When two celestial beings find a few planets and get a little more inspiration than they need, why not make one for themselves?
"Oh wait. We actually have to keep this alive now."
A timeline showing what could happen if Kathrir started out a little differently. This may become the real lore, we'll see how it goes.
(Iso = Isolation (Before most life existed) Lir = Lightworld (After most life creation))
When two celestial beings find a few planets and get a little more inspiration than they need, why not make one for themselves?
"Oh wait. We actually have to keep this alive now."
What's the best way to populate a planet without going through a few eons of work? Why not create some nice little beings and send 'em off to another planet to learn. Transfer students get a little weird this time of year.
It turns out that sending your new creatures to a brand new experience after about an hour of existing lessons may yield to some shenanigans. Especially if your creatures look like they came out of a fantasy book and also have magic powers.
When the first mortals woke up after their decade of cross-planet learning, that was pretty much their first collective thought. After getting their bearings, they decided to work together and build a sort of safe place hidden away within the mountains.
A few years later with the town in full bloom, an attempt to commune with the celestial deities reveals the first domino to horrors unknown, along with a secret among the five founders of the Valley People that they didn't even know themselves. (minor blood TW for the full story)
With the word of the gods out, things start to rip apart at the seams. An eerie prophecy, rumors of a powerful shadow out for blood and revenge, and the reappearance of powerful monsters is all but a few of the things slithering in the darkness.