Eastern gateway to the Prymese Commonwealth. The unique magic of this region is the heavier gravity. It causes an decrease in size to all inhabitants and thus regional mutations to adapt over time.
Regional Race
The Thaqil. Diminutive stature but very dense bodies, that withstand breakage. (Slang: Dwarfs)Regional Species
Gollums.Regional Crystal/Stone
Tsuyide - A stone of immense weight and density in small quantities. Used for weapons throughout the Prymese Commonwealth.Serpents Teeth
Magic = Sound LessThe northern most province of the Dukana Empire is called Siadda, in which lies the Serpents Teeth mountain range. The unique magic of this region is the lack of sound caused by the sound absorbing crystals (Optolite) found in these mountains. Near silence permeates the region which causes the inhabitants to relay on visual cues and vibrations - thus regional mutations to adapt over time.
Regional Race
The Siadda. Overly large eyes and small bony ears to aid in detecting vibrations. Cultural language is sign based. (Slang: Ninjas)Regional Species
Sea Serpents.Regional Crystal/Stone
The crystal Optolite is not mined. It is considered sacred by the locals and used in special ceremonies only.The floating stones in the Drake Burg mountains.
The volcanic islands of Elcaio
The silent snowy peaks of the Serpents Teeth.
MAGIC ARTICLES
VolloniteInborn
Magical Locations
Remove these ads. Join the Worldbuilders Guild
I like the duality of the magics in the regions, and the fact that there's a unique magic to each region. An alto is a loud singer, if I recall correctly, was that an influence on the names of the Belalto?
Yes that was definitely an influence in the name. Thanks for the comment.