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Green Hag

Green Hag

 

The wretched and hateful Green Hags dwell in dying forests,lonely swamps,and misty moors,making their homes in caves or huts of wood and skins (not always just animal).Green Hags love to manipulate other creatures into doing their bidding,masking their intentions behind layers of deception.They lure victims to them by mimicking voices calling out for help,or drive unwanted visitors away by imitating the cries of fierce beasts.

   

Obsession with Tragedy

 

Green Hags revel in the failings and tragedies of other creatures.They derive joy from bringing people low and seeing hope turn into despair,not just for individuals but also for whole nations.

     

Covens

 

A Green Hag that is part of one of the HAG COVENS has a challenge rating of 5 (1,800XP)    

A Hags Home by slyfloyrish

Basic Information

Anatomy

The Green Hag has a basic Humanoid body with a witch-like appearance of green skin,hooked nose and Clawed hands

Ecology and Habitats

The Feywild,Ancient Dying Woodlands,Lonely Swampland and Misty Moors

Dietary Needs and Habits

Carnivore,The Hag enjoys eating Human flesh

Additional Information

Facial characteristics

Green skinned,Hooked nose,sharp pointed teeth with Red or Black eyes

Perception and Sensory Capabilities

Darkvision 60ft and Passive Perception 14

Civilization and Culture

Major Language Groups and Dialects

Common Dress Code

Long tattered Robes of Black,Grey or White
A Green Hag by dndbeyond
Genetic Ancestor(s)
Origin/Ancestry
Fey
Lifespan
200-500 Years (Averaging 300 Years Old)
Average Height
5ft 6"-6ft Tall (5ft 8" Average)
Body Tint, Colouring and Marking
Green skinned,Long Flowing White hair and hands that end with Claws
A Green Hag Scrying by brynvalk


Cover image: A Green Hag by dndbeyond

GREEN HAG CR: 3 (700XP)

Medium fey, neutral evil
Armor Class: 17 (Natural Armour)
Hit Points: 82 (11D8+33)
Speed: 30 ft

STR

18 +4

DEX

12 +1

CON

16 +3

INT

13 +1

WIS

14 +2

CHA

14 +2

Skills: Arcana +3, Deception +4, Perception +4 & Stealth +3.
Senses: Darkvision 60ft and Passive Perception 14
Languages: Kelldorian (Common),Draconic,Sylvan (Fey)Elvish,Elosi,Pelosi & Talosi
Challenge Rating: 3 (700XP)

INNATE SPELLCASTING:

  THE HAG’S INNATE SPELLCASTING ABILITY IS CHARISMA (SPELL SAVE DC 12). SHE CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO MATERIAL COMPONENTS.

At will: Dancing Lights,Minor Illusion & Vicious Mockery    


AMPHIBIOUS:

  THE HAG CAN BREATHE AIR AND WATER.    

MIMICRY:

  THE HAG CAN MIMIC ANIMAL SOUNDS AND HUMANOID VOICES. A CREATURE THAT HEARS THE SOUNDS CAN TELL THEY ARE IMITATIONS WITH A SUCCESSFUL DC 14 WISDOM (INSIGHT) CHECK.

Actions

CLAWS:

  MELEE WEAPON ATTACK: +6 TO HIT, REACH 5FT, ONE TARGET. HIT: 13 (2D8+4) SLASHING DAMAGE.    

ILLUSORY APPEARANCE:

  THE HAG COVERS HERSELF AND ANYTHING SHE IS WEARING OR CARRYING WITH A MAGICAL ILLUSION THAT MAKES HER LOOK LIKE ANOTHER CREATURE OF HER GENERAL SIZE AND HUMANOID SHAPE. THE ILLUSION ENDS IF THE HAG TAKES A BONUS ACTION TO END IT OR IF SHE DIES. THE CHANGES WROUGHT BY THIS EFFECT FAIL TO HOLD UP TO PHYSICAL INSPECTION. FOR EXAMPLE, THE HAG COULD APPEAR TO HAVE SMOOTH SKIN, BUT SOMEONE TOUCHING HER WOULD FEEL HER ROUGH FLESH. OTHERWISE, A CREATURE MUST TAKE AN ACTION TO VISUALLY INSPECT THE ILLUSION AND SUCCEED ON A DC 20 INTELLIGENCE (INVESTIGATION) CHECK TO DISCERN THAT THE HAG IS DISGUISED.    

INVISIBLE PASSAGE:

  THE HAG MAGICALLY TURNS INVISIBLE UNTIL SHE ATTACKS OR CASTS A SPELL, OR UNTIL HER CONCENTRATION ENDS (AS IF CONCENTRATING ON A SPELL). WHILE INVISIBLE, SHE LEAVES NO PHYSICAL EVIDENCE OF HER PASSAGE, SO SHE CAN BE TRACKED ONLY BY MAGIC. ANY EQUIPMENT THAT SHE WEARS OR CARRIES IS INVISIBLE WITH HER.

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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