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Oni

Oni

A brutish yokai famed for violent tendencies. Oni, along with Kitsune, are the strongest block of influence in Reikai and Jigoku.   The overwhelming physcial prowess and brutality of the red oni in particular make them the top of the food chain in the dog eat dog world of Reikai. The red oni run the Court of Demons with the Kitsune. Red oni are great martial fighters, perfect for fighters, soldiers, and barbarians   The blue oni offer a more cunning alternative to the red oni, and often undermine them and create parallel underground societies. Blue oni are often wizards.   White oni usually are more individualistic and more interested in their own personal ambitions and interests than any group's. White oni are usually charisma based spellcasters
ability score increase: +2 CON
age: Immortal
Size: Medium
speed: 30
Languages: Japanese
sub races:
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Red Oni

The stronger and larger type of oni, tending to favor physcial prowess over cunning
ability score increase: +1 STR
age:
Size: Medium
speed: 30
Languages:
race features:
Immoveable - Gain advantage on any checks or saves that would move you against your will
]
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Blue Oni

Leaner and closer to human sized than their red counterparts, blue Oni rely on their cunning rather than strength
ability score increase: +1 INT
age:
Size: Medium
speed: 30
Languages:
race features:
Magic Sensitive - Gain proficiency in arcana, or double proficiency if you are already proficent   Extra Language - You learn an additional language of your choice
]
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White Oni

More charming and personable than the other Oni. White Oni have little problem slipping between yokai and human groups, sometimes for their own manipulative purposes.
ability score increase: +1 CHA
age:
Size: Medium
speed: 30
Languages:
race features:
Silver Tongue - Once per long rest you can reroll a charisma based attack, skill check, or save. You must make this reroll before you know whether your previous roll succeeded or failed, and you must use the new roll.
]
race features:
Darkvision   Powerful Build - You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift   Supernatural Constituion - Resistance to poison damage, immunity to poisoned conditions, inability to get drunk   Ogre's Vitality - Once per long rest, as a reaction, you can give yourself an amount of temporary hitpoints equal to to twice your level. These temporary hitpoints dissapear after a day   Special Feat: Intoxicated Rage

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