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Dwarven

Dwarven, Dwarf, Dwarf-kind

 

Kingdoms rich in ancient grandeur,halls carved into the roots of Mountains,the echoing of picks and hammers in deep mines and blazing forges, a commitment to Clan and tradition, and a burning hatred of Goblins and Orcs. These common threads unite all Dwarves.

   

Short and Stout

Bold and hardy Dwarves are known as skilled Warriors, Miners, and workers of stone and metal. Though they stand under five feet tall, Dwarves are so broad and compact that they can weigh as much as a Human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger Folk.

 

Dwarven skin ranges from deep Brown to a paler hue tinged with Red, but the most common shades are light Brown or deep Tan, Like certain tones of earth. Their hair, worn long but in simple styles, is usually Black, Grey, or Brown, though paler Dwarves often have Red hair. Male Dwarves value their beards highly and groom them carefully.

   

Long Memory, Long Grudges

 

Dwarves can live to be more than 400 Years Old, so the Oldest living Dwarves often remember a very different world. This longevity grants them a perspective on the world that shorter-lived Races such as Humans and Halflings lack.

 

Dwarves are solid and enduring like the Mountains they love, weathering the passage of Centuries with stoic endurance and little change. They respect Traditions of their Clans, tracing their Ancestry back to the founding of their most ancient Strongholds in the youth of the world, and don't abandon those Traditions lightly. Part of those Traditions is devotion to the Gods of their Pantheon, who uphold the Dwarven ideals of industrious labour, Skill in Battle,and devotion to the forge.

 

Individual Dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many Dwarves have a strong sense of justice and are slow to forget wrongs they have suffered. A wrong done to one Dwarf is a wrong done to the Dwarf’s entire Clan, so what begins as one Dwarf’s hunt for Vengeance can become a Full-Blown Clan feud.

   

Clans And Kingdoms

 

Dwarven Kingdoms stretch deep beneath the Mountains where the Dwarves mine gems and precious metals and forge items of wonder. They love the beauty and artistry of precious metals and fine jewellery, and in some Dwarves this love festers into avarice. Whatever wealth they can't find in their Mountains, They gain through trade. They dislike boats,so enterprising Humans and Halflings frequently handle trade in Dwarven goods along water routes. Trustworthy members of other Races are welcome in Dwarf settlements, though some areas are off limits even to them.

 

The chief unit of Dwarven Society is the Clan, and Dwarves highly value social standing. Even Dwarves who live far from their own Kingdoms cherish their Clan identities and affiliations, recognise related Dwarves, and invoke their Ancestors names in Oaths and Curses. To be Clanless is the worst fate that can befall a Dwarf.

 

Dwarves in other Lands are typically Artisans, especially Weapon-smiths, Armourers, and Jewellers. Some become Mercenaries or Bodyguards, highly sought after for their Courage and Loyalty.

   

Gods, Gold and Clan

Dwarves who take up the ADVENTURING life might be Motivated by a desire for Treasure- for its own sake, for a specific purpose, or even out of an altruistic desire to help others. Other Dwarves are driven by the command or inspiration of a DEITY, a direct calling or simply a desire to bring Glory to one of the Dwarven Gods. Clan and Ancestry are also important motivators. A Dwarf might seek to restore a Clan’s lost Honour, regain a lost Stronghold, avenge an ancient wrong the Clan suffered, or earn a new place within the Clan After having been exiled. Or a Dwarf might search for the Axe wielded by a mighty Ancestor, lost on the field of Battle centuries ago.

 
Warming me hands by wallpapersafari
       

Standard Dwarf Racial Traits

   

Ability Score Increase:

CONSTITUTION +2.  

Age:

50 (young adult), 300-350 (average), 400-500 (old).

Alignment:

LAWFUL or Any GOOD Alignment.

Size:

4-5ft Tall, 150lbs average weight, size Medium.

Speed:

25ft and not reduced wearing HEAVY ARMOUR.

DARKVISION:

60ft range.  

Dwarven Resilience:

ADVANTAGE on POISON saving throws and RESISTANCE to POISON.

Dwarven Combat Training:

Proficiency with BATTLEAXE, HANDAXE, LIGHT HAMMER, WAR HAMMER and WAR PICK

Tool Proficiency:

SMITHING TOOLS, BREWING SUPPLIES or STONEMASON TOOLS.  

STONECUNNING:

Double proficiency Bonus on INTELLIGENCE (History) skill checks related to Stonework, Tunnels and Sloping Passages.  

LANGUAGES:

You can speak, read and write Dwarvish and Kelldorian (Common) or Amorian (Northern Common). You can choose 1 additional language at INTELLIGENCE 12, choose 2 at INT 13, choose 3 at INT 14, choose 4 at INT 15, choose 5 at INT 16, choose 6 at INT 17 and choose 7 at INT 18.   Choose from: Or Any other Human language.    

Subraces

  Hill Dwarf and Mountain Dwarf

Basic Information

Anatomy

Humanoid:Head, Torso,Two Arms and Two Legs.

Dietary Needs and Habits

Omnivore

Additional Information

Social Structure

Clan

Facial characteristics

Pale or tanned skin, usually ruddy cheeks, Hair of varying natural colours, deep set eyes and large wide noses. Males bearded.

Perception and Sensory Capabilities

Darkvision 60ft

Civilization and Culture

Naming Traditions

Male:

Aegir, Alrik, Azimmar, Barek, Belg, Beli, Brule, Clendin, Dain, Derkin, Dori, Erik,

Floi, Fror, Gamin, Gand, Garon, Glorin, Gond, Haldin, Humkor, Jorund, Kanuf, Kruld,

Lokri, Maglar, Magni, Nain, Nali, Nim, Oin, Ori, Rorek, Ruld, Signus, Thar, Thargan,

Thorlek, Tolon, Ulrik, Vali, Wodin, Ymir and Zirik.

   

Female:

Anina, Arina, Axa, Beyla, Birgit, Brega, Dara, Dooni, Dora, Dura,

Emerald, Farin, Fenja, Glynda, Gurtha, Grimhild, Hel, Helga, Helgi,

Jara, Kaila, Kazi, Lif, Medina, Mora, Nalda, Ruby, Sapphire, Thari,

Var, Vigrid, and Yrsa.

   

Surnames:

Anvilhand, Battleshout, Bearcloak, Boarhelm, Brewforge, Brightrock,

Coinshaper, Deepbreaker, Deepdelver, Emberbeard, Evenaxe, Flintforge,

Flintfoot, Gatebreaker, Giantsbane, Grayhelm, Graymane, Hammerhelm,

Highhelm, Icebeard, Ironforge, Ironmane, Lightshield, Longaxe, Moltoncloak,

Orcskull, Proudcloak, Redshield, Runeshield, Rustcloak, Shadowaxe, Silveraxe,

Snowmane, Stormpelt, Stoutjaw, Thullskull, Thunderbrew,

Warhelm, Whitepelt and Wyvernhide.

   

Clan/Noble Names:

Boarheart, Brightaxe, Coinmaker, Deepsilver, Firehide, Goldhammer,

Goldhelm, Goldrock, Goldshield, Ironbeard, Ironclaw, Ironhide, Longbeard,

Moltonfall, Silverforge, Silverheart, Silvershield, Stonehammer, Strongminer,

Stormhammer, Whitebark and Whiteshield.

Major Language Groups and Dialects

A Dwarven Barbarian by quora
Origin/Ancestry
Dwarven
Lifespan
300 To 500 Years Old (350 Average)
Average Height
4ft To 5ft (Averaging 4ft 6")
Average Weight
130lbs To 220lbs (Averaging 150lbs)
Average Physique
Short and Stocky, Muscular, Broad shouldered
Body Tint, Colouring and Marking
Pale or Tanned skin tones, Most have long hair, braided or in ponytails, Beards are never cut and are seriously taken care of, with oils and combs used daily. Dwarven Beards can be worn in many styles, such as, Forked, looped, or bushy, often with jewellery attached as rings among other items. Many Dwarves have Tatoo's on their bodies, some have facial tatoo's too.
Related Materials
Dwarven Gloomstalker Ranger by Dmitry Khrapovitsky
Loremaster Aemon by artbreeder
   

Dwarves in the World of Kelios

         
A Dwarven Guard by Andeavenor

Articles under Dwarven



Cover image: A Dwarven Barbarian by quora

Dwarven (Standard)

Ability Score Increase CONSTITUTION +2
Size Medium
Speed 25ft and not reduced wearing HEAVY ARMOUR.

Alignment:

 LAWFUL or Any GOOD Alignment.  

DARKVISION:

60ft   

Dwarven Resilience:

ADVANTAGE on POISON saving throws and RESISTANCE to POISON.  

Dwarven Combat Training:

Proficiency with BATTLEAXE, HANDAXE, LIGHT HAMMER, WAR HAMMER and WAR PICK.  

Tool Proficiency:

SMITHING TOOLS, BREWING SUPPLIES or STONEMASON TOOLS.  

STONECUNNING:

 Double proficiency Bonus on INTELLIGENCE(History)skill checks related to Stonework, Tunnels and Sloping Passages.  
 

Languages. Dwarvish and Kelldorian (Common)

Comments

Author's Notes

Original Article written for D&D Player’s Handbook 5e by Wizards of the Coast (WotC)


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