Living Spell
Basic Information
Anatomy
Genetics and Reproduction
Growth Rate & Stages
Dietary Needs and Habits
Additional Information
Domestication
Uses, Products & Exploitation
Perception and Sensory Capabilities
Living Spell
Actions
Multiattack: A Living Spell can attack twice in a round - once with a slam from a psuedopod and once from its engulf ability. Slam: Melee attack, +4 to hit. 1d8+2 Force damage. A creature struck by a Living Spell's slam attack must make a DC 14 Constitution Save or lose their lowest level prepared spell (if any) and become Sickened for 1d4 hours. Engulf: Melee attack, automatically hits. 1d8+4 Force damage. A Living Spell can enter into another creature's space. Any creature in that space can then be attacked by the Engulf ability, as they are slowly digested by the weird energies surrounding them. Attempting to leave can provoke an Engulf attack as a reaction.
The Living Spell appears as a cloud or ooze of flashing magic and burning smoke.
Living spells can be encountered anywhere magic might be cast, but the stress and horror of the battlefield makes this the most likely locale for them.
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