Water Weird
Water Weird
A Water Weird is an elemental guardian bound to a specific water-filled location,such as a pool or fountain.Invisible while immersed in water,its serpentine shape becomes clear only when it emerges to attack,using its coils to crush any creature other than its summoner and those its summoner declares as off limits.When slain a Water Weird becomes an inanimate pool of water.
"BEFORE YOU DRINK FROM A FOUNTAIN OR POOL,TOSS A COPPER COIN INTO IT.IT'S A SMALL PRICE TO PAY FOR YOUR LIFE" -The 2nd Rule of Dungeon Survival
Good and Evil Weirds
Like most elementals,a Water Weird has no concept of Good or Evil.However,a Weird bound to a sacred or befouled source of water begins to take on the nature of that site,becoming Neutral Good (NG) or Neutral Evil (NE).
A Neutral Good Water Weird tries to frighten away intruders rather than kill them,while a Neutral Evil Weird kills its victims for pleasure and might turn against its summoner,A Water Weird loses its Evil alignment if its waters are cleansed with a Purify Food and Drink Spell.
Elemental Nature
A Water Weird doesn't require Air,Food,Drink or Sleep.
Basic Information
Anatomy
Additional Information
Perception and Sensory Capabilities
Civilization and Culture
Major Language Groups and Dialects
- Aquan (Elemental Water)
"A Water Weird is invisible when fully immersed in water" -Loremaster Aemon
Comments
Author's Notes
Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)