Centaur (Sen-Tor)
Centaurs are strong, proud people with the upper body of an elf and the lower body of a horse. They are incredibly stubborn, proud and confident, and will not hesitate to attack anything that wanders into their lands without invitation. They have a reputation for being blood-thirsty and violent, however, this isn't true, the reason for their territorial behaviour is more out of precaution than anything else. The humanid species used to fight with them frequently, seeing them as lesser creatures due to their animal lower halves and driving them out of their ancestral homes. Now in modern times, with the fall of the humanid empires, they were able to reclaim their homeland, and will now defend it fearlessly from the rest of the two-legged creatures. They do, however, make an exception for the Goloma, with whom they frequently ally and share land with.
You Might:
- Consider your closest friends as members of your herd that need your protection
- Be keen to correct any false information about you and your people.
- Avoid other centaurs who might see the fact you travel with "two legs" as a sign of dishonour or even exile
- Be extremely against the idea of letting anyone ride on your back unless you have an extremely strong bond with them.
Others Might:
- Beleive you to be aggressive or violent
- Underestimate your intelligence
- Assume you have some kind of connection to either the fae or Humanid races.
- Ask to ride on your back like a common horse or pony
Basic Information
Anatomy
Centaurs have the upper body of an elf, and the lower body of a horse or pony. They have quite a lot of variation in colour, size and overall proportion depending on where specifically they originate from.
Dietary Needs and Habits
Centaurs are omnivores and are capable of eating anything you would expect elves and humans would be able to eat.
Civilization and Culture
Naming Traditions
Centaurs have first names which utilise multiple syllables and favour names that end in "eos", "us", "is" and "ea". Their surnames usually refer to what tribe or settlement they come from rather than their specific family.
Example Names:
Appanos, Callochis, Euphea, Iedeis, Kireos, Titemus, ZotakosCentaur Heritages
Hauler Centaur
Your family have always been travellers who never packed particularly light. Increase your max bulk by 2 (this is on top of the bulk increase from being a large creature)Pony Centaur
You are smaller than most Centaurs. You have the lower body of a pony and stand at only 155cm tall and are a size medium instead of a large.Unicorn Centaur
- Based on "Fey-touched Gnome", Core Rulebook pg. 43
Darkwatch Centaur
Your family has always been ones to travel at night. You gain low-light visionChaos-Cursed Centaur
During the first fae invasion, your tribe made up the largest percentage of the front-line fighters, exposing them to the chaotic magic of the fae. This magic caused mutations to occur, the most common of which gave the afflicted multiple extra (mostly vestigial) eyes either on their heads or bodies. The mutation is genetic and has been passed down through your family. But rather than causing fear in your fellow centaur, this marks you as a descendant of valiant warriors to be respected. It is also a comfort to the Goloma who share your homeland, marking you as a trusted ally to them. You gain a +2 circumstance bonus to diplomacy checks against Centaurs and Goloma, and +2 Circumstance bonus to intimidation checks against other creatures.Centaur Ancestry Feats
1st Level
Heavy Hooves - Feat 1
CENTAUR
Description
- Based On "Form of the Fiend" Advanced Player's Guide, Pg. 40
Speak to Horses - Feat 1
CENTAUR
Description
- Based on "Ratspeak" from The Advanced Player's Guide, pg. 22
Centaur Lore - Feat 1
CENTAUR
Description
- Based on "Tengu Lore" from The Advanced Player's Guide, pg. 26
Rear Up - Feat 1
CENTAUR
Action
Description
- Based on "Frilled Lizardfolk" from Lost Omens Character Guide, pg. 57
Friend to Fae - Feat 1
CENTAUR
Requirements
Unicorn Centuar Heritage
Description
Special
If you have the Glad-Hand skill feat, you don’t take the penalty on your immediate Diplomacy check if the target is a Fae.
- Based on "Fey Fellowship" from The Core Rulebook, pg. 44
5th Level
Tough Hide - Feat 5
CENTAUR
Description
- Based on "Scar-Thick Skin" from Lost Omen's Ancestry Guide, pg. 51
Always Watching - Feat 5
CENTAURS
Description
- Based on "Ambush Awareness" from Lost Omens The Mwangi Expanse, pg. 117
Lethal Kick - Feat 5
CENTAUR
Description
- Based on "Bloody Blows" from Advanced Player's Guide, pg. 18
9th Level
Unicorn's Conduit - Feat 9
CENTAUR
Requirements
Unicorn Centaur Heritage
Description
- Based on "Vivacious Conduit" from The Core Rulebook, pg. 45
Stand Strong - Feat 9
CENTAUR
Description
- Based on "Mountain Stoutness" from The Core Rulebook, pg. 37
13th Level
Equine Endurance - Feat 13
CENTAUR
Description
- Based on "Stubborn Persistence" from The Advanced Player's Guide, pg. 47
In-tune - Feat 13
CENTAUR
Requirements
An Ally who is at least one size smaller than you (Medium or smaller for most Centaurs, Small or Tiny for Pony Centaurs)
Description
Usually, if a PC tried to ride you during combat, you would both only get 2 actions on your turn (See full rules about riding PCs on pg. 66 of Lost Omens Ancestry Guide), but you and your ally are able to communicate efficiently and work together cohesively as one. You both retain your 3 actions per turn. If your ally has the ride feat (Core Rulebook), they can use one of their actions to direct you (if you agree).
- Common
- Sylvan
- Additional languages equal to your Intelligence modifier if it’s positive. Choose from either Goloma or from the list of common Languages and any other languages to which you have access (such as the languages prevalent in your region)
Lifespan
60 years
Average Height
245cm
Average Length
240cm
Remove these ads. Join the Worldbuilders Guild
Comments