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Dragonmere Marshes

Alternative Name(s)
Dragon or Lizard Marshes
Type
Wetland / Swamp
Included Locations

Lizardfolk

Medium humanoid (lizardfolk), neutral
Armor Class 15 (natural armor, shield)
Hit Points 22 ( 4d8+4 )
Speed 30ft Swim: 30ft

STR
15 +2
DEX
10 0
CON
13 +1
INT
7 -2
WIS
12 +1
CHA
7 -2

Skills Perception +3, Stealth +4, Survival +5
Senses passive Perception 13
Languages Draconic
Challenge 1/2


Hold Breath. The lizardfolk can hold its breath for 15 minutes.


Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 ( 1d6+2 ) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) piercing damage.


 

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