Battleflags, Banners and Guide-ons
"As the enemy Balatar charged, Simmons cast Firebolt at their flagbearer. The poor man was instantly incinerated, the banner skidding a full twelve feet through the mud. The enemy morale never recovered after that, and we made short work of them."
~Master Lewis, of the Brass Tower
Mechanics & Inner Workings
The magic of these items is dependent on the morale of the men under them, and bind them to their commander. When men are united for one purpose, they power the magic of the flag that they march under. This magic is connected to the will of the commander, and requires all of these components to work properly: Morale of the men, will of the commander, and cohesion in the ranks.
Significance
Guide-ons and battle flags are essential to maintain morale in battle for units of men. Magical versions cast intricate spells over the whole unit.
Guide-ons and Banners
Wondrous item, uncommon A banner is a flag or piece of cloth that bears a symbol or logo, used for rallying soldiers and coordinating military maneuvers. It can be attached to or removed from a glaive, halberd, pike, quarterstaff, or spear as an action. A banner is an object with AC 15 and 20 hit points. If it is reduced to 0 hit points, it is destroyed. The following banners have additional properties. Commander's Banner. While you are holding the banner, you gain the following benefits when you use your Legendary Action to command a horde: When you command a horde to attack, it deals 1d8 additional damage with its weapon attack. When you command a horde to move, roll a d8. The horde gains a bonus to its Armor Class equal to the result until it stops moving. When you rally a horde, the number of temporary hit points it gains increase by 1d8. Conquerer's Banner. As a bonus action while you are holding the banner, you can exude the might of a conquerer in those around you. Until the start of your next turn, each creature of your choice within 30 feet of you deals additional damage equal to your Charisma modifier when it hits with a weapon attack, and each hostile creatures within the area has disadvantage on saving throws against being frightened. Demonic Banner (requires attunement by a creature of evil alignment). As a bonus action while you are holding the banner, you can grant the boon of a demon lord upon each creature of your choice within 30 feet of you, which lasts until the start of your next turn. See the Demonic Boon table for the variants of this banner, and the effects of the boons. Demonic BoonsDemonic Allegiance | Boons |
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Demogorgon | Two Minds of Madness. A creature under the effect of this boon has advantage on all Intelligence, Wisdom, and Charisma saving throws. |
Fraz-Urb'luu | Liar's Eye. A creature under the effect of this boon has advantage on Wisdom (Insight or Perception) checks. As a bonus action, it automatically detects the location of all illusions and hidden creatures within 15 feet of it. |
Juiblex | Fluid Movement. As an action, a creature under the effect of this boon can move up to 20 feet through spaces no more than an inch in diameter. It must end this movement in a space that can accommodate its full size. Otherwise, it takes 5 force damage and returns to the space where it began this movement. |
Orcus | Undying Soul. If a creature under the effect of this boon is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point. Once it has done so, it can't use this ability again until it finishes a short or long rest. |
Zuggtmoy | Spore Kissed. A creature under the effect of this boon is immune to poison, as well as to the charmed and frightened conditions. In addition, if it is reduced to 0 hit points, each creature within 10 feet of it takes 1d6 poison damage. |
Gra'azt | Joy from Pain. Whenever a creature under the effect of this boon suffers a critical hit, it can make one melee weapon attack as a reaction. |
Item type
Miscellaneous
Used by
Raw materials & Components
Typically wool, cloth, or silk. Magic versions likely have magical or expensive dyes or to be made with exotic materials.
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