Hobgoblin

Hobgoblins trace their origins to the ancient courts of the Realm of Shadow, where they first appeared with their goblin and bugbear kin. A huge proportion of them were taken by the war-god Sünchs, who marshalled them as soldiers. Others found their way to the Material Planes through the many portals from Shadow. Regardless of their means of arrival, two things are certain; they have multiplied and prosperd, and they continue to channel the fey rule of reciprocity, which creates a mystical bond between the giver and the receiver of a gift.

Basic Information

Anatomy

Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion. Their upper canine teeth are slightly longer than one would expect, almost as long as the fangs of a vampire.

Genetics and Reproduction

Hobgoblins reproduce sexually and are not know to be able to reproduce with individuals from other species.

Dietary Needs and Habits

Hobgoblins are omnivorous and tend to eat the usual range of foods common to other omnivores. They absolutely do not engage in cannibalism.

Additional Information

Perception and Sensory Capabilities

Like other coloborids, hobgoblins have excellent vision in darkness. Unlike their goblin kin, they are not sensitive to sunlight.
Proper Common Name
Hobgoblins
Other Common Name(s)
None
Genetic Ancestor(s)
Scientific Name
Arcanae arcochordata pseudomammalia dryadalis tenebris coloborum martialis
Body Tint, Colouring and Marking
Hobgoblins tend to have amber eyes, black hair and red-orange skin.
Related Organizations

Important: If you choose this race, please select "Kornax Hobgoblin" in dndbeyond.

Ability Score Increases
Your Constitution score increases by 2, and your Intelligence score increases by 1.
Age
Hobgoblins mature at the same rate as humans and have a lifespan similar in length to theirs.
Size
Hobgoblinss are between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Martial Training
You are proficient with two martial weapons of your choice and with light armor.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fey Gift

You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Starting at 3rd level, choose one of the options below each time you take the Help aciton with this trait:

  • Hospitality. You and the creature you help each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus
  • Passage. You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn.
  • Spite. Until the start of your next turn, the first time the creature you help hits a target with an attack roll, that target has disadvantage on the next attack roll it makes within the next minue.
Fortune from the Many
If you miss with an attack roll or fail an ability check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Languages
You can speak, read, and write the dialect of the Goblin language native to your home, as well as the Common language for the region where the campaign begins.

Comments

Please Login in order to comment!