Vollonite
Vollonite is the backbone of the civilized world.
- Magic found and utilized in crystal form
- Magic abilities a person is born with. Commonly referred to as Inborn or Changed (in some parts of Aguara).
- Magical locations throughout the world where magic interacts uncontrollably with the region.
Types of Vollonite
Blue Vollonite - is better for magic of the mind and body, and general better for use in Reality Based magics.Red Vollonite - is better for magic of the physical world and used for element based magics.
Purple or Marble Vollonite - is a mixture of the two above and is therefore more powerful. Very Rare. It’s only unique use is the creation of Soul Jewels.
Demo Obsidian - created when Vollonite is melted by lava and is rare. It can absorb magic from an Inborn. Used by Royalty and Morendra Mountain residents for Changed/Inborn who’s abilities are too strong for their young age to handle. Their parent wears the obsidian untill they are older. Strength of abilities are normally genetic - type is not.
Dead Blood Stones or False Vollonite - Look very similar to Vollonite when it is not charged, but it has no magic in it at all.
Power Levels
Grade (the quality of the crystal) + Artistry (the efficiency of the sigil) = Power LevelIf you have an excellent quality crystal with a passable sigil you’ll probably end up with a power level of 2. Crystal magic can never reach as high as inborn power levels.
Levels from 1 – 3 available.
Properties
Material Characteristics
Physical & Chemical Properties
Geology & Geography
In the Western Continent, the most common lines of Vollonite fall in the Morendi Mountains. Blue is the most common found along the bottom and middle of the range, with small pockets of red and purple found in the northern part of the mountains.
History & Usage
Everyday use
Vollonite is then inspected to determine it's best use. For example, a large piece of Blue Vollonite would be better suited to an External Movement Sigil and sold to those in construction or shipping.
All crystals must be shaped into a blade, or have a spine, in order to facilitate blood letting. The size and usage of the crystal will determine it's shape.
NOTE: small daggers worn on the hip are very fashionable at the moment for those in the upper class.
Animals are commonly used for blood letting, especially in the fall when butchers hire out their services to charge Vollonite on their too be slaughtered domesticated meat animals.
Humans are also used for blood letting, though depending on the health of the person, they may not be able to provide a full charge without dying. People who volunteer for blood letting are often paid, and it is a job that even the lowest of the low can do to provide for their families. In reality, many unscrupulous people look for drunk and homeless sleeping in the streets at night so that they may get a change without having to pay for it.
As long as death does not occur, there is no long term damage from providing a blood letting. In fact, since the blood is absorbed directly into the crystal there is no mess and the wound heals 100 times faster than any normal cut. Under the Dukana Empire, the Enclave is in control of shaping, engraving and selling the Crystals throughout the Empire.
In Aguara, Magic Crystal shaping, engraving and selling is done by individual artisans within the capital city.
Hazards
- The size of the animal or Human the life force comes from,
- The size of the crystal,
- The health and energy level of the blood giver at the time of the bleed,
- The type of magic being used (creating electricity from the store of energy will take more than trying to increase your agility)
The 24 Types of Magic Sigils
Reality Based
Gravity- Less
- More
- Silence
- Loud
- Create Shadows
- Create Light
- Future (Precognition)
- Past (Retrocognition)
- Of Self (Agility/Speed)
- Of External (Telekinesis)
- Speech (Telepathy)
- Emotion (Empathy)
- Healing (Regeneration)
- Strength
- Command or discover the truth from someone
- Bind someone to their word
Elemental Based
Earth- control earth; sand, stone, rock, or dirt. Plant life and Metal are not included.
Air
- control the movement of air, which includes generating wind with intense force & lift and carry objects
Water
- Control liquids in shape and form, and generate water by condensing molecules in the air (mist, ice, liquid water)
Fire
- generate fire by exciting the kinetic energy of atoms and control the intensity of it
Lightning/ Electricity
- Control the flow of electricity created externally (ex: lighting), and create it from stores in body (strong shock but not enough to kill)
Wood
- Control growth patterns of plant life.
Animal
- Communicate with animals, birds and even aquatic creatures and (once trust is established) get them to perform tasks on command
Metal
- Control and manipulation of minerals and metals in concentrated forms.
MAGIC ARTICLES
VolloniteInborn
Magical Locations
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This is why I'm glad we have batteries! That's really neat! Is the quantity of blood all that determines how much it charges a crystal, health things being equal? If a cow and a person both give the same amount of blood, is that the same charge? :)
Creator of Araea, Megacorpolis, and many others.
Yup. That would do it. If they were both healthy then amount would be the determining factor. A large Crystal would need a lot more blood to become fully changed than a smaller crystal, even with the same Sigil. And I like batteries in the Real World too, LOL
Charged... not Changed.